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General/Other Characters who can backdash B2,3,F2

@RedRaptor10 so after f3/ d1 u can backdash a b2, 3, and f2? What comes to my mind to stop this:
b1 to u2
jump 3
f3 again after f3
low guns (if u feeling dat read)
d3 (should stop a backdash)
sword flip (unsafe but can catch backdash)
high guns (if u feeling the read)
jump 2/ jump 1
might have forgot some things, but I know a backdash is far from safe against DS :) #YEEEAAAPPP
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
@RedRaptor10 so after f3/ d1 u can backdash a b2, 3, and f2? What comes to my mind to stop this:
b1 to u2
jump 3
f3 again after f3
low guns (if u feeling dat read)
d3 (should stop a backdash)
sword flip (unsafe but can catch backdash)
high guns (if u feeling the read)
jump 2/ jump 1
might have forgot some things, but I know a backdash is far from safe against DS :) #YEEEAAAPPP


what about standing 3 as a followup? doesnt that got some reach on it too? and its + on block.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
backdashing after a blocked f3 or d1, ok.

so there isnt any gaps in b23? o.o cuz it looks like it
Close, backdashing b23f2 after:
a blocked f3 or
d1/b22 ~ db3MB, dash, sword flip, dashx2 on hit

Not sure if there's a gap in between b23 but I'll go check just now
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
Close, backdashing b23f2 after:
a blocked f3 or
d1/b22 ~ db3MB, dash, sword flip, dashx2 on hit

Not sure if there's a gap in between b23 but I'll go check just now

wait wait....im not following, why would u do b22~mbswordspin on block? or is that just the follow up combo. cuz thats unsafe.

or do u mean attempting that string after knocking the other player down and then player tries to backdash as they get up? o.o
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
wait wait....im not following, why would u do b22~mbswordspin on block? or is that just the follow up combo. cuz thats unsafe.
Close, backdashing b23f2 after:
a blocked f3 or
d1/b22 ~ db3MB, dash, sword flip, dashx2 on hit

Not sure if there's a gap in between b23 but I'll go check just now
or do u mean attempting that string after knocking the other player down and then player tries to backdash as they get up? o.o
Yeah that lol
 

ryublaze

Noob
@RedRaptor10 so after f3/ d1 u can backdash a b2, 3, and f2? What comes to my mind to stop this:
b1 to u2
jump 3
f3 again after f3
low guns (if u feeling dat read)
d3 (should stop a backdash)
sword flip (unsafe but can catch backdash)
high guns (if u feeling the read)
jump 2/ jump 1
might have forgot some things, but I know a backdash is far from safe against DS :) #YEEEAAAPPP
yup after blocked f3, i also forgot to mention blocked jump 3 too. DS having safe 50/50s is sort of a misconception, it's really an unsafe 33/33/33 against half the cast unless they're in the corner. Flash can backdash b1u2 and punish with b22 for 60%, WW can backdash both b23f2 and b1u2 and punish with b113. That's why on some chars it's safer to do b22 sword spin (Black Adam, Batman without trait, Superman since he only punishes for 14%, etc.).

I find doing a jump 3 is the best way to punish backdashes, but if they don't backdash they can dash forward to get out and some chars can d2 you. B1u2 sometimes catches backdashes but it depends on your timing.
 
yup after blocked f3, i also forgot to mention blocked jump 3 too. DS having safe 50/50s is sort of a misconception, it's really an unsafe 33/33/33 against half the cast unless they're in the corner. Flash can backdash b1u2 and punish with b22 for 60%, WW can backdash both b23f2 and b1u2 and punish with b113. That's why on some chars it's safer to do b22 sword spin (Black Adam, Batman without trait, Superman since he only punishes for 14%, etc.).

I find doing a jump 3 is the best way to punish backdashes, but if they don't backdash they can dash forward to get out and some chars can d2 you. B1u2 sometimes catches backdashes but it depends on your timing.
indeed, it is a mixup for DS offensively and the character on defense. I will work with option selects to counter this for sure, but this is solid info.
 

Crathen

Death is my business
After f3 on block you can always d1xxSS , if your timing is right they can't backdash ( there are some wonky characters where they will be able to depending on the range , like Aquaman ) and since the backdash input is back back they won't be blocking low , so yeah remember that too.

You can also get a free f23 but if they are buffering the backdash they'll still block it.

But yeah good point , when the opponent actually knows the matchup it will come up , that's when you start adapting on their habits after you are at frame advantage wich is a big part of Deathstroke game ( pretty much all his best normals give frame adv j3 , f3 , f23 ) , it takes 1 right read on a backdash to get them to the corner and since this guessing game happens pretty often thanks to his frametraps you are bound to win games off it.
 

ryublaze

Noob
After f3 on block you can always d1xxSS , if your timing is right they can't backdash ( there are some wonky characters where they will be able to depending on the range , like Aquaman ) and since the backdash input is back back they won't be blocking low , so yeah remember that too.

You can also get a free f23 but if they are buffering the backdash they'll still block it.

But yeah good point , when the opponent actually knows the matchup it will come up , that's when you start adapting on their habits after you are at frame advantage wich is a big part of Deathstroke game ( pretty much all his best normals give frame adv j3 , f3 , f23 ) , it takes 1 right read on a backdash to get them to the corner and since this guessing game happens pretty often thanks to his frametraps you are bound to win games off it.
so f3 d1 xx sword spin always jails on some characters? i thought at max range d1 doesn't reach? but yea it's definitely a lot safer than b1u2 lol only thing is that it does less damage and costs a bar of meter.

Oh yeah Crathen didn't you also post a video on punishing backdashes with 323? Do you still use that or do you think jump 3 to punish backdashes is better?
 

Crathen

Death is my business
so f3 d1 xx sword spin always jails on some characters? i thought at max range d1 doesn't reach? but yea it's definitely a lot safer than b1u2 lol only thing is that it does less damage and costs a bar of meter.

Oh yeah Crathen didn't you also post a video on punishing backdashes with 323? Do you still use that or do you think jump 3 to punish backdashes is better?
Yeah on most characters it jails.

I definately used 323/b1u2 to punish characters with average to bad backdashes but i switch to either j3 or dash up b1u2 / 132 against above average to good backdashe characters.

It boils down to what matchup are you playing against.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
@Axel_Redd there isn't a gap in b23 :eek:

Also for any of you DSs that didn't know, you can combo off of b23 in the corner :cool:
i knew that


i was thinking of picking up DS again cuz some people say he goes 5-5 with MMH....i want at least one char that goes 5-5 with him that isnt lex.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
comboing off of b23 has so much swag, especially on fortress of solitude :cool:
Ah but that feeling when you land the 12 after it! Kreygasm
Unfortunately it's kinda hard :/
i knew that


i was thinking of picking up DS again cuz some people say he goes 5-5 with MMH....i want at least one char that goes 5-5 with him that isnt lex.
I don't know about him going 5-5 with MMH, apparently Nightwing does too
 

PND_Ketchup

"More deadly than the dawn"
wow good luck! i've always been a fan of your Sektor, had no idea you used Deathstroke too lol.
Cheers bro, that means a lot :)

I wouldn't exactly say i have a top tier Deathstroke, I have enough to get a little bit of success, got 2nd at the last tournament I went to, narrowly losing 3-2 to Foxy. That was about a year ago mind you, haha!

I've just been stealing everyone elses tech in prep for VSF, watching MIT at EVO helped a lot too.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
it is a very possible 5 5, I need to play it more tho and formulate more strategies
Then again, I have been playing it out a little with my friend who mains Martian. He's not bad for someone who's only played it for a month but he plays Smoke in MK9 too so he's got some experience playing a top tier ;) He's on TYM as well!
Cheers bro, that means a lot :)

I wouldn't exactly say i have a top tier Deathstroke, I have enough to get a little bit of success, got 2nd at the last tournament I went to, narrowly losing 3-2 to Foxy. That was about a year ago mind you, haha!

I've just been stealing everyone elses tech in prep for VSF, watching MIT at EVO helped a lot too.
Mustard plays Bane right?
 
I don't understand any of this at all- I think there's some grammar issues- or maybe something isn't explained right?

After a blocked F3 or D1/B2,2 xx MB Sword Spin, dash, Sword Flip.
OK, so F3 is positive on block and leaves me open to Deathstroke's safe 50/50 against Lex, so that's definitely something I would like to backdash... but...

Why would I want to backdash after that last one? It's punishable. And he's negative after D1/B2,2 xx MB Sword Spin so why would I backdash that either? Hell, I can punish MB Sword Spin on block.

@RedRaptor10 so after f3/ d1 u can backdash a b2, 3, and f2? What comes to my mind to stop this:
b1 to u2
jump 3
f3 again after f3
low guns (if u feeling dat read)
d3 (should stop a backdash)
sword flip (unsafe but can catch backdash)
high guns (if u feeling the read)
jump 2/ jump 1
might have forgot some things, but I know a backdash is far from safe against DS :) #YEEEAAAPPP
Now I'm even more confused. So this thread is about backdashing an overhead option after DS is + on block after an F3, it feels like the reason I'd do that is to avoid a mixup.

IF I can backdash a b22 followup after a blocked F3, but can't punish it and risk getting caught by a low-hitting option, how is this functionally any different than just blocking high? I'm still guessing high at the risk of getting hit low, I'm not able to punish something I would normally wouldn't be able to punish, I'm not getting any additional frame advantage than I would just blocking (he's negative on block after any overhead option other than F3).... Why the hell am I backdashing if it isn't of any more benefit to me than just blocking high?


**EDIT**

To be more specific about my situation, this thread says Lex can backdash the b22 option after a blocked F3, but can't punish it. Given my best punisher is a godlike 6 framer, if THAT can't punish it that means Deathstroke isn't at a relative frame advantage that is more than -6 after a succesful backdash. And b22 is -6 on block, so it really seems to me like Lex gains absolutely jack squat for backdashing in this situation as opposed to blocking the overhead option if I think he's going for it. It would be a different story if this also got me out of a d1- but apparently this isn't the case.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I don't understand any of this at all- I think there's some grammar issues- or maybe something isn't explained right?



OK, so F3 is positive on block and leaves me open to Deathstroke's safe 50/50 against Lex, so that's definitely something I would like to backdash... but...

Why would I want to backdash after that last one? It's punishable. And he's negative after D1/B2,2 xx MB Sword Spin so why would I backdash that either? Hell, I can punish MB Sword Spin on block.



Now I'm even more confused. So this thread is about backdashing an overhead option after DS is + on block after an F3, it feels like the reason I'd do that is to avoid a mixup.

IF I can backdash a b22 followup after a blocked F3, but can't punish it and risk getting caught by a low-hitting option, how is this functionally any different than just blocking high? I'm still guessing high at the risk of getting hit low, I'm not able to punish something I would normally wouldn't be able to punish, I'm not getting any additional frame advantage than I would just blocking (he's negative on block after any overhead option other than F3).... Why the hell am I backdashing if it isn't of any more benefit to me than just blocking high?


**EDIT**

To be more specific about my situation, this thread says Lex can backdash the b22 option after a blocked F3, but can't punish it. Given my best punisher is a godlike 6 framer, if THAT can't punish it that means Deathstroke isn't at a relative frame advantage that is more than -6 after a succesful backdash. And b22 is -6 on block, so it really seems to me like Lex gains absolutely jack squat for backdashing in this situation as opposed to blocking the overhead option if I think he's going for it. It would be a different story if this also got me out of a d1- but apparently this isn't the case.
Look at post #31