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Cetrion General Discussion Thread

Invincible Salads

Seeker of knowledge
Her s1 is +3, use her f23 mid to condition them to stop pressing buttons and then start unloading her plus frames once you feel safe enough. You can frame trap s1 with her b32 so they respect it. Cetrion has ultimate shimmy game with her backdash combined with long range normals, a lot of her pressure game is creating situations where you can whiff punish your opponent because of that. She also has a very solid strike throw game off rock wall restand, you can condition your opponent to neutral duck after rock wall with grabs, and then full combo punish them with f2. But basically, her pressure revolves around 11, and f23. Unfortunately, nothing that comes after f2 is technically safe, so cetrion is playing with fire if she commits to this string, that’s why when I need to play safe I do things like max range f2 far rock wall or f2 amplified hells wrath. Max range f2 rock wall has TONS of pushback and you can full combo punish your opponent if they whiff anything inside the space it creates (this actually works a surprising amount of the time)
alright, thx for the tip, ill have to practice a bit.
 
Apparently I'm able to double Flawless Block the boulder/geyser trap and punish Cetrion from full screen with a projectile

Anyone seen this before or know if it is a real option? Did I just input geyser a couple frames too slow? The counter projectile is not a reversal, meaning you're able to block confirm and hold that if you miss the second flawless block

 

elephantvision

Your Cousins, Sisters, 1st cousins favorite gamer
So.... who's playing Force of Nature? The discord is crazy empty for her in regards to this variation. Point me in the right direction!
 

Eldagrin

Add me on PS4 if you want to play some games
So.... who's playing Force of Nature? The discord is crazy empty for her in regards to this variation. Point me in the right direction!
STB Shujinkydink is probably the only one I can think of and he has a YouTube channel. The discord is empty in regards to FoN because all of Cetrion’s best moves are in Spring Cleaning. FoN is still a gimmick variation that gives up on wall and teleport for a decent zoning tool that doesn’t necessarily give you more than geyser.
 

elephantvision

Your Cousins, Sisters, 1st cousins favorite gamer
STB Shujinkydink is probably the only one I can think of and he has a YouTube channel. The discord is empty in regards to FoN because all of Cetrion’s best moves are in Spring Cleaning. FoN is still a gimmick variation that gives up on wall and teleport for a decent zoning tool that doesn’t necessarily give you more than geyser.
I just picked up Cetrion last night and it seems.... FON zones better, Spring fights up close better. Seems that is what it really boils down too. People want the wall so the can D1,Wall and steal turn back and they want teleport to get out. However, FON seems to be the better zoning tools yea?

Or, just ask straight up... do you think FON has better zoning tools than Spring?

Also, do you think FON has been fully discovered because I kinda feel like it hasn't. Judging by the Discord group for this variation it looks like some people tried it out for a week and gave up lol.
 

Eldagrin

Add me on PS4 if you want to play some games
I just picked up Cetrion last night and it seems.... FON zones better, Spring fights up close better. Seems that is what it really boils down too. People want the wall so the can D1,Wall and steal turn back and they want teleport to get out. However, FON seems to be the better zoning tools yea?

Or, just ask straight up... do you think FON has better zoning tools than Spring?
I don’t, Earthquake doesn’t jail off flawless blocked full screen boulder or on hit beam like geyser does and even though it’s a harder to use tool, geyser is a lot more damage when the opponent gets hit by it. Not to mention wall is essentially another zoning tool in the midscreen and much better at it than shattering boulder.

Edit: In general though, Cetrion isn’t top tier because of her zoning anyways. It has to do with her amazing shimmy game and crazy good normals. In FoN she has no way to make f23 safe because quake has a jab gap from the string. She also loses access to f13 because vine grab and fatal blow don’t combo off f13. So she basically loses access to f13 as a combo starter and f23 becomes riskier. FoN is okay now but it’s so much worse than SC. Teleport also inherently makes SC a much safer zoner than FoN.
 

elephantvision

Your Cousins, Sisters, 1st cousins favorite gamer
Definitely don’t play FON, it’s trash compared to SC. Her best 3 moves are all in SC.
I don't believe that at all. The way I see it SO FAR is that FON is the true zoning variation where the Spring has a little mix and little rush. It seems to me so far that they play 2 separate games in match. (Day3 Cetrion here so what do I know but I'm definitely not new to fighting games!)
 

Eldagrin

Add me on PS4 if you want to play some games
I don't believe that at all. The way I see it SO FAR is that FON is the true zoning variation where the Spring has a little mix and little rush. It seems to me so far that they play 2 separate games in match. (Day3 Cetrion here so what do I know but I'm definitely not new to fighting games!)
Spring Cleaning doesn't have any mix ups. Technically FoN has a sort of 50/50 between 213 and 21 earthquake and 234 and 23 earthquake, but it can be reacted to with time. FoN's zoning tools aren't really that amazing. Rising boulder is a pretty weak zoning move and Earthquake can be jumped in between the hits because quake doesn't jail on block for some reason. Cetrion has beam in both which is her strongest zoning tool, but she can't check an opponent as easily after an on hit beam in FoN because quake and beam don't jail after on hit beam like Geyser does. Not to mention it's easier to zone when you can easily make space with teleport.
 

elephantvision

Your Cousins, Sisters, 1st cousins favorite gamer
Spring Cleaning doesn't have any mix ups. Technically FoN has a sort of 50/50 between 213 and 21 earthquake and 234 and 23 earthquake, but it can be reacted to with time. FoN's zoning tools aren't really that amazing. Rising boulder is a pretty weak zoning move and Earthquake can be jumped in between the hits because quake doesn't jail on block for some reason. Cetrion has beam in both which is her strongest zoning tool, but she can't check an opponent as easily after an on hit beam in FoN because quake and beam don't jail after on hit beam like Geyser does. Not to mention it's easier to zone when you can easily make space with teleport.
When I say "mix" I was basically referring to.. D1, rock wall is a life saving ass thing up close. FON doesn't have those options from what I see.
 

jmt

Noob
I don't believe that at all. The way I see it SO FAR is that FON is the true zoning variation where the Spring has a little mix and little rush. It seems to me so far that they play 2 separate games in match. (Day3 Cetrion here so what do I know but I'm definitely not new to fighting games!)
SC is way better at zoning imo. FON doesn’t beat SC anywhere. Pointless variation. Been playing her since day 1.
 

ABACABB

End Of Humanity
Her j2 should be good at air to airs right ? It has range ,6f startup . I have no luck with s1 aa so maybe its worth to try jump 2 on reaction to someone jumping ?
 

Eldagrin

Add me on PS4 if you want to play some games
I play with Cetrion since MK11 release but still not understand how she top 5 character , she should Tier B maybe i am wrong but here is my matches and let me know what i am doing wrong
https://www.youtube.com/user/MKNexusonline/search?view_as=subscriber&query=Cetrion
From what I observed in your matches against the Baraka/Jax player, you don’t use s1 very much at all. It’s her best stagger tool by far, it’s +3 on s1 and -2 on 11, it has no hurtbox and a ton of range. You also use f23 way too much, it’s a great string but it’s not particularly fast and it’s very risky to commit to it that much considering it is -10 if you just do f23 and so you are committing to the wall mindgame where the risk reward is not in your favor.

You also leave way too much damage on the table. You just hit your opponent with full strings rather than hitconfirming into a full combo; your combos are also not very optimal and leave about 5-6% on the table. You also never convert off geyser when you catch people with it so you’re doing 9.5% instead of 16-19% off a geyser catch when you have bar.

You also don’t block after being knocked down, like at all. You were constantly doing wake ups, rolling, wake up buttons, and wake up jumps. Try blocking and then taking your turn or doing delay wake ups sometimes, if your opponent starts baiting your wake ups or meatying you it’s going to cause you issues.

Your whole game plan really seemed to revolve around boulder, f23, and trying to score a 213 KB. Boulder is really good still but if your opponent knows how to flawless block it that gameplan is going to fall apart. It’s a very one dimensional play style when you really only use 3-4 moves and specials, especially when you commit to such risky options that often without being ready to cash out for the max reward.

Also stop using vine grab so much, it’s really only good on a read of your opponent throwing out a high projectile or for keeping your opponent standing for unbreakable damage, otherwise it’s just a 28f mid special that is -35, which is so unsafe your opponent can go make a sandwich and still punish you a lot of the time, god forbid they have a teleport.

My advice would be to try and stagger more, practice your hitconfirms and learn some more optimal combos. Try to be more patient in the neutral, you don’t always have to be the one doing something, you can see what your opponent does and react accordingly; Cetrion has the tools for this. Don’t auto pilot as hard in your zoning, make more use of beam/instant air beam depending on the MU, it’s a very strong tool that doesn’t lose its effectiveness to flawless block like boulder. You did well using wall as a check in neutral but you don’t have to amp it every time when you use it in neutral. It is +15 on hit, so when it does hit use it to take your turn and shimmy them sometimes. That’s a lot to unpack but hopefully some of it helps. Watching Dragon play could also give you some tips on how to optimally play the character.
 

xKhaoTik

The Ignore Button Is Free
Hello. Kitana player here

Force of Nature cetrion seems like a problem. I was using highborn to get about the Boulder throws, which was working well. But that earthquake...maybe I was respecting to much but I was definitely holding it a lot. Felt like I couldn’t zone the earthquake ducks right under it. Also punished my air fans. I was fine once it got in because it’s highborn but it definitely felt harder from afar.

Is this the variation to use against Kitana? I don’t have a problem with spring cleaning Cetrion at all
 

Eldagrin

Add me on PS4 if you want to play some games
Hello. Kitana player here

Force of Nature cetrion seems like a problem. I was using highborn to get about the Boulder throws, which was working well. But that earthquake...maybe I was respecting to much but I was definitely holding it a lot. Felt like I couldn’t zone the earthquake ducks right under it. Also punished my air fans. I was fine once it got in because it’s highborn but it definitely felt harder from afar.

Is this the variation to use against Kitana? I don’t have a problem with spring cleaning Cetrion at all
I’m going to go with no, Earthquake is a decent move but being able to jump in between the hits still makes it eh, even with the cancel. You can also bear in mind that she has no gap free cancel off f23. F13 doesn’t combo into tendril grab so she loses that as a combo starter. She also hits about the same damage wise as Highborn midscreen instead of outdamaging her.

If you can get in against FoN she’s significantly less safe than SC and she can’t teleport away from you. Just jump between the hits of quake to get in, unless you’re very close to her she can’t AA you even if she cancels. Once you’re in f13 leads to low damage and once you block a poke you can poke back and blow up any special cancel so she loses her turn pretty easily. Her shimmy game also does less damage than Jade’s in FoN.
 

MKR

Noob
From what I observed in your matches against the Baraka/Jax player, you don’t use s1 very much at all. It’s her best stagger tool by far, it’s +3 on s1 and -2 on 11, it has no hurtbox and a ton of range. You also use f23 way too much, it’s a great string but it’s not particularly fast and it’s very risky to commit to it that much considering it is -10 if you just do f23 and so you are committing to the wall mindgame where the risk reward is not in your favor.

You also leave way too much damage on the table. You just hit your opponent with full strings rather than hitconfirming into a full combo; your combos are also not very optimal and leave about 5-6% on the table. You also never convert off geyser when you catch people with it so you’re doing 9.5% instead of 16-19% off a geyser catch when you have bar.

You also don’t block after being knocked down, like at all. You were constantly doing wake ups, rolling, wake up buttons, and wake up jumps. Try blocking and then taking your turn or doing delay wake ups sometimes, if your opponent starts baiting your wake ups or meatying you it’s going to cause you issues.

Your whole game plan really seemed to revolve around boulder, f23, and trying to score a 213 KB. Boulder is really good still but if your opponent knows how to flawless block it that gameplan is going to fall apart. It’s a very one dimensional play style when you really only use 3-4 moves and specials, especially when you commit to such risky options that often without being ready to cash out for the max reward.

Also stop using vine grab so much, it’s really only good on a read of your opponent throwing out a high projectile or for keeping your opponent standing for unbreakable damage, otherwise it’s just a 28f mid special that is -35, which is so unsafe your opponent can go make a sandwich and still punish you a lot of the time, god forbid they have a teleport.

My advice would be to try and stagger more, practice your hitconfirms and learn some more optimal combos. Try to be more patient in the neutral, you don’t always have to be the one doing something, you can see what your opponent does and react accordingly; Cetrion has the tools for this. Don’t auto pilot as hard in your zoning, make more use of beam/instant air beam depending on the MU, it’s a very strong tool that doesn’t lose its effectiveness to flawless block like boulder. You did well using wall as a check in neutral but you don’t have to amp it every time when you use it in neutral. It is +15 on hit, so when it does hit use it to take your turn and shimmy them sometimes. That’s a lot to unpack but hopefully some of it helps. Watching Dragon play could also give you some tips on how to optimally play the character.
Thanks will try
 

ABACABB

End Of Humanity
hmm just fought pretty good cage and it turns out his projectile is pretty fast and if hes smart with it its hard to get going with zoning , force of nature might me better in this mu . ground pound under every projectile
 
How is the Cetrion matchup against Jax? I'm looking for a good counter pick and she seems like the obvious choice but I'm not so sure.
 
How is the Cetrion matchup against Jax? I'm looking for a good counter pick and she seems like the obvious choice but I'm not so sure.
I’d say it’s 6-4 Cetrion when played right tbh. Hunker down can’t really deal with her spacing/zoning very well other than using his unsafe dash punch. Only real problem full screen is dealing with his projectile trades when he gets heat up. So basically, Jax gets outzoned in the MU. Upclose is hella scary though and definitely in Jax’s favor, so avoid too much direct confrontation. Your pokes and mids don’t help much against his staggers so you’re gonna get beat tf down. Moral of the story, zone the mf because the second he gets in he takes 70% of your life off some BS
 
Can I use vine grab to counter zone Kintana?
Eh. Her fans are incredibly fast, and vines are incredibly slow. You can’t really stop her from throwing them out all together with vines, but if you pre-emptively read that she will, you’ll be able to counter and low profile. Like I said though it’s really slow startup so if you’re doing vines while she’s mid fan animation you’ll get hit out of it and lose the trade. It’s gotta be a read only. So short answer, not realllly but sort of
 

ExpectFlames

Lord of embers
Eh. Her fans are incredibly fast, and vines are incredibly slow. You can’t really stop her from throwing them out all together with vines, but if you pre-emptively read that she will, you’ll be able to counter and low profile. Like I said though it’s really slow startup so if you’re doing vines while she’s mid fan animation you’ll get hit out of it and lose the trade. It’s gotta be a read only. So short answer, not realllly but sort of
So would quake be the only answer? Struggling in the match up
 
I’d say it’s 6-4 Cetrion when played right tbh. Hunker down can’t really deal with her spacing/zoning very well other than using his unsafe dash punch. Only real problem full screen is dealing with his projectile trades when he gets heat up. So basically, Jax gets outzoned in the MU. Upclose is hella scary though and definitely in Jax’s favor, so avoid too much direct confrontation. Your pokes and mids don’t help much against his staggers so you’re gonna get beat tf down. Moral of the story, zone the mf because the second he gets in he takes 70% of your life off some BS
The up-close situation is what I'm most worried about. If you teleport away can he just use his dash move to catch you?
 
Cet is still sitting pretty good. Jade MU will be better now that wall and earthquake hit glow (I think based on notes). Im curious about shang and shake. Lui Kang and Geras both have viable teleports now and that will slow her down a bit.