Eddy Wang
Skarlet scientist
I tried the alternate controls, but they're pretty weird in general specially on BF inputs in MKXL, and this is actually my most concerned issue with NRS games on today's era, a solution to this problem needs to come forth.
A good way to solve our issue, is to make BF inputs to actually charge for a few frames like capcom does to charge characters. This would make hat throw and such moves to come out only when charged and not being able to come out when playing footsies, this would also mean the return to charge characters in MK games.
Another suggestion is the route capcom took with SFV in the above video, by lowering the time between the motion input and the button press as sort of gap, to trigger a special move, capcom will change the input from 6f to 10f in order to find a middle ground in between buffered inputs. Which i did suggested before.
But capcom its only changing this because they are trying to appeal the casual players, which complained the buffer window being too fast, although i don't really see a problem with, NRS had the best idea when they gave everyone an option to customize their controls, with alternate controls, and release check toggle option.
So having an option to make the controls a bit more precise could be something to consider, while some technical aspects of gameplay may require more from some characters than others, the exeuction barrier also differs from one characters to others, i don't think there is an easy option to play Hat Trick KL at the highest level without submiting itself to the torture of alternate controls, since that option requires to learn extra inputs, there is a big issue while trying to use hat traps and hat throws most of the time, although this eliminates the buffers on bf while trying to use normals who share the same input with certain special attacks.
Injustice its the next game in line, the online beta got a lot of feedbacks by the majority not really liking the fact of accidentally keep triggering special moves with superman when trying to use his best normal, as well as some characters.
Don't really want to tag colt into this, pretty sure NRS employee will look up and come up with a better solution to this problem, hopefully by the time Injustice is out, if this is still an issue, it should be on our best interest to suggest solutions to fix this issue along with the patches.