IrishMantis
Most humble shit talker ever!!!
If there is one common FG mechanic NRS hasn't introduced yet as far as i know (Edit: in there 2D Games)
is Traditional Counter Hits
as vague as that may be
for those who dont know i what i mean by Counter hits its when you interrupt or armor hit through someones attack creating Unique Properties,
whether that be Extra Damage, some kind of pop up, or maybe given the original hit an untechable knockdown.
For example,
in SFxT Kings Shoulder charge has a hit of armor, if it hits normals it just knocks them down but when it interrupts the Ops attack it creates a Wall bounce so you got a juggle of it
but typically a counter hit would just do extra damage
Q.Would it work for Some normals to have Counter hits Properties?
IMO. I'd say a safe bet would stick to special moves, but yes they could i'd assume they would not be Low/OHs for balance reasons, Tekken games have them but they are usually slow and plus theres alot more Scope in 3D Games.
Q.How would it work in MKX?
IMO Same way it works in other FGs, but i think MKX can use MB to create Uniqueness, for example say Jax does MB Flying Punch, without counter it would just be your normal punch into Spine Buster, but if it Counters the Op, the MB would go from Flying Punch to grabbing them by the leg and bouncing off the ground for a pop up.
or could just be traditional like if Raidens Superman does 9% on counter it could do 13%
bla bla im just spit balling here
Q.Would Punishing at Whiff Recovery with a counter hittable special count as a counter hit?
IMO thats alot of counting lol, i dont know how to answer that one i guess it would, maybe depending on duration.
But in anyway you get the point so what do you think Yay or Nay
Edit: Plus it will bring a whole new Meta to the Footsie game
Once theres no Critical Hits am i happy man, which from my understanding basically certain attacks do more dmg randomly every now and again
is Traditional Counter Hits
as vague as that may be
for those who dont know i what i mean by Counter hits its when you interrupt or armor hit through someones attack creating Unique Properties,
whether that be Extra Damage, some kind of pop up, or maybe given the original hit an untechable knockdown.
For example,
in SFxT Kings Shoulder charge has a hit of armor, if it hits normals it just knocks them down but when it interrupts the Ops attack it creates a Wall bounce so you got a juggle of it
but typically a counter hit would just do extra damage
Q.Would it work for Some normals to have Counter hits Properties?
IMO. I'd say a safe bet would stick to special moves, but yes they could i'd assume they would not be Low/OHs for balance reasons, Tekken games have them but they are usually slow and plus theres alot more Scope in 3D Games.
Q.How would it work in MKX?
IMO Same way it works in other FGs, but i think MKX can use MB to create Uniqueness, for example say Jax does MB Flying Punch, without counter it would just be your normal punch into Spine Buster, but if it Counters the Op, the MB would go from Flying Punch to grabbing them by the leg and bouncing off the ground for a pop up.
or could just be traditional like if Raidens Superman does 9% on counter it could do 13%
bla bla im just spit balling here
Q.Would Punishing at Whiff Recovery with a counter hittable special count as a counter hit?
IMO thats alot of counting lol, i dont know how to answer that one i guess it would, maybe depending on duration.
But in anyway you get the point so what do you think Yay or Nay
Edit: Plus it will bring a whole new Meta to the Footsie game
Once theres no Critical Hits am i happy man, which from my understanding basically certain attacks do more dmg randomly every now and again
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