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CD Jr's Killer Instinct Season 2 Wishlist - What are you wishing for?

Pho Cubic

Sérieusement Sabrewulf peut aller en enfer.
- Fix the accessories to better match the costume color. (i.e. the hood on Sadira's masquerade head is always black regardless of the color. The accessories should always match the costume color. Same with all Fulgore's masks & helms. Same with Orchid's head gear & lower body. etc)

- I want to be able to choose the stage in training mode.

- More chip damage for shadow attacks.

- Make the start-up frames of throws slower.

- More things to buy in the KI store, especially end-game stuff that gives people an incentive to keep playing. For example....
  • Have complete color customization for each character. Make it available when you get all 225 fight titles for a certain character.
  • Have secret backgrounds, icons, & taunts for the fight profile that are only visible & available to purchase when someone gets at least 200 fight titles with each character.
  • Secret stage that only becomes visible & available to purchase when you hit a single player rank of 14.
- People who get all 225 fight titles for a certain character have a permanent glow or some special effect around their character when playing online.

- Change the background more for Shadow Tiger's Lair. It should be more unique.

- Improve the hair graphics. Hair looks like shit in this game, except for Jagos since he uses Pauly D's hair gel.

- Orchid thong for classic costume. Why is Sadira's ass out but not Orchids. Don't be racist by saying Thai women are whores :p
 
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Hanzer0

Wanna order chinese later?
In all seriousness, there needs to be a physical copy called like "Killer Edition" or something clever that goes along with the name. I wouldn't mind paying $59.99 for a physical copy that comes with all of Season 1 and a Season Pass that let's you automatically get whatever comes next. At this point I feel a physical copy is a must. Hate digital downloads.
Kinda late, but i like this idea. It might be more worthwhile to wait for a later season for the hardcopy though. More on the disc less on xbl profile is always preferable imo.
 

Hanzer0

Wanna order chinese later?
But good luck making this argument, tym blew me up so bad back in the day for saying I'd trade smoke's reset for stronger basic tools. I know the struggle
Funny thing is in this case, smoke never NEEDED either. He had it all but was left mostly unplayable because you would always go for the 1 bar reset.
 

EdFig81

Original OBS mbr/VSM/G4S

This is a list of things I wish we get for KI season 2.

- Reversal notice. right now when waking up or doing a special move after after coming out of a block string it doesn't tell you if it was a reversal or not and pretty much every fighting game has that by now.

- Unifying hit stun/block stun. In sf and other fighting games you can feel how much hit stun/block stun there is in a jab, strong, or fierce attack in KI its really hard to tell.

- Guarantee combo mode. Like there should be a separate bar we can call it "killer instinct mode" when you enter this mode the next combo you do is completely unbreakable. In this mode you cant use instinct or shadow move and if you activate this mode you cant use instinct for the rest of the match. Think about it the whole cast relies on their instinct for a lot of things so using this mode its risky but good if you need it to make a come back or want guarantee damage. This is for the people that complained that nothing in KI is guarantee.

- Different shadow bars. make everyone shadow bars look different like Sadira's is lines of web, orchid's is bright yellow, Sabre's is black with a moon on the right ya get the point lol.

- 2 second lock out on whiffed punished/blocked special moves. For example if jago whiffs a dp or you block it, you should be able to get a 2 second lock out when you punished them and the announcer can say something like PUNISHED or STOP MASHING... basically 2 second lock out on punishable special moves.


- Less priority on grabs and less recovery on whiff. Right now a lot of normals that are already out get beaten out by grabs and the whiff recovery on grabs is TOO much. Everyone falls for the good walk up neutral jump then punish grab or empty jump on wake up then neutral jump and punish grab.


- Different color shadows for shadow moves. This is self explanatory besides orchid all shadow moves look the same.


- Slower falls. Make characters fall a little slower when you air to air them or knock them out of the air with a move so you can juggle them better.


- Ultimate and Humiliations moves. We all want them back iron galaxy so please make it happen.


- More colors and outfits. That or let us customized our colors like in SFxT.


- No corner cross ups please leave it the way it is.


- let us choose classic themes on versus and training mode stage.


- KI2.


- 8 second notice before a match starts in lobbies right now is only 5


- 3 bars of shadow meter but its harder to get meter and you can only use 2 shadow moves in a combo.

Well, that is it for now I'll comment on this thread if I think of more things I would like to see but so far what do you guys think?

edited/promoted by STORMS*
1 thing i would love to see for KI and i don't believe i read any suggestions for this today. A full DOJO with all characters. I say this because the current DOJO with Jago does explain many things however it makes most want to play with Jago. I think a complete DOJO will help newer people get into this game because your not forcing them to be Jago.
 

Srryimwhte

RM PTH
- The biggest one for me is an AI wake up/reversal function in training mode. This is one thing Injustice nailed.

- I'd like combo breakers to no longer give a hard knockdown. The person breaking is rewarded already with health and reset spacing. To additionally give them an HKD is too much imo.

- Training stage available in Versus.
also they get conversions of it with instinct or just being close the corner
 

Vagrant

Champion
also they get conversions of it with instinct or just being close the corner

That's fine if they want to waste an instinct cancel on a quick juggle for a little extra damage. Personally I think it's a mistake, there are so many better uses for instinct cancel.
 

XXFleshtrapXX

imma eat choo!
No mercies, Ultimate's for all characters, Humiliation's, more skins, more customizations, maybe a more fleshed out story mode even though arcade mode is fine. Riptor, Cinder, thee end.
 

VOR

Apprentice
I do agree that too much of the metagame is based around the throw/neutral jump setups. I also support the idea for guaranteed punishes. Customizable shadow move colors would be cool.
 

Qwark28

Joker waiting room
That's fine if they want to waste an instinct cancel on a quick juggle for a little extra damage. Personally I think it's a mistake, there are so many better uses for instinct cancel.
Combo breakers giving a hard knockdown is dumb as fuck.
 

vegeta

Saiyan Prince
Some of it I agree with some I don't. Notably making combos unbreakable or even adding a mode for it. KI has always had combo breakers as part of its mechanics. Have to adjust around em and play smart. I don't see any reason to change that.
 

John Grizzly

The axe that clears the forest
- Dojo mode for all characters (only necessary for the character-specific stuff like dealing with projectiles and combos)

- Universal difficulty for all character's manuals

- Lower the in game KP cost for shit. Jesus Christ...I completed the entire dojo mode and all I can afford is toenail polish for Jago. Not saying it was a big accomplishment, but it should have given at least 20k total.

- TJ Fucking Combo
 

Vulcan Hades

Champion
- Guarantee combo mode. Like there should be a separate bar we can call it "killer instinct mode" when you enter this mode the next combo you do is completely unbreakable. In this mode you cant use instinct or shadow move and if you activate this mode you cant use instinct for the rest of the match. Think about it the whole cast relies on their instinct for a lot of things so using this mode its risky but good if you need it to make a come back or want guarantee damage. This is for the people that complained that nothing in KI is guarantee.
I'd love to see actual Supers that would take both bars and do a solid 30-40% unbreakable. And alternatively you could use all your meter to go in a timer mode (like Juri's U1 or Yun's Super) where you could do a freestyle unbreakable combo but only for the duration of the bar.

However I think even that is a little unrealistic at this point. Since the game is already out I doubt they would do major mechanic changes like that. It would confuse some players and require a fair amount of coding and a bunch of new animations if they go for Supers. Not to mention new tutorials on how to use these new features and mechanics.

I agree with most of the other stuff.
 

Rampage254

Ayy Lmao
I 100% agree with the 2 second lockout when punishing a move that is suppose to be punishable. I can't recall how many times I block something, punish, and immediately get combo breakered. Sure I can do a counter breaker, but it becomes one huge risk and I can end up being the one getting punished for blocking properly.
 

Qwark28

Joker waiting room
I 100% agree with the 2 second lockout when punishing a move that is suppose to be punishable. I can't recall how many times I block something, punish, and immediately get combo breakered. Sure I can do a counter breaker, but it becomes one huge risk and I can end up being the one getting punished for blocking properly.
in that case you know your opponent is either desperate or a masher. you can use that info to score easy half life combos later.
 

Jackal904

Mortal
One option this game desperately needs is an option to disable negative edge. It seriously hurts this game and makes some combos near impossible. I can't put into words how much salt this "feature" has caused me.
 

NRF CharlieMurphy

Kindergarten Meta
I'd love to see actual Supers that would take both bars and do a solid 30-40% unbreakable. And alternatively you could use all your meter to go in a timer mode (like Juri's U1 or Yun's Super) where you could do a freestyle unbreakable combo but only for the duration of the bar.

However I think even that is a little unrealistic at this point. Since the game is already out I doubt they would do major mechanic changes like that. It would confuse some players and require a fair amount of coding and a bunch of new animations if they go for Supers. Not to mention new tutorials on how to use these new features and mechanics.

I agree with most of the other stuff.
I like the 2 bars thing

Fulgore has it and it is hype as fudge.
 
I think the change of combo breakers to no longer being a hard knockdown is alot more complicated with Fulgore in the arena.

Fulgore actually uses combo breakers as a way to charge meter. I'm pretty sure he gets two slots (half a bar equivalent) off every combo breaker HKD.

I feel if combo breakers weren't a hard knockdown, this would be a pretty significant indirect nerf to Fulgore.