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Clash puts you back at mid screen...What a pain

Vagrant

Champion
This mechanic really gives DS an edge against bigger slower chars.

I agree it isn't fair. You work too hard to corner me only for me to reset you midscreen and have positional advantage. (With no effort at all) essentially a zoner wins every tied clash...

But until they change it.... I will abuse the hell out of it.....
 

Mr. Mileena

Champion
I always thought clashes were stupid and too cinematic. The concept is good, but it's flawed and favors zoners. This game in it's entirety favors zoners. Grundy is too unique a character in fighting game history to be bottom tier in a game where a piece of every match is always in your opponents favor.

Grundy has the potential to body people but only if he gets in. This game is lots of fun, but it's development inadvertently will always favor zoners and make characters like Grundy (regardless of tools) lower tier.
You have an unbreakable grab during the animation.

Also, I actually love the cinematic of it. It gives me time to breathe re-think my game, and prepare to incorporate a new tactic.
I love that it sets you midscreen, it kinda resets the situation away from the corner.
 

AK L0rdoftheFLY

I hatelove this game
you act like he takes no damage with the armor hits.....
doesn't last forever
This.

Is 3 hits of armor and a wave dash not enough to get to someone?
You totally missed my point. You can get in on people. But it takes afterlife or more to do so against strong zoners. When you finally do get in on them, and have them in the corner, they clash and you're playing the Chase game again. A universal and fundamental part of the game should not favor some and hinder others to the extent that this hinders grapplers like Grundy, shazam, lobo and bane.
 

AK L0rdoftheFLY

I hatelove this game
You have an unbreakable grab during the animation.

Also, I actually love the cinematic of it. It gives me time to breathe re-think my game, and prepare to incorporate a new tactic.
I love that it sets you midscreen, it kinda resets the situation away from the corner.
Says the zoner. Lol
 

xWEBSx

Too old for this Shit
You have an unbreakable grab during the animation.

Also, I actually love the cinematic of it. It gives me time to breathe re-think my game, and prepare to incorporate a new tactic.
I love that it sets you midscreen, it kinda resets the situation away from the corner.
This x 1000000 and then some.

With such flukey mechanics in modern fighters, it is good to see a mechanic that takes thought, works, and has a use- rather than a "god mode". It is even, both players get one, it can only be used at the same time by both players and it uses meter.. Soooo much meta around this brilliant system.

I, like Mr M use it to take a breath, re-think what's working and what's not..
 

Asodimazze

https://twitter.com/AlfioZacco
Grundy has the potential to body people but only if he gets in. This game is lots of fun, but it's development inadvertently will always favor zoners and make characters like Grundy (regardless of tools) lower tier.

I agree, Grundy is surely low-mid...maybe worse considering that in tournaments you will never ever play the MU in which he has advantage, and only face characters who are a bad or extremely bad MU for him.
Are you going to use only him in your next tournaments?

May the patch help us
 

Konqrr

MK11 Kabal = MK9 Kitana
50%+ one meter combos, good corner game, sick forward dash, ranged attack that can be MBed for a combo, 3 hits of armor and cancelable command grab, good anti air grab, and armored trait grabs.

POOR, POOR SOLOMON GRUNDY
^^ This x100

It doesn't take you until 50% into their second lifebar for you to get in.

Grundy is ridiculous once he knocks you down and you have the perfect move for that purpose ... WALKING CORPSE. Yes you take damage, but it is nearly always in his favor. 23% EX into a hard knockdown that is hard as fuck to use a wakeup attack against. I've practiced and I still eat the 31% health chain 9 times out of 10 because I can't fucking move. That's 54% from one bar because I pressed a button or tried to use an interactable which Grundy gives no fucks about.

Seriously, fuck this character.

/salt
 

AK L0rdoftheFLY

I hatelove this game
^^ This x100

It doesn't take you until 50% into their second lifebar for you to get in.

Grundy is ridiculous once he knocks you down and you have the perfect move for that purpose ... WALKING CORPSE. Yes you take damage, but it is nearly always in his favor. 23% EX into a hard knockdown that is hard as fuck to use a wakeup attack against. I've practiced and I still eat the 31% health chain 9 times out of 10 because I can't fucking move. That's 54% from one bar because I pressed a button or tried to use an interactable which Grundy gives no fucks about.

Seriously, fuck this character.

/salt
It's hard to wakeup...but you can wakeup. And when you do you can make WC wiff and punish. I hear what your saying but just because its hard to time doesn't man it can't be done. Many times u can just jump out
 

Konqrr

MK11 Kabal = MK9 Kitana
It's hard to wakeup...but you can wakeup. And when you do you can make WC wiff and punish. I hear what your saying but just because its hard to time doesn't man it can't be done. Many times u can just jump out
I'm not talking about WC on my wakeup, that's when I press a button or try to use an interactable. Grundy rapes you free on that shit.

When can you jump out after an EX WC hits you? Health Chain
When can you jump out after his Super hits you? Health Chain
When can you jump out after sweep hits you? Health Chain
When can you jump out after Health Chain hits you in the corner? Health Chain
What happens when you jump out because he didn't hit you with Health Chain? UPPERCUT INTO 11~HEALTH CHAIN

You CAN'T jump out.

HEALTH CHAIN! LOL
 

xWEBSx

Too old for this Shit
All I see are people complaining or defending this clash system.. To those complaining- what would be a realistic change to the system? Where would you like placement to leave you?
Grundy vs Deathstroke

Grundy has DS in the corner-

DS starts the clash and wins - where should Grundy go?
DS starts the clash and loses- what should happen?

Not sure why Grundy would clash this scenario but let's be 100% here

Grundy starts the clash and wins- what should happen?
Grundy starts the clash and loses- what should happen?
 
This seriously hurts doomsday too. there's no point in even trying to do combos with the character or spending meter on clashes because he literally needs all of it to push you into the corner and become a viable character.
 

RYX

BIG PUSHER
All I see are people complaining or defending this clash system.. To those complaining- what would be a realistic change to the system? Where would you like placement to leave you?
Grundy vs Deathstroke

Grundy has DS in the corner-

DS starts the clash and wins - where should Grundy go?
DS starts the clash and loses- what should happen?

Not sure why Grundy would clash this scenario but let's be 100% here

Grundy starts the clash and wins- what should happen?
Grundy starts the clash and loses- what should happen?
Definitely something to think about.

I'm not sure how it would pan out realistically but I think the person not clashing, if they win, the game returns as it were. IE they're not reset mid screen and then full screen from each other. The person clashing who wins could maybe opt to push them close medium to far range with dedicated buttons depending where you want to put them.

Just a rough idea of what could happen. It's not too good but it's appealing to me.
 

SatsuiYesHadou

Yung Kneecaps
I think its actually pretty fair. You're potentially losing all your meter and possibly a lot of life and using pretty much using the only breaker you're gonna get so the least it could do is put you midscreen unless you lose it and get pushed back to the corner pretty much. Nrs was actually smart about this feature imo
 

ApocaLips

Kombatant
You know what mechanic favors rushdown far more than a clash reset favors zoners? The life-retain mechanic. It allows rushdown characters to make enormous comebacks that are almost impossible for zoners to make.

The rushdown in this game is so explosive that complaining about one GTFO button, available 1/match, is silly.

In fact, complaining about it is silly in general. It's going to have to favor rushdown or zoning one way or another. Instead, think of ways to damage control on an unfavorable mechanic. For one, I can think of sitting on additional meter (rather than blowing it on YOLO ex swamp hands) to ensure you win clashes so that your position is more favorable after the clash (because your opponent will be knocked down). For two, you can go for smaller amounts of unclashable damage to stay in when your opponent is about to die rather than going for the big damage clashable combo. We've already seen that in tournaments used successfully.

Use your brainpower to think up solutions rather than just moaning.
 

xWildx

What a day. What a lovely day.
As Catwoman I cry a little every time a Deathstroke clashes me. Then I just end up spamming b3's so I can try for unclashable :(
 

xWEBSx

Too old for this Shit
I think its actually pretty fair. You're potentially losing all your meter and possibly a lot of life and using pretty much using the only breaker you're gonna get so the least it could do is put you midscreen unless you lose it and get pushed back to the corner pretty much. Nrs was actually smart about this feature imo
I agree.. There is a risk factor involved, meter management, thought process behind using/not using it, this system was made so deep and can alter outcome to games, just by playing smart.. Or dumb...

ONE SYSTEM, ONE MECHANIC
Can be used as a comback
Can be used as a seal the deal
Can be used to create space
Can be used to refresh a current situation and start a new attack or defense strategy

ALL DEPENDING on how/ when it's used.. I think it's a home run.
 

Error

DF2+R2
I think its actually pretty fair. You're potentially losing all your meter and possibly a lot of life and using pretty much using the only breaker you're gonna get so the least it could do is put you midscreen unless you lose it and get pushed back to the corner pretty much. Nrs was actually smart about this feature imo
But what if you don't want to push the opponent that far with your clash? Clash positioning is always going to favor characters playing keep away.
 
Reactions: RYX

AK L0rdoftheFLY

I hatelove this game
The feature is fair for most characters. Those that fight the whole match to get you in the corner however get screwed by it. Grundys tools are useless if you can't get to them and when you do they get a free out. It makes it more brain dead for these zoners.

All I see are people complaining or defending this clash system.. To those complaining- what would be a realistic change to the system? Where would you like placement to leave you?
Grundy vs Deathstroke

Grundy has DS in the corner-

DS starts the clash and wins - where should Grundy go?
DS starts the clash and loses- what should happen?

Not sure why Grundy would clash this scenario but let's be 100% here

Grundy starts the clash and wins- what should happen?
Grundy starts the clash and loses- what should happen?
If Grundy loses he should be pushed back from the point of clash.

If he wins he should get a hard knockdown in the corner with some space (jump distance).

If its tied both are pushed back but still are on same side of screen.

Pretty simple to me. You can't make a comeback if the moment you get in...your back out