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Can u tell me advanteges for a stick for this game

Teann

Noob
I want to get one but i want a cheap one because im only playing this game can somebody explainn to me the advantages for the stick or i should be fine with the pad or what ... Whats better for blocking a stick or a pad? Thank u in advance
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
its all preference man.
i made the switch from pad to stick for mk9 but i know stick players who'd play mk9 on pad.
its different for everybody
 
100% preference.

Their are high level players on both. The reason you see so many top players play on stick is they got a lot of their experience in arcades where it was the only option.
 
D

Deleted member 5032

Guest
I want to get one but i want a cheap one because im only playing this game can somebody explainn to me the advantages for the stick or i should be fine with the pad or what ... Whats better for blocking a stick or a pad? Thank u in advance
What system are you playing on?
 

Teann

Noob
Ps3 But anyway i was thinking about the wii u version because of tv play and 60 fps ..... Allso guys what. Do u think abouts 60 fps on wii u maybe more smoothness in transitions or what..
 

Exar0s

Cassie Cage <3
I just find a stick easier to use and easier on the hands. You use one hand for full movement/control and 4 fingers for inputs vs. just your thumb on a pad. After being in the pad for 2+ hours on a pad both my thumbs feel like they have been through hell.
 

Mikemetroid

Who hired this guy, WTF?
Lead Moderator
Ps3 But anyway i was thinking about the wii u version because of tv play and 60 fps ..... Allso guys what. Do u think abouts 60 fps on wii u maybe more smoothness in transitions or what..
All consoles will have 60 fps during gameplay. NRS is so good at this, it won't matter which console you get it on.

Again, it is all preference
 
D

Deleted member 5032

Guest
Ps3 But anyway i was thinking about the wii u version because of tv play and 60 fps ..... Allso guys what. Do u think abouts 60 fps on wii u maybe more smoothness in transitions or what..
As long as you're not playing on 360, you should be fine with the default controller pad.
 

Reptile Orion

A Fire Will Rise.
I agree with the comments above saying that it's all preference. I personally a joystick for fighting games because I have large hands and long fingers. I find it easier to execute and perform all the necessary motions and combos using the joystick. Plus back in the day you didn't have any other options outside of the joystick in arcades.
 

colt

Elder God
Elder God
NetherRealm Studios
boils down to most humans can move their wrist at a faster more precise speed than than their thumb
 

ProudDisciple

Average at Best
I think being able to play stick is a good "skill" to have but always optional.
I personally take pride in being able to play on all platforms and/or stick. Don't like making excuses for not performing and/or losing based on the game not being on my "preferred" format.
 

PwnStar

Noob
Sticks are often regarded as better in most 2D fighters due to circular inputs, diagonals, and Z motions. In MK/Injustice it's all cardinal directions which so it's a mute point. Ideally a PS3 style DPad is best. If you're xbox you'll want a specialized controller since that dpad is ass and analog isn't a good idea unless it has microswitches like the pdp ones.

Sticks works fine, but you may want to consider the SF motion option.

The best device? A Hitbox. Cardinal directions couldn't be cleaner.
 
HitBox baby all day every day.
actually, I haven't heard much from Hitbox players, but if pad is the way to go, than Hitbox has to be the best.

or maybe even keyboard. you could be a keyboard hero <3
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
The real only advantage is via hitbox. Stick and pad are both comparable. I often switch between stick and pad -- the hitbox does have certain major advantages though. Even in more input heavy games such as SF.
 

Komatose

The Prettiest
Let me just say this... Getting a stick doesn't mean you'll all of sudden be godlike at every fighter. A lot of people assume that. That, however, is not the case at all. It has to do with preference, how fast you can learn and how comfortable you feel with your stick/controller. If you are having doubts buying a stick and don't play that much, buy a cheap Hori. If you play fighters often and you are going to press yourself to learn, buy a good stick like a MCZ or Qanba. If you do not want to learn and you are lazy, do not even waste your money.
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
Let me just say this... Getting a stick doesn't mean you'll all of sudden be godlike at every fighter. A lot of people assume that. That, however, is not the case at all. It has to do with preference, how fast you can learn and how comfortable you feel with your stick/controller. If you are having doubts buying a stick and don't play that much, buy a cheap Hori. If you play fighters often and you are going to press yourself to learn, buy a good stick like a MCZ or Qanba. If you do not want to learn and you are lazy, do not even waste your money.
The Qanba or a Madcatz SE would be his best bet; the SE doesn't come with great parts but you can easily replace those. I had a TE but gave it away and I'll be buying a SE and swapping out the parts. The SFxT pads are great as well -- which I also highly recommend.

I've been using stick for a while now but I'm still quite uncomfortable with double QCFs on stick; it takes time. If I'm playing a charge character, I feel 100% comfortable with a stick, but if I'm playing a character that requires a double QCF or many QCF motions in general -- I go with the pad.
 

Justice

Warrior
Hitboxes have their drawbacks too. I'm using one for Injustice and I'm not impressed. I hope it's because the game is new and I still have to adjust to the new timings and such, but I've been pretty salty since the demo dropped.

As was mentioned, it's all about comfort. Every input method has its shortcuts. It all comes down to what feels natural to you. For example, many players prefer stick because they can "piano" their inputs making 1-frame links much easier. This same effect can be recreated on a pad by sliding your thumb over the buttons quickly. Both get the job done so it's just a matter of which method you prefer.

I personally prefer a stick/HitBox because some games have inputs like Square + Circle that I can't do without moving my entire hand around the controller into "stick" position.
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
Hitboxes have their drawbacks too. I'm using one for Injustice and I'm not impressed. I hope it's because the game is new and I still have to adjust to the new timings and such, but I've been pretty salty since the demo dropped.

As was mentioned, it's all about comfort. Every input method has its shortcuts. It all comes down to what feels natural to you. For example, many players prefer stick because they can "piano" their inputs making 1-frame links much easier. This same effect can be recreated on a pad by sliding your thumb over the buttons quickly. Both get the job done so it's just a matter of which method you prefer.

I personally prefer a stick/HitBox because some games have inputs like Square + Circle that I can't do without moving my entire hand around the controller into "stick" position.
Only drawback that I've found with the hitbox has been down and up motions. It's just vastly different with the hitbox. Other than that, I've yet to see anything that can he inhibiting with the hitbox, however you do sometimes have to forcefully slow yourself down while using it. The nature of the beast is that you often do inputs far too fast with it due to the speed advantage.
 

Justice

Warrior
Only drawback that I've found with the hitbox has been down and up motions. It's just vastly different with the hitbox. Other than that, I've yet to see anything that can he inhibiting with the hitbox, however you do sometimes have to forcefully slow yourself down while using it. The nature of the beast is that you often do inputs far too fast with it due to the speed advantage.
Agreed. Don't get me wrong, I love my HitBox. Some people can't get their brain around using buttons to move (obviously not pc gamers). A larger complaint is the "down" to go up. The placement of the Up Button messes with people's minds a fair bit until after some serious lab time.

For another drawback, just try playing Zangief on a HitBox....

All I meant by my post is that no input method is perfect. The drawbacks could even be player-specific. It all comes down to what you're comfortable with. Just don't be afraid to try something new :D