Johnny Based Cage
The Shangest of Tsungs
An vortex.What are Warlock Quan's matcups like? I feel like the gameplan changes as Warlock cause I'm pretty sure if you're going to zone in Warlock you might as well play Sorc/Summ.
An vortex.What are Warlock Quan's matcups like? I feel like the gameplan changes as Warlock cause I'm pretty sure if you're going to zone in Warlock you might as well play Sorc/Summ.
Sure it's 6-4 are favor not there's?I'd say Quan-Mileena is either 5-5 or 6-4 in his favor.
Definitely. Mileena can have fun on knockdown, but Quan gets setups off his bnbs that IMO tips the scale in his favor. I think possibly the only equalizer might be roll.Sure it's 6-4 are favor not there's?
Yeah he wants that but his normals kinda suck so getting in to setup the vortext is difficult. So is his gameplan zone until vortex can be done. If so fine. If not does he have any sort of gameplan where he wants to get in their face or have a range outside of full screen that he would like?An vortex.
Holy fuck, I don't even remember making this thread!Can you change that to "our" so that people don't perceive all Quan Chi mains as retarded by association?
exactly what I meant.you misunderstood. All I said was I main quan because someone complained there were no quans and their tech was useless. That is all. I know there is more then one quan player lol
Goro is bad at moving in, so zone him hard. You can OS his telestomp with a well timed backdash but it's easier to just run when he does it. His projectile is a bit slow to startup so it shouldn't be too much trouble. It's also a high.So I was wondering about what you guy's thought of the Goro matchup for Quan in summoner?
Well mainly I've been playing against Bipolar's Goro with sorcerer Quan. And I'm not sure how to deal with the punch walk even with the armor aura, so I was wondering if it was easier to pick summoner then sorcerer.Goro is bad at moving in, so zone him hard. You can OS his telestomp with a well timed backdash but it's easier to just run when he does it. His projectile is a bit slow to startup so it shouldn't be too much trouble. It's also a high.
If you are in the range of his punchwalk, his EXPW will stuff everything Quan has so beware of that. He's also pretty safe of most of his strings. Basically you will win if you can successfully zone him out.
Only advice I can give is that his punchwalk is like scorpion's teleport. You have to be conscious of it all the time because it stuffs a lot of things.Well mainly I've been playing against Bipolar's Goro with sorcerer Quan. And I'm not sure how to deal with the punch walk even with the armor aura, so I was wondering if it was easier to pick summoner then sorcerer.
You can backdash after the 2 in her advancing string then just try to get some space and gain momentum with a MbRune. Zoning is obviously the best bet but its getting the space thats the tricky part. Also try to end combos with 141 as this gives you enough time to Summon Puggles if you're Summoner or get Armour up if you're Sorceror.What do you guys do against Cassie?
Specifically, what is the best option against that advancing string of hers (I think its b124)? Njp works but cannot be done reactively. Doing it pre-emptively i's only an ok option imo - risk reward isn't particularly skewed in your favor, as she can trip guard you / get in during your landing frames if she suspects it.
What do you do in the counterpoking game? Is jumping out better than actually counterpoking?
How do you get out of the corner? I realize it's hard, but what are your tactics for doing so?
Always counter poke with D3 after Cassie does a string and they try to go for a d1, d3, or d4. I played against Michaelangelo's Quan, as well as YAMS and back dashing helps a lot in this matchup for you guys. Quan's NJP beats out most of cassie's strings, especially her b12, so try bait them into an NJP.What do you guys do against Cassie?
Specifically, what is the best option against that advancing string of hers (I think its b124)? Njp works but cannot be done reactively. Doing it pre-emptively i's only an ok option imo - risk reward isn't particularly skewed in your favor, as she can trip guard you / get in during your landing frames if she suspects it.
What do you do in the counterpoking game? Is jumping out better than actually counterpoking?
How do you get out of the corner? I realize it's hard, but what are your tactics for doing so?
What do you guys do against Cassie?
Specifically, what is the best option against that advancing string of hers (I think its b124)? Njp works but cannot be done reactively. Doing it pre-emptively i's only an ok option imo - risk reward isn't particularly skewed in your favor, as she can trip guard you / get in during your landing frames if she suspects it.
What do you do in the counterpoking game? Is jumping out better than actually counterpoking?
How do you get out of the corner? I realize it's hard, but what are your tactics for doing so?