What system are you playing on?I want to get one but i want a cheap one because im only playing this game can somebody explainn to me the advantages for the stick or i should be fine with the pad or what ... Whats better for blocking a stick or a pad? Thank u in advance
All consoles will have 60 fps during gameplay. NRS is so good at this, it won't matter which console you get it on.Ps3 But anyway i was thinking about the wii u version because of tv play and 60 fps ..... Allso guys what. Do u think abouts 60 fps on wii u maybe more smoothness in transitions or what..
As long as you're not playing on 360, you should be fine with the default controller pad.Ps3 But anyway i was thinking about the wii u version because of tv play and 60 fps ..... Allso guys what. Do u think abouts 60 fps on wii u maybe more smoothness in transitions or what..
I fap a lot, so that probably means my wrist are pretty fast, which probably means a stick my benefit me more.boils down to most humans can move their wrist at a faster more precise speed than than their thumb
The Qanba or a Madcatz SE would be his best bet; the SE doesn't come with great parts but you can easily replace those. I had a TE but gave it away and I'll be buying a SE and swapping out the parts. The SFxT pads are great as well -- which I also highly recommend.Let me just say this... Getting a stick doesn't mean you'll all of sudden be godlike at every fighter. A lot of people assume that. That, however, is not the case at all. It has to do with preference, how fast you can learn and how comfortable you feel with your stick/controller. If you are having doubts buying a stick and don't play that much, buy a cheap Hori. If you play fighters often and you are going to press yourself to learn, buy a good stick like a MCZ or Qanba. If you do not want to learn and you are lazy, do not even waste your money.
Only drawback that I've found with the hitbox has been down and up motions. It's just vastly different with the hitbox. Other than that, I've yet to see anything that can he inhibiting with the hitbox, however you do sometimes have to forcefully slow yourself down while using it. The nature of the beast is that you often do inputs far too fast with it due to the speed advantage.Hitboxes have their drawbacks too. I'm using one for Injustice and I'm not impressed. I hope it's because the game is new and I still have to adjust to the new timings and such, but I've been pretty salty since the demo dropped.
As was mentioned, it's all about comfort. Every input method has its shortcuts. It all comes down to what feels natural to you. For example, many players prefer stick because they can "piano" their inputs making 1-frame links much easier. This same effect can be recreated on a pad by sliding your thumb over the buttons quickly. Both get the job done so it's just a matter of which method you prefer.
I personally prefer a stick/HitBox because some games have inputs like Square + Circle that I can't do without moving my entire hand around the controller into "stick" position.
I'm not a fan of it when it comes to head stomp and devil's reverse with Bison. Just feels odd to me for whatever reason.I don't have any complaints about my Hit Box yet. Everything is coming out smooth.
Agreed. Don't get me wrong, I love my HitBox. Some people can't get their brain around using buttons to move (obviously not pc gamers). A larger complaint is the "down" to go up. The placement of the Up Button messes with people's minds a fair bit until after some serious lab time.Only drawback that I've found with the hitbox has been down and up motions. It's just vastly different with the hitbox. Other than that, I've yet to see anything that can he inhibiting with the hitbox, however you do sometimes have to forcefully slow yourself down while using it. The nature of the beast is that you often do inputs far too fast with it due to the speed advantage.