I have a post before with a 45 percent corner combo off of the gunAnyone get Air Akimbo to lead to anything?
B124?Can someone please tell me her string where she kicks you in the gut and knocks the opponent back please? not the shadow kick. Over!
NJP 4 21u4 f34~flipkick run(or walk) f34~nut punch is 45Neutral Jump Punch corner combo for 38% meterless. Somewhat easy to pull off too.
NJP | 1,2,1 | 2,1,2 | 2,1,2,getawayflip | run | 1,2,3,nutcracker
does it work with 21u4? Since that's the more damaging string. Or was this in Spec Ops?Okay I was messing around in training trying to punish kotals f3 seeing as it's -10 on block and 33 could not punish it which meant that it was at least -9 but by the looks of it looked -8
Anyway I realised if you run cancel the run instantly into 242 xx combo you can get a full combo punish so tried testing in on other things and it worked , ( such as Laos spin on block ) I'll upload a vid later showing how I do it and what other things it works on but from what I see the running cancel looks to be around 1-3 frames so yeah I also found some anti zoning tech which I will also upload later
I play brawler so I really do not know but I suppose it should work I'll try it In a secdoes it work with 21u4? Since that's the more damaging string. Or was this in Spec Ops?
Don't forget about the punishing with normals thing. Apparently you need to punish -10 moves with 8f moves according to Tom Brady's guide.Okay I was messing around in training trying to punish kotals f3 seeing as it's -10 on block and 33 could not punish it which meant that it was at least -9 but by the looks of it looked -8
Anyway I realised if you run cancel the run instantly into 242 xx combo you can get a full combo punish so tried testing in on other things and it worked , ( such as Laos spin on block ) I'll upload a vid later showing how I do it and what other things it works on but from what I see the running cancel looks to be around 1-3 frames so yeah I also found some anti zoning tech which I will also upload later
Okay , any moves you know of that has good pushback but might be punishable I need more testing subjectsDon't forget about the punishing with normals thing. Apparently you need to punish -10 moves with 8f moves according to Tom Brady's guide.
What I did to get it consistently was input b3 and then f1 in the air so i didnt have to do back forward in that tight windowI decided to film the Air Akimb Combo ChrisJG found, but I coudln't get the initial part of it down. Still a solid 40% starting from 21u4 though!
Yeah you have plenty of time to connect the f24, so I wait a little bit before throwing it out. I had a tendency to want to do f24 right after the flipkick, but you're better off just staying in neutral and then going for it.I can't consistently get the f24 to even reach or come out in time. I'm either out of range or too late.
Sometimes I feel like I'm getting the correct height, but I still drop the combo after the second db2.
Hollywood, Corner
(10 frame advancing mid) b12~ db2, f2, 21u4, f34~db2, f24~bd3 (42%)
He is probably talking about naked air gunshot not jk gunshot.I have a post before with a 45 percent corner combo off of the gun
Added to the OPNew & optimized and generally easier Brawler corner combos.
For the combos from b12/d+f1 you can replace the run up 4 with f2 at the cost of 1-2%. Off of f3 getting run up 4 into the combo is really really hard so I just use f2. Run up 4 won't work period if you're doing d+f1/f3 from max range. You can also omit the j1 to make it easier, again at the cost of 1-2%.
The 43% combo from 242 is extremely easy which is why I included it. The 44% one is slightly harder but still easier than the previous 43% combo I posted.
Notation:
b12 xx db2, run 4, 212, 123 xx db2, j1 24 xx bf3 (40%)
d+f1 xx db2, run 4, 212, 123 xx db2, j1 24 xx bf3 (39%)
f3 xx db2, f2, 212, 123 xx db2, j1 24 xx bf3 (39%)
242, 4, 212, 4 xx db2, j1 f24 xx db2, run 24 xx bf3 (43%)
242, 4, 212, 4 xx db2, j3 123 xx db2, run 24 xx bf3 (44%)