So, how does CW deal with Zoning effectively?
Jump 2
MB Cat Dash
mb b+3 or even regular b+3 if she goes under the projectile
low whip
evade
So, how does CW deal with Zoning effectively?
Evades get you more cat scratches lol i'd recommend that for Batman's batarangs, Killer Frost's ice daggers and Suckerman's lasers lolJump 2
MB Cat Dash
mb b+3 or even regular b+3 if she goes under the projectile
low whip
evade
It all depends on the range. At closer distances she can definitely cat stance under a regular FB. B3 isn't as consistent unless you are a bit closer. Try it out though; I don't play the MU very often.WoundCowboy there are probably 2 decent Sinestro players in the EU region. And by decent I mean they know how to zone without abusing his fear blasts or the death from above randomly. I usually go with Green Lantern to face them. Few days ago in KOTH i decided to grow some balls and choose Catwoman against one of them. I ended up winning by just dashing forward and blocking, or MBing a catdash on reaction not from fullscreen though. That gave me hope, till the other Sinestro player who is ryumanjisen crushed every kinda hope lol
I don't know if I tried it but does her B3 or her cat stance go under the blasts?
Just gave it a try. B3 and cat stance both work, even at full screenIt all depends on the range. At closer distances she can definitely cat stance under a regular FB. B3 isn't as consistent unless you are a bit closer. Try it out though; I don't play the MU very often.
Both of these punishes are from ending your combo with 1f2. You want to dash forward once and wait until Shazam's knees to touch the ground before you jump. They are pretty tight (the j2 punish being the worse of the 2) so I recommend 10-15 minutes in the lab practicing it.What do you guys do against Shazam when you land a HKD? I thought you could punish teleport on start up but it seems like they can still do it and punish your resulting whiff. I guess what I am asking is what is the best way to punish teleport on a read?
Also what is the best way to escape his command grab attempts after he scores a HKD?
How do you deal with Doomsday?
His constant pressure and anti-air grab is making it super hard for me to get anything started against him.
Krayzie, How you feel about the superman matchup with the patch debut tournament tonight?
He mixes it up between sweep, d1 earthshaker, an overhead, and throw.After you block MB Venom what is the Doomsday player doing?
Thanks for all that Doomsday stuff.
He mixes it up between sweep, d1 earthshaker, an overhead, and throw.
The way I deal with it is end my combos in the 122 ender. and then do f1 buffered into dash or b1 into dash. To get the b1 version to work you have to walk forward just a bit. This makes the timing for getting him during vulnerable frames much easier and also has the added benefit of being a 50/50 in case he doesnt wake up with the tele. If he does a forward tele you wont be able to punish but he cant punish you either and you can even check him by mbing the catdash. Or if you see them just favoring forward tele, you just jump back 2 after the 122 knockdown which punishes it and wake up atlas torpedo.There's a timing where you can punish Shazam's wakeup teleport with MB Cat Dash. It's tough but doable. You have to time it so you let him get up and do it, he has to have traveled far enough that you don't get the Dash to come out while he is still invincible. The invincibility wears out at the end of it. So there's a point where the invincibilty is off but he's still not done. The safer but less rewarding option is to pause until he's started them meet him there with a jump 2. He'll block it but you get pressure.
I didn't catch all of the stream this week but I noticed you were jumping back and getting hit with Bane's charge. I'm sure you know (and you were just frustrated) but you can neutral jump and dash/MB dash punish it every time.Working on the Bane MU since Selina got her back blown out at GGA this week. So far I've found out any d+1~special can be blown up by mb f+3 unless he's at level 3 venom which armor breaks. It cannot be a MB b+3, it has to be mb f+3(she gets armor one frame faster if she MB a f+3 than a b+3). What do you guys know?
I didn't catch all of the stream this week but I noticed you were jumping back and getting hit with Bane's charge. I'm sure you know (and you were just frustrated) but you can neutral jump and dash/MB dash punish it every time.
If you do get a hit and he has Venom, I like to extend my combos as much as possible (interactable bounces, MB dash combos, ect) and get rid of it by the time you get the knockdown. That way, he will be hesitant to wakeup with a move and you capitalize on a 50-60+ combo while his trait is on cooldown. I don't know too many technical aspects to this MU because I am an online warrior and the Bane players I face in ranked are not to the caliber of tournament players. Also, why is Bane's backdash better than Selina's forward dash?
Just a side note... I see so many Catwoman players messing up her BnBs against big characters. After the first b3, you need to hold forward for a half a second before hitting f3 so that you get the wiff instead of 2 hit f3. For j3 combos, you may need to walk forward slightly after a MB dash to push yourself close enough for the f3 to wiff. It is 4%+ left on the table when people mess up these combos. I get so sad watching people work harder than they need to.