craftycheese
I tried to throw a yo-yo away. It was impossible.
He does decent meterless damage in the corner. You get like 30% off of a njp and I think like 27% (don't remember off the top of my head) off if the f1 string.Sure thing, I start from an njp to make it easier, but same thing happens off a jump in from the opponent.
BooyaGlory
So he clearly starts with his arms crossed then uncrosses them, that shouldn't leave a gap. If you slow the video down and look he clearly moves the whips through that space. I need to understand why that move doesn't hit over his head. It just seems like another NRS hitbox thing to me, I don't get why that move doesn't stop jump overs. It doesn't lead to a combo so it should be fair to have it actually anti air. He's a defensive character having a hilarious blind spot, that bugs me. I'm cool with being wrong, just trying to wring everything I can out of the character.
AGREED! What's everyone's max damage meterless combo? I think mine is 19%? Now rememver kids NJP doesn't count. Who is scared to do unsafe things against Lasher? That just makes me even more scared to throw a kunai to build meter. You can just armor all day against him.
Have you tried using Whip Strike again after low slash or the Whip flurry? I have been playing around with max range ex Whip corner combos and those two always connected after low slash.