Because you made the combo videos. It was a compliment Doug.Why on earth was I mentioned here.
Eh, I have unlimited time to hit the combo once. My biggest issue is consistency to be honest.Because you made the combo videos. It was a compliment Doug.
Don't tell me that. I've got to tear down my DougDFC shrine now...Eh, I have unlimited time to hit the combo once. My biggest issue is consistency to be honest.
I've done this accidentally before.I've just stumbled across something. At certain ranges, you can combo a D4 off of a jump in 3. Seeing as D4 has a cancel window, I wonder if this has any utility?
I was thinking initially D4-choke, but rib breaker/power slam would be betterI've done this accidentally before.
I went to jump in kick, d4 then tick throw. It all connected and combo'd. It is possible. I just never looked into it :^)
I'm pretty sure @Decay found stuff about comboing off a cross-up-JI4 back when he used to be actually playing the game :^)Ok, I can't record, so I'll have to use words. If you start in training room, take a small step forward so Kano's foot is on the edge of the star, the tip of a D4 will catch a successful jumping 3. 10% damage, pretty useless.
However, a jumping 4 hits behind and can cross up on the way down if done two steps in, with the back of Kano's front foot touching the star. (Go too far and he'll turn around in the air. You don't want this to happen). As the dummy gets hit, you can D1-choke for 18%.
So, that's shit right? Well...
You can cross over tick. Block the kick, you're at -1 and can grab, and on hit... you can grab them out of the air too!
It's gets better though. 32 also hits, and now that we have a meter burn option there could be scope for a lot of damage. JI4-32-1+3 already does 23%.
I'll admit, you've got to be pretty spot on with the spacing, but it is a mix up. Maybe somebody can do more with this?
Well if you do 32~EX Ball cancel, dash NJP, B1, B1, 112~DBF4 you get 33%^ how much damage do you get?
also does os grab still work?
But that ball Cancel njp combo is hard for me.Well if you do 32~EX Ball cancel, dash NJP, B1, B1, 112~DBF4 you get 33%
But if you do 321+3MB, B1, B1, B1, B1, 112~DBF4 you get 32%
32,1+3 is very punishable on block. 32 however, isn't, it's -1.But that ball Cancel njp combo is hard for me.
What about adding a njp after 321+3 mb. Or 321+3, 32, 112 command grab.
Is 321+3 safe on block? Any new tick throws?
no new ticksPatch is out on consoles? If yes - "Kano - Slightly increased the hit cancel advantage on Away+FP, Away+FP,BP, Towards+BP, Towards+BP,FP, Towards+FK,FK, Away+FK, Away+FK,FP, Towards+BK" please someone test tick throws with these moves.
Lol practice it then, it's more damage. NJP doesn't land after 321+3 or if it does it's harder than ball cancel NJP. Not safe and no new ticks.But that ball Cancel njp combo is hard for me.
What about adding a njp after 321+3 mb. Or 321+3, 32, 112 command grab.
Is 321+3 safe on block? Any new tick throws?
NJP does connect after 321+2EX, but it is quick tight on the timing. It's much more practical to combo without it for, like, 1% less damage.Lol practice it then, it's more damage. NJP doesn't land after 321+3 or if it does it's harder than ball cancel NJP. Not safe and no new ticks.
Ball cancel into njp is just not practical in my opinion. Very strict timing and I feel like it whiffs on smaller characters. I much rather prefer doing the new pop up which is barely less damage. Also, Like I said before, if I do ball cancel combo, i rather go for the standing reset into command throw for more maximized damage than both combos.Lol practice it then, it's more damage. NJP doesn't land after 321+3 or if it does it's harder than ball cancel NJP. Not safe and no new ticks.
I'm pretty sure he was. Are you doing it at max range? Does it whiff point blank when the dummy is set to block?Was Kano able tick throw Power Slam after blocked d4? Since currently it wiffs(even at point blank and in corner), and Kano only able to tick d4-Rib Strike.
I tried on Erron Black and SubZ. Dummy set to Always Block. Wiffs at any range even in corner.I'm pretty sure he was. Are you doing it at max range? Does it whiff point blank when the dummy is set to block?
For fucks sake...I tried on Erron Black and SubZ. Dummy set to Always Block. Wiffs at any range even in corner.