Under_The_Mayo
Master of Quanculations
How many times have you found yourself in this position? :
- Your opponent has used their clash already, and has around 70% life.
- You have full meter saved for your own clash
- You land a Jp2 or MBB3
I'm sure this has happened to us all, and then the following combo left them alive, and then they made cameback and killed our crap character. So here I'm showing off some I.C.K. combos (It Could Kill). By burning all your resources and using every damage exploit known, every combo can reach at least 60%, going as high as 70%. Higher is possible, but impractical.
Jp2 B12D3 Bounce, MBF3, F2 MBDash, MBB3, MBF3, F2 Trait = 66% (very easy)
Jp2 B12D3 Bounce, MBF3, F2 B-Cancel, F3, F2 MBDash, Trait = 67% (easy)
Jp2 B12D3 Bounce, MBF3, F2 DashWhiff, MBB3, MBF3, F2 Trait = 70% (medium)
Bounce Cancels
Jp2 B21D3 B-Cancel, MBF3, F2 Bounce, F3, F2 MBDash, Trait = 66% (very easy)
Jp2 B12D3 B-Cancel, MBF3, F2 DashWhiff, Bounce, F3, F2 Trait = 67% (medium)
Jp2 B12D3 B-Cancel, MBF3, F3, F2 Bounce, F3, F2 MBDash, Trait = 71% (insane)
Meter-burned Back3
MBB3, MBF3, F2 Bounce, MBF3, F2 MBDash, Trait = 67% (very easy)
MBB3, MBF3, F2 DashWhiff, Bounce, MBF3, F2 Trait = 68% (medium)
MBB3, MBF3, F3, F2 Bounce, MBF3, F2 MBDash, Trait = 73% (insane)
Lowest without Trait is 63%.
Over-73% lies just beyond our reach, in a theoritical combo:
MBB3, MBF3, MBF3, F2 Bounce, F3, F2 MBDash, Trait = (75%???)
Due to the extra startup frames of a MBF3, not once have I connected a Double MBF3 whiff. I tried for 3 hours on several different characters. But if this combo were to be executed, the extra damage boost from the second MBF3 would hit much earlier, avoiding the damage scaling, and potentially hitting 75% or more.
@Ninj
@GGA 16 Bit
@Laos_boy
@RunwayMafia
@KH StarCharger
@STB Shujinkydink
@astronout
@Ra Helios
@STORMS
- Your opponent has used their clash already, and has around 70% life.
- You have full meter saved for your own clash
- You land a Jp2 or MBB3
I'm sure this has happened to us all, and then the following combo left them alive, and then they made cameback and killed our crap character. So here I'm showing off some I.C.K. combos (It Could Kill). By burning all your resources and using every damage exploit known, every combo can reach at least 60%, going as high as 70%. Higher is possible, but impractical.
I.C.K. Combos
Background Bounce StartersJp2 B12D3 Bounce, MBF3, F2 MBDash, MBB3, MBF3, F2 Trait = 66% (very easy)
Jp2 B12D3 Bounce, MBF3, F2 B-Cancel, F3, F2 MBDash, Trait = 67% (easy)
Jp2 B12D3 Bounce, MBF3, F2 DashWhiff, MBB3, MBF3, F2 Trait = 70% (medium)
Bounce Cancels
Jp2 B21D3 B-Cancel, MBF3, F2 Bounce, F3, F2 MBDash, Trait = 66% (very easy)
Jp2 B12D3 B-Cancel, MBF3, F2 DashWhiff, Bounce, F3, F2 Trait = 67% (medium)
Jp2 B12D3 B-Cancel, MBF3, F3, F2 Bounce, F3, F2 MBDash, Trait = 71% (insane)
Meter-burned Back3
MBB3, MBF3, F2 Bounce, MBF3, F2 MBDash, Trait = 67% (very easy)
MBB3, MBF3, F2 DashWhiff, Bounce, MBF3, F2 Trait = 68% (medium)
MBB3, MBF3, F3, F2 Bounce, MBF3, F2 MBDash, Trait = 73% (insane)
Lowest without Trait is 63%.
Over-73% lies just beyond our reach, in a theoritical combo:
MBB3, MBF3, MBF3, F2 Bounce, F3, F2 MBDash, Trait = (75%???)
Due to the extra startup frames of a MBF3, not once have I connected a Double MBF3 whiff. I tried for 3 hours on several different characters. But if this combo were to be executed, the extra damage boost from the second MBF3 would hit much earlier, avoiding the damage scaling, and potentially hitting 75% or more.
@Ninj
@GGA 16 Bit
@Laos_boy
@RunwayMafia
@KH StarCharger
@STB Shujinkydink
@astronout
@Ra Helios
@STORMS
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