Pressure game is all read based, I tend to take no risks against his pressure and just block and wait for him to do something I know I can deal with. After F23 breath he has the option to jump to beat your B1 but if you wait you can just j.1 or anti air with d2. No point in trying to b1 after breath unless you're certain because if you whiff you get punished.
Tiger knee bf1 is really good because it stops his air movement and db2 is great if he does full screen zoning. If you are both building meter you always have the advantage because of your MB fireball, you can punish anything he tries to do. It's a game of patience but you win it if you don't mess up.