From what I observed in your matches against the Baraka/Jax player, you don’t use s1 very much at all. It’s her best stagger tool by far, it’s +3 on s1 and -2 on 11, it has no hurtbox and a ton of range. You also use f23 way too much, it’s a great string but it’s not particularly fast and it’s very risky to commit to it that much considering it is -10 if you just do f23 and so you are committing to the wall mindgame where the risk reward is not in your favor.
You also leave way too much damage on the table. You just hit your opponent with full strings rather than hitconfirming into a full combo; your combos are also not very optimal and leave about 5-6% on the table. You also never convert off geyser when you catch people with it so you’re doing 9.5% instead of 16-19% off a geyser catch when you have bar.
You also don’t block after being knocked down, like at all. You were constantly doing wake ups, rolling, wake up buttons, and wake up jumps. Try blocking and then taking your turn or doing delay wake ups sometimes, if your opponent starts baiting your wake ups or meatying you it’s going to cause you issues.
Your whole game plan really seemed to revolve around boulder, f23, and trying to score a 213 KB. Boulder is really good still but if your opponent knows how to flawless block it that gameplan is going to fall apart. It’s a very one dimensional play style when you really only use 3-4 moves and specials, especially when you commit to such risky options that often without being ready to cash out for the max reward.
Also stop using vine grab so much, it’s really only good on a read of your opponent throwing out a high projectile or for keeping your opponent standing for unbreakable damage, otherwise it’s just a 28f mid special that is -35, which is so unsafe your opponent can go make a sandwich and still punish you a lot of the time, god forbid they have a teleport.
My advice would be to try and stagger more, practice your hitconfirms and learn some more optimal combos. Try to be more patient in the neutral, you don’t always have to be the one doing something, you can see what your opponent does and react accordingly; Cetrion has the tools for this. Don’t auto pilot as hard in your zoning, make more use of beam/instant air beam depending on the MU, it’s a very strong tool that doesn’t lose its effectiveness to flawless block like boulder. You did well using wall as a check in neutral but you don’t have to amp it every time when you use it in neutral. It is +15 on hit, so when it does hit use it to take your turn and shimmy them sometimes. That’s a lot to unpack but hopefully some of it helps. Watching Dragon play could also give you some tips on how to optimally play the character.