Here is a tip. You can stance 3 and get out of the corner against grundy by going right through his legs. If you time it differently, you will hit his armor on his bf3, and he will be full combo punishable.Deathstroke and Grundy are the characters that give me the most grief as Catwoman. I'm slowly figuring out the Grundy matchup through lots of trial and error (mostly error) but I can't solve Deathstroke at all.
I havent been able to actually play many matches but I dont think Deathstroke is as bad as everyone says he is:
1. If you evade or duck his projectile you can MB Cat Dash for a full combo
2. Whip Trip goes under projectiles and will grant a free knockdown
3. B3 goes under projectiles for a full combo.
As far as rushdown goes I havent faced a rushdown deathstroke but her strings are pretty good so im pretty sure she could hang.
B3 doesn't go under projectiles all the time. It is entirely dependient on when you do it and the spacing. It doesn't go under machine gun.I havent been able to actually play many matches but I dont think Deathstroke is as bad as everyone says he is:
1. If you evade or duck his projectile you can MB Cat Dash for a full combo
2. Whip Trip goes under projectiles and will grant a free knockdown
3. B3 goes under projectiles for a full combo.
As far as rushdown goes I havent faced a rushdown deathstroke but her strings are pretty good so im pretty sure she could hang.
Do it!Here is a tip. You can stance 3 and get out of the corner against grundy by going right through his legs. If you time it differently, you will hit his armor on his bf3, and he will be full combo punishable.
Let me know if you guys want me to make a match-up chart/guide, like I did for Cyrax. I can honestly say that she is my main right now.
What can catwoman do against hawk girl? I've endured some painful losses to players who spam her bf2 dive move. How can CW punish this?
df1 should stuff it. her whip has stupid range and does 10%.What can catwoman do against hawk girl? I've endured some painful losses to players who spam her bf2 dive move. How can CW punish this?
Yeah, it's pretty obvious right now that anyone with a decent anti-air is going to be a problem for her. Without ji2 she has few reliable ways to get in. Patience is going to be key for CW players.I had a bit of trouble with the aquaman matchup yesterday... I think aquaman has the advantage in the matchup... I also think she has a problem when she is 3/4 to full screen away as she doesn't really have anything going for her from full screen except the MB catdash... So i lost some games from chip damage... any suggestions?
i disagree with this. stance 3 and her f1 string covers a lot of space. her front dash is really quick, and catdash is a great reversal/whiff punish move from about half screen. Once she's in footsie range selena has a lot of options.Yeah, it's pretty obvious right now that anyone with a decent anti-air is going to be a problem for her. Without ji2 she has few reliable ways to get in. Patience is going to be key for CW players.
The only problem is, while you're being patient, they're chipping you to death and her normals do next to nothing for chip -_-
Well, by that, I'm basically talking about GL and Aquaman right now.i disagree with this. stance 3 and her f1 string covers a lot of space. her front dash is really quick, and catdash is a great reversal/whiff punish move from about half screen. Once she's in footsie range selena has a lot of options.
Aquaman's a different beast though. He has better footsies and godlike zoning. probably 6.5-3.5 him right now, but i think it'll be 6-4 or better over time.
I dont think selena has a problem with GL. just dont jump and you wont get bodied. Dodge his bullets and whiff punish. his grab is punishable on block. she probably wins on the inside, footsie range it's probably even, if she needs to work her way in she'll need to do work. for now i'm saying 5-5Well, by that, I'm basically talking about GL and Aquaman right now.
Eh, I'm hard-pressed to call it a 5-5 right now, but my opinion might change with more experience. GL's b1 is an amazing footsie tool, and she can't j2 because of his lift. Once the meta-game evolves GL's will have to be a little more careful, especially since CW can interrupt b13 for a full combo, but until then whiff punishing is really all she has in the MU, and that in and of itself requires a lot of mistakes to be made on the GL's part. We'll see thoughI dont think selena has a problem with GL. just dont jump and you wont get bodied. Dodge his bullets and whiff punish. his grab is punishable on block. she probably wins on the inside, footsie range it's probably even, if she needs to work her way in she'll need to do work. for now i'm saying 5-5