Zoidberg747
My blades will find your heart
That is something that just happens, no CW player in their right minds will actually rely on that combo.for this cross up sure , but for a good damage combo i should whiff twice and i can't do that
That is something that just happens, no CW player in their right minds will actually rely on that combo.for this cross up sure , but for a good damage combo i should whiff twice and i can't do that
They still have to know which way to input it.I love tech like this, but the problem is people online like to mash out specials and you will end up eating a sword flip or something, :|
Cool tech goes out the window when it comes to this game I feel like sometimes... Like the GL reset, people can just mash a wake up attack. :|
double f3 whiff? i don't think i saw anything wiff...
Yesthen is catwomans f3 the move where she jumps in the air and does the splits? or what?
The 2nd hit whiffsit looks like it did hit at least once, i mean it was bouncing him up in the air wasn't it?
You didn't understand what I was getting at and you wrongly assume me to be an ignoramus. My previous post is misleading and doesn't exactly express what I was trying to say. This here is crossup tech. The idea being that wake up attack and block controls are reversed (or not in a double cross up). If you always follow up on the crossup with the low starter people just duck and all this tech is useless. My conclusion based on probability distribution is that the F1,1,2 string is preferable in 2/3 of the chances you get.What? F1 and B1 are 16/14 frames. It's a true 50/50, you can't fuzzy guard it...so...it's very feasible. This is what Catwoman is built around.Edit: if you only ever do F112, don't people just stand-block you?
I didn't assume anything about you. I read your post and responded accordingly. If your post is misleading, which it was, it sounds like I read it correctly and got misled. However, this last post of yours is equally misleading.You didn't understand what I was getting at and you wrongly assume me to be an ignoramus. My previous post is misleading and doesn't exactly express what I was trying to say.
Come on Ninj, this is not so complicated. If you get crossed up you need to block in the opposite direction than you initially assumed. This is what I mean by writing "forward block". If you get double crossed up you block the same way you initially assumed before the crossups happened. Is that so hard to understand? As I said already you assume again that I am so fucking stupid that I believe something can be blocked by walking forward. Stop doing that. Think before you answer.webreg
crossup, low starter - blocked by forward block and down block - Blocked by down block only. How is a low hit blocked by a "forward" (standing?) block?
crossup, overhead starter - blocked by forward block
Double-crossup, low starter - blocked by normal block and down block - Blocked by down block only. How is a low hit blocked by a "forward" (standing?) block?
Double-crossup, overhead starter - blocked by normal block
That's simply wrong. Since it is a cross up or double cross up the option about blocking high is split up into "blocking high right" and "blocking high left", same with wakeup and backdash. This entire thread is about this. And that's why the math is not about a 50/50 but about a ((50/50)(50/50)). There are 7 choices the defender has to pick from in a time frame of less than 1 second. And my point is that the "duck" option is prevalent in such a scenario.Block low (50% chance of being put into another 40% HKD)
Block high (50% chance of being put into another 40% HKD)
Attempt a wakeup (chance of being blown up by NJ1 or crossover jump)
Attempt a backdash (chance of being blown up by jump-in)
Come on Ninj, this is not so complicated. If you get crossed up you need to block in the opposite direction than you initially assumed. This is what I mean by writing "forward block". If you get double crossed up you block the same way you initially assumed before the crossups happened. Is that so hard to understand? As I said already you assume again that I am so fucking stupid that I believe something can be blocked by walking forward. Stop doing that. Think before you answer.
Why? Everything in this forum, EVERYTHING is theory with the exception of match-videos and even discussing them often ends in a theoretic discussions. The only buttons I press here are on my keyboard and the only reads I do here are the postings.If you're saying that they can just sit there and hold down to block both directions of the low hit vs having to switch between holding forward or holding back (depending on the true direction the attack is coming from) then you're theory-fighting, and that's a whole different conversation.
Why? Everything in this forum, EVERYTHING is theory with the exception of match-videos and even discussing them often ends in a theoretic discussions. The only buttons I press here are on my keyboard and the only reads I do here are the postings.
I am not that knowledgeable but wouldnt the best option for the confused opponent in this situation be to neutral jump? If he does and you do anything he can come down with and attack into combo. I guess if you wait for it you can blow him up, but what are the chances that you set this up and then go for nothing. I don't know just thinking out loud.
Just so you know I completely get what you are saying and I agree.This is the last time I make an attempt to explain this simple concept and then I'm out of here looking for a forum where theory like this is welcome and people are willing to sit down, read carefully, think and then discuss more theoretical aspects.
The situation is as follows. The opponent (on the right) is knocked down right under CW (on the left) after the double F3 from a wall bounce like shown in the video above. We are only considering this tech here and ignore all other options. The attacker has now 4 options to continue pressure: Crossup/low, crossup/overhead, double-crossup/low, double-crossup/overhead. Let's assume the defender want's to block to keep this example simple. The defender has three blocking options: left, right, down. If we match the options of the attacker to the options of the defender we can see that there 4x3=12 scenarios.
crossup/low -> block left -> combo
crossup/low -> block right -> combo
crossup/low -> block down -> block
double-crossup/low -> block left -> combo
double-crossup/low -> block right -> combo
double-crossup/low -> block down -> block
crossup/overhead -> block left -> block
crossup/overhead -> block right -> combo
crossup/overhead -> block down -> combo
double-crossup/overhead -> block left -> combo
double-crossup/overhead -> block right -> block
double-crossup/overhead -> block down -> combo
Defensive summary:
- block left: 3x combo, 1x block
- block right: 3x combo, 1x block
- block down: 2x combo, 2x block
If the defender isn't able to react/read the crossups and needs to guess then he will use the "down block" more often than the other two options because it is 25% more likely to succeed. To compensate for that CatWoman should use the overhead option after the crossup/double-crossup 25% more often than the low starter to shift the probability back into the center in order to make the tech truly 50/50 again. Simple mathematical probability distribution. I guess I have to mention this here although it should be obvious. All this theory obviously assumes a neutral game between the players. This is the first combo of the first game they play against each other, they don't know each other, see each other, hear each other and have no knowledge of the respective preferences, tactics, past performances or anything else. This is just basic math that ignores everything else. There is no other way to do this.
Bye
This is, just as simply, why you're incorrect. Zoidberg747 you should hear this too:This is the last time I make an attempt to explain this simple concept and then I'm out of here looking for a forum where theory like this is welcome and people are willing to sit down, read carefully, think and then discuss more theoretical aspects.
The situation is as follows. The opponent (on the right) is knocked down right under CW (on the left) after the double F3 from a wall bounce like shown in the video above. We are only considering this tech here and ignore all other options. The attacker has now 4 options to continue pressure: Crossup/low, crossup/overhead, double-crossup/low, double-crossup/overhead. Let's assume the defender want's to block to keep this example simple. The defender has three blocking options: left, right, down. If we match the options of the attacker to the options of the defender we can see that there 4x3=12 scenarios.
crossup/low -> block left -> combo
crossup/low -> block right -> combo
crossup/low -> block down -> block
double-crossup/low -> block left -> combo
double-crossup/low -> block right -> combo
double-crossup/low -> block down -> block
crossup/overhead -> block left -> block
crossup/overhead -> block right -> combo
crossup/overhead -> block down -> combo
double-crossup/overhead -> block left -> combo
double-crossup/overhead -> block right -> block
double-crossup/overhead -> block down -> combo
Defensive summary:
- block left: 3x combo, 1x block
- block right: 3x combo, 1x block
- block down: 2x combo, 2x block
If the defender isn't able to react/read the crossups and needs to guess then he will use the "down block" more often than the other two options because it is 25% more likely to succeed. To compensate for that CatWoman should use the overhead option after the crossup/double-crossup 25% more often than the low starter to shift the probability back into the center in order to make the tech truly 50/50 again. Simple mathematical probability distribution. I guess I have to mention this here although it should be obvious. All this theory obviously assumes a neutral game between the players. This is the first combo of the first game they play against each other, they don't know each other, see each other, hear each other and have no knowledge of the respective preferences, tactics, past performances or anything else. This is just basic math that ignores everything else. There is no other way to do this.
Bye
But if they just block low they dont have to block the crossup, they can block either side. With the overhead they have to guess. Unless I am mistaken that they can block both sides by holding down, in which case you ould be right.This is, just as simply, why you're incorrect. Zoidberg747 you should hear this too:
You're giving the low starter two chances to hit by saying both left and right lead to a combo. This isn't correct, making all of your math wrong. The blocking is actually left OR right. Again, you're assuming the player is unable to see which side Catwoman is on and default to down block to cover both. This assumption is saying the blocking player is mid or low level in their abilities to play the game. I'm assuming high level players who understand that they need to guess the cross up and then guess the correct block. Yes that cross up and confuse them to make them block incorrectly, but the correct way to block is still a 50/50.
Against a low level player who just has no idea, yes an overhead might work better. I've played plenty of high level players who, even online, understand how to block during cross up pressure. Sometimes it hits, sometimes it doesn't, but I've seen no tendency to block low because they think "I have no reaction skills to Catwoman crossing through me and therefore I should block low more often."
Sorry dude, you can make math say anything you want. Doesn't mean it's correct.
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