Character currently looks ridiculous . If she stays the same between now and release get ready to see a red top 16 in the near future.
She is diffidently top tier of the reveal build. Hopefully she's top 5
When I was playing her, she felt really strong. If you want to play Skarlet without being called a tier whore, make sure you call her now
Ugh... I'd pump the brakes on that kind of talk guys.
You're doing the whole knee jerk NRS community thing.
Skarlet is going to play her ranged game like the best of them, but judging by the frame data of the 7 characters shown so far in the demo build, I wouldn't be too afraid of her if you plan on not being a ranged fighter.
Demo Build Fastest Pokes
1. Subzero D1: Startup 6, Block -9
2. Baraka D3: Startup 6, Block -4
3. Geras D1: Startup 6, Block -3
4. Scorpion D1: Startup 7, Block -3
5. Raiden D1: Startup 7, Block -3
6. Skarlet D1: Startup 8, Block -5
Demo build D4's
1. Subzero D4: Startup 11, Block -9
2. Scorpion D4: Startup 11, Block -4
3. Geras D4: Startup 12, Block -5
4. Raiden D4: Startup 14, Block -7
5. Baraka D4: Startup 15, Block +1
6. Skarlet D4: Startup 16, Block -17
What this shows is that given the opportunity, you could bully Skarlet HARD because her disadvantage state up close will be bad. She is going to struggle a little bit up close vs people faster than her.
Sure, at a distance she seems unmatched at the moment, but if you're a character like Subzero who clearly excels up close with his 50/50s and fast pokes... don't worry. That and the fact that they've given characters with small range and slower projectiles ways to close the distance quickly like Subzero's plus on block far advancing kick. If he forces Skarlet to block that, she's playing Subzero's game immediately.
TLDR: Trust NRS's judgement on this kind of shit for now. They've been doing it a while and know what's up at this point as far as balancing strong zoning.