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Can Injustice appeal to casuals?

Onilordasmodeus

My GT: UncappedWheel82
And it's evident that those posting are the one's who hit 15 hit combos as easily as they do wiping their own butts after dropping a deuce.

Instead of thinking logically and critically, analyzing exactly what it is casuals go through, they crack jokes and think they are funny amongst their own elitist buddies.

Remember kids, elitists used to be casuals themselves. They are just too full of themselves now to remember.

Is this why video game players get so much hate? Because those players are total assholes?

Seriously. It's like everything that I have posted in this thread is brushed aside and ignored. Why? Because I see it differently? And there are others that agree with me as well about this game appealing to casuals. Never once does the majority automatically mean the authority. Because if this game did appeal to casuals as everyone says it does, no one would be complaining exactly how much it doesn't. It would be a unanimous decision, but it isn't. Those that don't complain, again, are the elitists who land the 15-hit combos.

It's even easier to land combos in MvC3 than it is in Injustice. That's why it's a much more casual friendly appealing game.
The only thing I'd correct you on is that I (and probably others) weren't casuals. We may have been noobs or scrubs at one point, but casual...most likely not.

  • A noob is just new to a game. They know nothing at first but can/want learn to get better.
  • A scrub is much the same as a noob, but they hold themselves back and choose not to go beyond a certain point.
  • A casual (as it is being described in this thread) doesn't seem to care about the systems of the game at all, and as such care nothing about getting better. They like the game for the aesthetics of the visuals, the drama of the story, and/or just the characters, but care little about actually playing the game...yet they are complaining about the people who actually are playing the game.
I'm not putting the casual players down here, I'm just stating things as I'm seeing them.
 
Again, questioning does not lie in criticism or whining. It lies in understanding.

You seriously don't think I haven't tried to perform and perfect 15 hit combos? I have. It's difficult. And you all make it sound so easy.

I'm here to learn how to get better. Not bash those who can do it. But you are all falling into that "bash me for doing it" circle because of how you are approaching the question. Injustice will not appeal to casuals in the long-run, and you all think it will.

I don't care if you can perform 15 hit combos. Excellent for you.
I am not bashing, you keep saying I am bashing, I keep saying, just keep playing and don't cry about players beating you because they know how to do em.
 
Again, questioning does not lie in criticism or whining. It lies in understanding.

You seriously don't think I haven't tried to perform and perfect 15 hit combos? I have. It's difficult. And you all make it sound so easy.

I'm here to learn how to get better. Not bash those who can do it. But you are all falling into that "bash me for doing it" circle because of how you are approaching the question. Injustice will not appeal to casuals in the long-run, and you all think it will.

I don't care if you can perform 15 hit combos. Excellent for you.
If you want to get better, practice until it is easy. It doesn't come overnight to be good at something. The reason you come off as whining is because all you're saying is you can't do combos but you think you deserve a level playing field anyway. If you don't put in the time, you'll lose to people that do. That's how it works. If you just can't comprehend that better players exist, they will win, and you have to practice to get good (whether you enjoy the practice or not), I don't know what to tell you.

To learn how to get better is to practice. Start slow. Maybe pick up Doomsday or Sinestro. They've got pretty simple combos. You can start with them. Yeah, sitting in practice mode trying to get it right can be tedious, but it's a very gratifying feeling when you do finally learn it and can perform it in matches. If you don't want to deal with the tedium, don't be upset when people can do it and you can't. Respect them and move on to your next match and hope you can find another casual who doesn't care.

We're not bashing you and not being elitist. Everyone's been giving constructive criticism which is what you asked for. No one's said "gtfo scrub." We're trying to help. That's what a community is. We've been there like many have said.

Truthfully, fighting games aren't for casuals in the long run. The only people who stick with them for years are people who dedicate themselves. But the same could be said for any game except maybe party games.
 

cyke_out

Warrior
Again, questioning does not lie in criticism or whining. It lies in understanding.

You seriously don't think I haven't tried to perform and perfect 15 hit combos? I have. It's difficult. And you all make it sound so easy.

I'm here to learn how to get better. Not bash those who can do it. But you are all falling into that "bash me for doing it" circle because of how you are approaching the question. Injustice will not appeal to casuals in the long-run, and you all think it will.

I don't care if you can perform 15 hit combos. Excellent for you.
You think the ability to hit 15 hits combo's, or understanding proper spacing, movement and reads come over night?

I am a old man, in my mid 30's, who has been playing fighters since early 90's. I'm not saying this to sound like some hipster, but to let you know that I have been playing this genre for over 20 years. While games and system change, the basic fundamentals and dexterity doesn't. If you just started into the fighting genre, you will be going up against people with years more experience.

If you want to get where people are who can hit 15 hit combo's, put in the time and effort as well.
 

Juggs

Lose without excuses
Lead Moderator
Zoning is always hard for casuals to beat because it requires patience and strategy, actual thought processing. You have to actually practice learning ways to get around and beat zoning, which casual players hate doing. But how can you complain about zoning, then in the next breath also complain about combos and how much damage they do? Am I missing something here? If there weren't such "long" combos that did good damage, do you not realize how much better zoning would be?

Say you take 20% of damage from zoning while you're trying to get in. If you're taking that much damage, then finally get in and land a combo, it should do enough damage to reward you on getting in and landing it. If your complaint is that you have to learn these combos and they're too hard, well then maybe fighting games aren't the right genre for you. Combos are the most essential part of fighting games. It's one of the only things nearly every fighter has in common. And in a game where zoning is really good, somewhat complex combos with good damage is a must in order to balance it out.

I don't know what kind of game you want or what you expect. Do you really just want to be able to mash your "1,2,3" buttons and do 40% damage? That's not appealing to casuals, that's appealing to toddlers. I can't believe how some casuals think they should be able to do well without actually having to practice. I know you just want to be able to pick up the game, press some buttons, not have to think, and be able to win, but fortunately that's not how fighting games work, at least not the good ones.
 

Psychotropic

Semi-Casual
For me, learning the fundamentals has been much more of a time sink than learning combos. I think anyone can learn combos but learning fundamentals takes experience. So, I don't quite understand what you mean when you say that these dial-a-combos make the game less accessible to casuals. Surely someone with better fundamentals and understanding of the game will win over a guy that can perform a 10+ hit combo?
 

Zerosoulreaver

Apprentice
It's a matter of wanting to learn v just doing easy mode stuff and getting away with it. This is the fine line that casuals have issues with it seems, not all but many. Some just want to be able to do things without having to learn for hours. I think Injustice does a good job of being easily accessible to these people. At the same time it allows for people who want to learn deeper strats to do so.

This is an interesting convo because if you think about it this is what people look for in new games. Why games don't last long usually ranges between "too hard to learn, older guys who have been playing 4 years dust me"- example-Tekken and "easy to pick up, but no depth at all".

I should rephrase that- not "lasting long" but extend beyond a niche audience.
 

Espio

Kokomo
I just don't even...not sure if serious lol.

If you wanna be casual, that's fine, nothing wrong with that.

Reading this it's like you're mad because the player who put in more time won because they learned the options of their character better. If you don't have fun playing skilled or in this case more skilled players, play people of similar skill to you is all I can suggest.


It's like being mad at your friend who studied three hours for his final exam getting an A and you studying for 30 minutes and getting a C, you get back what you put into things.
 

Vulcan Hades

Champion
The game appeals to casuals alright since casuals and scrubs are 90% of NRS's profit.

But that doesn't mean casuals will have fun online. Fighters in general have always been rough for casuals that don't want to invest time and effort to learn and adapt.

I think Injustice must be especially frustrating for casual players because "everything in the game is cheap" and there's no easy way to win vs characters like Deathstroke, Aquaman, Hawkgirl and Doomsday. In those matchups you are forced to use your brain and that's something casuals don't like to do. They just want to do their flashy combo into super and win the way they want to win. And when that doesn't work they just give up.

But again it's like that in every fighter not just in Injustice. This game is just a lot less forgiving imo. It really has no pity for bad players: No comeback mechanics, emphasis on movement/footsies, matchup heavy game, strict input recognition, questionable netcode etc. Injustice online is hell for casuals.
 

schnitzel_on_fire

Maining the Roster
if advice is not what you wanted to get out of this thread (which, given the title, may well be the case), that's fine. but please refrain from calling everyone elitists just because they put time in fighting games; many ppl here have offered advice, and in no way have you been brushed off or called names.

as for the underlying OP question, i do think IGAU can appeal to casuals, but only as long as they play among each other. but that holds true for every competition, and no one is asking such questions of, say, sports for example (see the link Karried posted). you don't know what you're doing but play it with others who take their shit seriously, you're gonna lose.

and just to clarify this, i have never been to a FG tournament (don't really have those over here) and i don't play online, but i enjoy playing FGs with friends going back to sf2 and mk. doesn't mean i don't have fun learning and getting better, as it is a satisfying feeling. honestly, when i pick up a new fighting game it isn't fun to me until i understand the mechanics - i feel that is the most important aspect of any game.

and since 15-hit combos seem to be your point to counter every suggestion thrown at you, consider this: every tool off the street, not just your "elitist who lives in their mother's basement", can learn 15-hit combos if they put the time in, but they are still getting their ass handed to someone with good fundamentals.
 
if advice is not what you wanted to get out of this thread (which, given the title, may well be the case), that's fine. but please refrain from calling everyone elitists just because they put time in fighting games; many ppl here have offered advice, and in no way have you been brushed off or called names.

as for the underlying OP question, i do think IGAU can appeal to casuals, but only as long as they play among each other. but that holds true for every competition, and no one is asking such questions of, say, sports for example (see the link Karried posted). you don't know what you're doing but play it with others who take their shit seriously, you're gonna lose.

and just to clarify this, i have never been to a FG tournament (don't really have those over here) and i don't play online, but i enjoy playing FGs with friends going back to sf2 and mk. doesn't mean i don't have fun learning and getting better, as it is a satisfying feeling. honestly, when i pick up a new fighting game it isn't fun to me until i understand the mechanics - i feel that is the most important aspect of any game.

and since 15-hit combos seem to be your point to counter every suggestion thrown at you, consider this: every tool off the street, not just your "elitist who lives in their mother's basement", can learn 15-hit combos if they put the time in, but they are still getting their ass handed to someone with good fundamentals.
I disliked Raven's gameplay when I first started Injustice, the more I play her, the more I like her. :). And she's my main now. I picked her because I like her character, and I didn't like her gameplay, but she's awesome the more I play.
 

Stchamps

PSN: SoaD_009
If casuals can't enjoy this game, then they won't enjoy any fighter. The combos are insanely easy to input in this game compared to Capcom fighters. Stage interactables are a casual players wet dream. You can also be successful in this game by running away and spamming I mean "zoning."
 

Drumslinger

XBL: drumgeek77
if advice is not what you wanted to get out of this thread (which, given the title, may well be the case), that's fine. but please refrain from calling everyone elitists just because they put time in fighting games; many ppl here have offered advice, and in no way have you been brushed off or called names.
As a new player I can truthfully say that if it wasn't for the incredible amount of information shared on this site I would have probably traded the game in by now. The TYM community has been amazingly helpful just by sheer volume of data the people here share on a daily basis. Whenever people discover something new about the game they seem to go into great detail explaining how new things can be executed and implemented.

The advice given here has given me the drive to spend the 10+ hours I've already logged in practice mode. Those hours of practice and the info shared on this site has made my game a thousand times better.
 

HGTV Soapboxfan

"Always a Pleasure"
Why would you ask this kind of question on a COMPETITIVE forum? To be honest the only reason some of us care about casuals is so that our games are being supported and made. If they drop the game after two months... fine by me. Like others have said, if the player is willing to learn, great for them and if they end up here ttey are in the right place for the most part. If they just want to do special moves without care, I don't care how bad they get beat, cry, and then leave. Once they spent the money on the game it is good enough. Is that elitist? Probably. Do I care? No, because it is the best mindset for the game to grow competitively. Sorry bro, the game is accessible enough to get into. It's up to you to do the rest.
 
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Deleted member 9158

Guest
MK9 was like this at first, but all the people looking to mash uppercuts and fail the inputs of a fatality left quickly as soon as the new call of duty came out. The same deal with IGAU. Give it a couple of months, and those who are just looking to jump around online and mash out a few specials and a super ever match will have long left. All that will be left are the ''15 hit combo guys'' mentioned in the thread. Otherwise known as us.

Don't worry, all will be well soon enough.
 

Vulcan Hades

Champion
If casuals can't enjoy this game, then they won't enjoy any fighter. The combos are insanely easy to input in this game compared to Capcom fighters. Stage interactables are a casual players wet dream. You can also be successful in this game by running away and spamming I mean "zoning."
I disagree about combos being easy lol.

You can hit confirm and buffer special moves late in SF. In Injustice you have to be really precise if you special cancel and you constantly have to commit to stuff. You also can't shortcut/mash reversals and you can't add additional inputs or your move won't come out. It's very tough to do elaborate combos online in this game compared to SF imo.

It depends on the character you use I guess but with Black Adam for example I drop more than 50% of my punish attempts online because he has a few 1-2 frame links that you can mash but if you mash your buffered special will be cancelled so you have to manually time them. Plus sometimes trait doesn't even come out online. So yeah I find the combo system in this game really unforgiving and unintuitive. Not to mention hitstun can make some strings whiff and counter hitting during startup or recovery can make you uncombo.
 

davidovitch

In Europe!
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Jumping into a game, you get swarmed by a 15 hit combo from Batman doing 40% damage, and you just sit there in awe of how can this person perform these moves.
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This is a problem in my opinion with fighting games in general. There will always be some players better than others but I feel it should be much easier to do decent combos in fighting games in general.

However to many players (also casual players) practicing and mastering combos is actually one of the best parts of a fighting game so if it were easier people would also complain.