I tried it and could not land the 123 nutpunch for some reason I was still far away.To be fair, I've only tried the combo on 2 characters (Johnny and Mileena) and I found it 100% consistent and easy, but it could be possible that it might be a bit iffy on some characters due to hitboxes.
Buffs I would want for brawler Cassie (to make her a viable choice compared with hollywood/spec ops)brawler cassie main here and i feel its just as viable as spec ops and hollywood
-ex air throw is amazing especially since it can cancel from all her air to air attacks and also on grounded opponents from her jump in overhead kicks. the bounce launch from it can combo into 35%+ damage.
-bf3 tackle works amazingly for her mixup game and with it being an overhead it puts pressure on opponents who constantly crouch block and is her go to juggle ender
-dbf2 command throw while not doing as much damage as other grapplers command throws gives her solid block string tick throw setups to go along with her already amazing mixup options
-f,1+3 reset throw while only offering +1 still does its job of keeping pressure on opponents especially when using her D3 afterwards on opponents who mash out of disadvantage
the only changes i'd want for brawler is being able to ex her tackle(with extra punches animated for it) and dbf2 grabs for armor and damage increase and also give her f,1+3 an extra 1 or 2 frames of advantage...and lastly a different variation specific character model change...cant stand those bright ass yellow gloves
Overall cassies one of the few characters where all 3 of her variations are great so there no reason to feel obligated to switch from whichever one you feel most comfortable or have more fun with
Check the OP, they're posted there.whats her best bnb midscreen? anyone know?
If they added f34, and maybe added ex versions to her grabs but lowered the damage a little bit due to f34 scaling. She would probably be on par with Hollywood, and wouldn't be disregarded and a serious decision on which to pick.Buffs I would want for brawler Cassie (to make her a viable choice compared with hollywood/spec ops)
- dbf2 is a legit command throw (hits all opponents except those in the air/neutral crouching)
- dbf2 tic throws from d1, d3 and b12
- maybe extra hit advantage on f21+3?
As it is, she's a grappler with no real added mixups on Hollywood (except f33 and f3~bf3, but come on).
Her damage is actually decent even without f34. The problem is she loses the chance to mix you up after nutpunch and doesn't gain anything real in compensation (mixup wise).If they added f34, and maybe added ex versions to her grabs but lowered the damage a little bit due to f34 scaling. She would probably be on par with Hollywood, and wouldn't be disregarded and a serious decision on which to pick.
Tbh I don't want extra hit advantage from F21+3 because I feel it might make her too similar to Hollywood.Buffs I would want for brawler Cassie (to make her a viable choice compared with hollywood/spec ops)
- dbf2 is a legit command throw (hits all opponents except those in the air/neutral crouching)
- dbf2 tic throws from d1, d3 and b12
- maybe extra hit advantage on f21+3?
As it is, she's a grappler with no real added mixups on Hollywood (except f33 and f3~bf3, but come on).
Again, I don't think her damage in brawler is a problem. She reaches similar midscreen and corner damage to hollywood in brawler, definitely more than Spec Ops, and one of the benefits is the lack of meter dependency (making her reliant on ex bf3 and ex grab for damage would I think do more harm than good). She already has flipkick and divekick for armour moves and f3~db2(ex) blow up heaps of wakeups (haven't found one it doesn't yet).Tbh I don't want extra hit advantage from F21+3 because I feel it might make her too similar to Hollywood.
I would like
-tick throw b1
-ex command grab so I can keep the corner or get a combo <3
-Ex tackle for more damage + armor
-More damage or less scaling on Ex air throw for a better reason to use it in combos or as a starter.
I agree with making her command grab an actual command grab and the tic throws. That is the big one to me.Buffs I would want for brawler Cassie (to make her a viable choice compared with hollywood/spec ops)
- dbf2 is a legit command throw (hits all opponents except those in the air/neutral crouching)
- dbf2 tic throws from d1, d3 and b12
- maybe extra hit advantage on f21+3?
As it is, she's a grappler with no real added mixups on Hollywood (except f33 and f3~bf3, but come on).
im a brawler expert ( well sort of)Pretty damn gutted at the moment, ive been working hard on brawler variation and have been smashing it with her, but it seems all the focus/combos is towards the hollywood variation.
Would it be worth switching to hollywood or are there any Brawler experts on here?
I want to up my corner combos to consistent mid forty percentile damage.
dbf2 is a legit tick throw and the only way brawler cassie could get better is an ex version of bf3 which gains armour and more damage , trust me brawler cassie is a hell of a lot better than you think I think if what your saying happens she will be broke immediately not that I'm complainingBuffs I would want for brawler Cassie (to make her a viable choice compared with hollywood/spec ops)
- dbf2 is a legit command throw (hits all opponents except those in the air/neutral crouching)
- dbf2 tic throws from d1, d3 and b12
- maybe extra hit advantage on f21+3?
As it is, she's a grappler with no real added mixups on Hollywood (except f33 and f3~bf3, but come on).
Mmmmk, I'll take your word for it.Db
dbf2 is a legit tick throw and the only way brawler cassie could get better is an ex version of bf3 which gains armour and more damage , trust me brawler cassie is a hell of a lot better than you think I think if what your saying happens she will be broke immediately not that I'm complaining
thanks ParisUse this video as reference for height etc. You have to slightly let them drop after the first db2
Don't forget to Like/Subscribe/Comment/Donatethanks Paris
212 dbf2 if you don't believe meMmmmk, I'll take your word for it.
I use it all the time, 21u4 can punish errons sand toss and many other things as it is a 6 frame punish.Does anyone actually use the 21u2 starter as a punisher? It seems Great in theory, but the enemy always seems to be pushed back far enough that my 21 doesn't connect.
Is there a better/faster punishing combo than b12 and 21u2?