We’d get Noob Saibot level of damage :OAir gun, low gun, shoulder charge? Sounds like a complete setup to me.
Which is why it'll never happen lmfao
We’d get Noob Saibot level of damage :OAir gun, low gun, shoulder charge? Sounds like a complete setup to me.
Which is why it'll never happen lmfao
Watch they'll optimize Cassie and then reveal Sheeva.We’d get Noob Saibot level of damage :O
The only way we're getting that set of Specials is if they allow custom variation in competitive. Now, I don't know how likely is that, but I'd say pretty close to 0Air gun, low gun, shoulder charge? Sounds like a complete setup to me.
Which is why it'll never happen lmfao
Damn nice find! Will add it to the OP.I'm not sure if someone discovered this yet, but I think I might've found a use for db3 with Cassie in Digital Soldier.
This is a hype ass find. I genuinely don't believe it lmao It looks like that's actually what the move is designed to do too and you can push it far or short depending on what range you snagged them with lowgun AMP so that you're ontop of them either way. Excellent shit.I'm not sure if someone discovered this yet, but I think I might've found a use for db3 with Cassie in Digital Soldier.
I'm not sure if someone discovered this yet, but I think I might've found a use for db3 with Cassie in Digital Soldier.
No need to worry bout wake up attacks, my guy. They won't have any defensive bar to make one happen.Puts you in range to be hit by a wake up attack.
This is a hype ass find. I genuinely don't believe it lmao It looks like that's actually what the move is designed to do too and you can push it far or short depending on what range you snagged them with lowgun AMP so that you're ontop of them either way. Excellent shit.
Thank you so much! Makes me happy you liked the tech. I hope it comes in handy during matches for ya!Damn nice find! Will add it to the OP.
I mean, fatal blow exists. How plus is Cassie when she lands?No need to worry bout wake up attacks, my guy. They won't have any defensive bar to make one happen.
The read is that if it's in a situation where eating the full lowgun amp combo would kill, or put them at life deficit, you can instead flip on them in anticipation of the break. If they don't break you're still in position to pressure them on wakeup. There's no loss here except you didn't go for the full combo. I'm not at home to test how much advantage, if any, Cassie has on them in both situations but it's still a probable use of the move. Can we get some situation breakdowns? I'm curious if you could kind of use the flip like a frametrap and fool them into thinking the recovery animation puts you at negative or even when you are (Hopefully) actually at advantage?also you would most likely be j2/j3 OR following up right after the j2/j3 at the point they break away (in my experience anyways). I feel like Im missing something here? now if the buff the recovery a few frames this would be awesome
you don't input it on reaction vs the combo breaker, you just input that because you guess that the opponent will break the combo.I'm not sure if someone discovered this yet, but I think I might've found a use for db3 with Cassie in Digital Soldier.
Slow startup, slow recovery, no amp version. Unfortunately I don’t think we’re missing anything. Unless something happens if you use it with charged guns other than doing more damage, but I doubt it.It does indeed work to avoid advancing strings BUT the only reason I can see to really use it is for side switch as low shot is quicker but does less damage. There has GOT to be something we're missing