CrimsonShadow introduces new ranking system solely for Mortal Kombat and soon to be Injustice. Full detail on how the system works can be found below. Check it out and give Crimson your feedback! ~ STORMS
"Ok, so here's the rundown (the About page explains some of it in detail):
As of now, the system ranks people from a bunch of major tournaments, based only on their wins/losses to other players. That allows it to be more accurate, especially with the top players, than previous ranking systems, including NFG. Also, it allows you to see the path someone took to archive the rating -- you can click on a player, and see his rating history based on W's/L's.
The next step, after cleaning up/prettifying the names, and filling out the rest of the pages (Head to Head, Contact etc.) is to build a simple public seeding system on top of this. So you'll be able to input a list of players, and a number of pools, click a button, and have a mock touney seeded for you.
Introducing Mki - And with it a new set of player ratings, based
100% on wins/losses vs. other players in tournament.
Data was crunched from the following tournaments:
EVO, MLG (All 4 from 2012), and NEC XII (SCR will be added this weekend)
http://mkirankings.com
Here are the top 25:
1. REO
2. Maxter
3. CD Jr.
4. Perfect Legend
5. Pig of the Hut
6. 16 Bit
7. Dizzy
8. MIT
9. Detroit
10. Crazy Dominican
11. Tyrant
12. m2Dave
13. Denzell
14. Showtime
15. Riu 48
16. PBoard
17. Forever King
18. Curbolicious
19. Sonic Fox
20. Wafflez
21. Tom Brady
22. Xblades
23. Krayzie
24. Sup
25. Winter Warz
What is this?
It's not a skill ranking, nor a "top8's" ranking; it's a rating of wins/losses vs. other players in tournament.
Which Tournaments Does This Include?
So far it includes EVO, the 4 MLG events from 2012 (Columbus, Anaheim, Raleigh and Dallas), and NEC.
Why These Tournaments?
For two reasons: 1) It was possible to get complete bracket data or Tio files for these tournaments, giving an official record of every win and loss, and 2) These are large tournaments with a good representation of top players from more than one region. As more large tournaments happen this year, they'll be added as long as the full bracket is available.
How Are Players Ranked?
Players are ranked solely by their wins and losses against other players. The formula used to calculate the totals is decades old, and is used for everything from chess to professional ball sports to Starcraft and LoL.
Why is This Important?
Other methods of ranking have significant flaws. Assigning points based on the size of the tournament, the amount of money awarded (really!), randomly assigning much higher point levels to certain tournaments, etc. Also things like only taking a player's top X performances (meaning that if a player has 3 terrible tournaments in a row, it might not affect their rating at all), while superstars who have more than X great performances in a 6-month period are penalized because of the limit.
Also other systems fail to rate players outside the top 3-4 or top 8 for many tournaments, meaning that players who have played consistently well, yet placed just outside the top 4/8 receive no points at all.
By calculating ratings based on player vs. player performance, none of these extra arbitrary "tweaks" are needed, personal opinion is removed, and the results are based 100% on record and math.
It's easy, unriggable, and consistent across the board. And it allows us to rank more than 10-20 players."
Why is This Needed?
Nearly every legitimate sport has a fact/performance-based system for seeding tournaments. Video game-based sports are quickly staking a claim to being legitimate sports as well -- and as dollar amounts and viewership rise, we need to be more careful, less biased, and more factual about how we rate/seed our players.
Also, because not everyone can remember everything that's happened in the past; so it's crucial to have a place where TOs, commentators, and fans can find accurate data about past performance.
Again, this is not an absolute measure of player skill or likeability; it's simply a numeric representation of relative tournament performance.
What Does an Event Need to be Ranked?
In order to be fair, an effort has been made to not include tournaments which feature one region of players almost exclusively. This means no locals, team tournaments etc. If an event meets the qualifications to be ranked, the Tio bracket files (or a complete Challonge bracket) are all that is needed to update the database.
This means that updates are quick, painless, and incredibly fast.
What Does a Player Need to be Ranked?
Players are ranked after they've completed more than 5 matches in ranked tournaments. This makes sure that enough data is available for the rating to mean something.
How Do I Improve My Rating?
Continue to attend events, and do better consistently against better players.
I'd like to thank everyone who helped with this process, including Pig Of The Hut, 9.95 Phil, Tolkeen, EGP Wonder_Chef, and everyone who helped post or collect tournament/player data and info. In the coming weeks I'll be completing the other sections of the site, fixing any errors, and building/posting a seeding tool (open to the public, after we test it) and continuing to double-check all of the info.
Here's to a better, stronger, and brighter 2013!
"Ok, so here's the rundown (the About page explains some of it in detail):
As of now, the system ranks people from a bunch of major tournaments, based only on their wins/losses to other players. That allows it to be more accurate, especially with the top players, than previous ranking systems, including NFG. Also, it allows you to see the path someone took to archive the rating -- you can click on a player, and see his rating history based on W's/L's.
The next step, after cleaning up/prettifying the names, and filling out the rest of the pages (Head to Head, Contact etc.) is to build a simple public seeding system on top of this. So you'll be able to input a list of players, and a number of pools, click a button, and have a mock touney seeded for you.
Introducing Mki - And with it a new set of player ratings, based
100% on wins/losses vs. other players in tournament.
Data was crunched from the following tournaments:
EVO, MLG (All 4 from 2012), and NEC XII (SCR will be added this weekend)
http://mkirankings.com
Here are the top 25:
1. REO
2. Maxter
3. CD Jr.
4. Perfect Legend
5. Pig of the Hut
6. 16 Bit
7. Dizzy
8. MIT
9. Detroit
10. Crazy Dominican
11. Tyrant
12. m2Dave
13. Denzell
14. Showtime
15. Riu 48
16. PBoard
17. Forever King
18. Curbolicious
19. Sonic Fox
20. Wafflez
21. Tom Brady
22. Xblades
23. Krayzie
24. Sup
25. Winter Warz
What is this?
It's not a skill ranking, nor a "top8's" ranking; it's a rating of wins/losses vs. other players in tournament.
Which Tournaments Does This Include?
So far it includes EVO, the 4 MLG events from 2012 (Columbus, Anaheim, Raleigh and Dallas), and NEC.
Why These Tournaments?
For two reasons: 1) It was possible to get complete bracket data or Tio files for these tournaments, giving an official record of every win and loss, and 2) These are large tournaments with a good representation of top players from more than one region. As more large tournaments happen this year, they'll be added as long as the full bracket is available.
How Are Players Ranked?
Players are ranked solely by their wins and losses against other players. The formula used to calculate the totals is decades old, and is used for everything from chess to professional ball sports to Starcraft and LoL.
Why is This Important?
Other methods of ranking have significant flaws. Assigning points based on the size of the tournament, the amount of money awarded (really!), randomly assigning much higher point levels to certain tournaments, etc. Also things like only taking a player's top X performances (meaning that if a player has 3 terrible tournaments in a row, it might not affect their rating at all), while superstars who have more than X great performances in a 6-month period are penalized because of the limit.
Also other systems fail to rate players outside the top 3-4 or top 8 for many tournaments, meaning that players who have played consistently well, yet placed just outside the top 4/8 receive no points at all.
By calculating ratings based on player vs. player performance, none of these extra arbitrary "tweaks" are needed, personal opinion is removed, and the results are based 100% on record and math.
It's easy, unriggable, and consistent across the board. And it allows us to rank more than 10-20 players."
Why is This Needed?
Nearly every legitimate sport has a fact/performance-based system for seeding tournaments. Video game-based sports are quickly staking a claim to being legitimate sports as well -- and as dollar amounts and viewership rise, we need to be more careful, less biased, and more factual about how we rate/seed our players.
Also, because not everyone can remember everything that's happened in the past; so it's crucial to have a place where TOs, commentators, and fans can find accurate data about past performance.
Again, this is not an absolute measure of player skill or likeability; it's simply a numeric representation of relative tournament performance.
What Does an Event Need to be Ranked?
In order to be fair, an effort has been made to not include tournaments which feature one region of players almost exclusively. This means no locals, team tournaments etc. If an event meets the qualifications to be ranked, the Tio bracket files (or a complete Challonge bracket) are all that is needed to update the database.
This means that updates are quick, painless, and incredibly fast.
What Does a Player Need to be Ranked?
Players are ranked after they've completed more than 5 matches in ranked tournaments. This makes sure that enough data is available for the rating to mean something.
How Do I Improve My Rating?
Continue to attend events, and do better consistently against better players.
I'd like to thank everyone who helped with this process, including Pig Of The Hut, 9.95 Phil, Tolkeen, EGP Wonder_Chef, and everyone who helped post or collect tournament/player data and info. In the coming weeks I'll be completing the other sections of the site, fixing any errors, and building/posting a seeding tool (open to the public, after we test it) and continuing to double-check all of the info.
Here's to a better, stronger, and brighter 2013!
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