theotherguy
Kombatant
So assuming that you can choose a loadout of specials, how is that going to play out any different from people choosing the best MKX variation?
Once it's it's figured out special 1/3/6 are the best damaging/most combo potential, then everyone starts using that combination for that character. It effectively becomes a default variation.
The rest become useless apart from the random player who decides to mix it up with 2/5/6.
So you go back to having 1 good loadout, 1 meh loadout and one useless one... sound familiar?
But you can still say the "custom variation is great" because you still get the option to use it even though it doesn't accomplish anything more than what a pre-defined variation did, except that it might be slightly different to what the dev's may have setup.
While I think it might be interesting to see how it would play out, i think logically between balancing and selection/countering during tournaments it won't work out well.
Once it's it's figured out special 1/3/6 are the best damaging/most combo potential, then everyone starts using that combination for that character. It effectively becomes a default variation.
The rest become useless apart from the random player who decides to mix it up with 2/5/6.
So you go back to having 1 good loadout, 1 meh loadout and one useless one... sound familiar?
But you can still say the "custom variation is great" because you still get the option to use it even though it doesn't accomplish anything more than what a pre-defined variation did, except that it might be slightly different to what the dev's may have setup.
While I think it might be interesting to see how it would play out, i think logically between balancing and selection/countering during tournaments it won't work out well.