Yes it does..The ji2 after sand throw doesn't combo
Hmm it doesn't for me... actually. Do you jump over the opponent like a crossover ji2? I think that works... will have to test when I'm homeYes it does..
Midscreen you can only combo into his command grab from 211 unless you carry all the way to the corner. Also you can end in 21122 caltrops or F24 sword stab or 21122 slide for side change.Swapping out the b33xxstab with F24, 21122xxDbf2 on the end of the midscreen combos is a nice way to cover some screen and get them in the corner to lay down some sweet corner damage.
yeah Stab is for damage and oki. For corner carry I prefer 21122 into Sand Grenade but Sand Trap works well tooSwapping out the b33xxstab with F24, 21122xxDbf2 on the end of the midscreen combos is a nice way to cover some screen and get them in the corner to lay down some sweet corner damage.
I shouldve mentioned instant j2 only works consistently on male characters, against females you have to cross up j2 or slightly walk back into a quick j1Hmm it doesn't for me... actually. Do you jump over the opponent like a crossover ji2? I think that works... will have to test when I'm home
his notation is probably wrong, you can cancel mid screen with 2112xxdbf2Midscreen you can only combo into his command grab from 211 unless you carry all the way to the corner. Also you can end in 21122 caltrops or F24 sword stab or 21122 slide for side change.
If it's laggy replace the NJP with B2.
Can't get the jump in punch after the sand throw.Midscreen
f13xxSand Throw, ji2 b32u1, njp, b33xxStab = 36%
b33xxSand Throw, ji2 b32u1, njp, b33xxStab = 38%
b32xSand Throw, ji2 b32u1, njp, b33xxStab = 36%
you can omit the njp and only lose 1% from each
Corner
f13xxSand Throw, ji2 b32u1, njp, ji3, b33xxStab = 37%
b33xxSand Throw, ji2 b32u1, njp, ji3, b33xStab = 39%
b32xxSand Throw, j12 b32u1, njp, ji3, b33xxStab = 37%
the jip has to be an instant jip that should read in practice mode as hitting midCan't get the jump in punch after the sand throw.
Oh well.
I have a pretty easy 36 with one bar that works well online.
And a 30% (or 28%, can't remember) no bar mid screen combo.
36% (1 bar, fairly easy) — *counting a jumping punch* f13 - sand grenade (ex) - neutral jump punch - 21122 - slide
28(ish)% — f13 - sand throw - 21122 - sand trap - *also great way to end the match and setup for brutality trigger *
There are 3 different distances for EX Sand Grenade - Close, Medium, and Far. To get Close you do EX BF3 and hold Back, to ger Far you hold Forward.hey guys why does it seem like ex sand grenade only launches in the corner some of the time?
thats why i go for it in the corner only. midscreen i will F222 slide, f12 grab/slide, or even f24 21122 slide/grab.I request match videos of you landing b32u1, NJP consistently.
Not you specifically Anyone here really, because I refuse to believe it.thats why i go for it in the corner only. midscreen i will F222 slide, f12 grab/slide, or even f24 21122 slide/grab.
even sonicfox misses that b32u1 njp occasionally
If you can already see that you've hit, why would you cancel into either grab or slide when you can go into a combo with 2112xxsand toss/rifle swing/exSG? 21122 is one of our more damaging starters and you should be using it on the ground a ton considering it is our best pressure tool and at the same time provides incredible mixup opportunities, so I'd advise learning how to hit confirm 21122 into combos asap, otherwise you will be losing out on a lot of damage.if youre hitting let it ride to the end then either slide (easier) or command grab