SonicBoomBrad
Best Doomsday in the world
I recently picked up Lobo because I feel like too much of a scumbag only playing Aquaman. And have made some ridiculously dirty tech with the help of @Cage Redfield. We posted a thread about this a couple days ago but since then have improved it so much that the other thread is irrelevant.
Most of these safe jumps will stuff the wake up completely and grant you a full combo so this set up is very dirty.
Okay so there are 3 different safe jumps that Cage and I have discovered with an extra not-so-safe jump after trait load that can be comboed. These set ups are character specific and it's going to take some memorization but I cannot stress how game changing these safe jumps/meaties are for Lobo. Jump normal depends on the character and the set up so please check the chart below for details. Save this guide on your phone and look it up before a match for maximum performance.
Certain safe jumps/meaties only work against certain characters which is why it's good that Lobo has so many options.
Major props to FRQ @Sajam for the video
1. Do your normal bnb and end with a hook charge and instant jump forward normal.
2. Combo into low hook, or just raw low hook and instant jump forward normal.
3. Combo into mid shot for unclashable instant jump forward normal.
4. End your normal bnb in 21 trait load and instant jump forward normal. (this one can be tech rolled)
Any one of these options can turn into meaties by changing the instant jump forward normal into a dash forward stand 2, b1, or stand 3. (meaties only work on non-invincible wake ups)
Please note that these options cover EVERY wake up
List for option 1/4
List for option 2/3
@STORMS @AK/RM GamerBlake @AK Smarrgasm @CrimsonShadow
Most of these safe jumps will stuff the wake up completely and grant you a full combo so this set up is very dirty.
Okay so there are 3 different safe jumps that Cage and I have discovered with an extra not-so-safe jump after trait load that can be comboed. These set ups are character specific and it's going to take some memorization but I cannot stress how game changing these safe jumps/meaties are for Lobo. Jump normal depends on the character and the set up so please check the chart below for details. Save this guide on your phone and look it up before a match for maximum performance.
Certain safe jumps/meaties only work against certain characters which is why it's good that Lobo has so many options.
Major props to FRQ @Sajam for the video
1. Do your normal bnb and end with a hook charge and instant jump forward normal.
2. Combo into low hook, or just raw low hook and instant jump forward normal.
3. Combo into mid shot for unclashable instant jump forward normal.
4. End your normal bnb in 21 trait load and instant jump forward normal. (this one can be tech rolled)
Any one of these options can turn into meaties by changing the instant jump forward normal into a dash forward stand 2, b1, or stand 3. (meaties only work on non-invincible wake ups)
Please note that these options cover EVERY wake up
List for option 1/4
Aquaman: 1,3
Ares: Teleport
Bane: 1 beats everything unvenomed.
Batgirl: 1
Batman: 2
Black Adam: dash forward nj 1
Catwoman: 2
Cyborg: 2
Doomsday: No option that beats everything (air grab)
Deathstroke: No option that beats everything
Flash: 1,2
Green Arrow: dash up nj 2
Green Lantern: 1
Grundy: dash up and b1 xx hook charge (mb on reaction to WC)
Harley Quinn: 1,2 (silly slide and tantrum go past you, low hook to punish)
Hawkgirl: 1 (have to do jump 2 in your bnb instead of jump 3)
Joker: 2
Killer Frost: 1 (slide goes past you, punish with low hook)
Lex Luthor: 1 (charge goes past you, punish with low hook)
MMH: 1 (have to do jump 2 in your bnb instead of jump 3)
Nightwing: 1,2
Raven: 1
Scorpion: Teleport
Shazam: Teleport
Sinestro: 2,3
Superman: No option that beats everything. 1 beats everything but rising grab.
Wonder Woman: 1 (you have to do jump 2 in your bnb instead of jump 3)
Zatanna: Teleport
Zod: 2
Ares: Teleport
Bane: 1 beats everything unvenomed.
Batgirl: 1
Batman: 2
Black Adam: dash forward nj 1
Catwoman: 2
Cyborg: 2
Doomsday: No option that beats everything (air grab)
Deathstroke: No option that beats everything
Flash: 1,2
Green Arrow: dash up nj 2
Green Lantern: 1
Grundy: dash up and b1 xx hook charge (mb on reaction to WC)
Harley Quinn: 1,2 (silly slide and tantrum go past you, low hook to punish)
Hawkgirl: 1 (have to do jump 2 in your bnb instead of jump 3)
Joker: 2
Killer Frost: 1 (slide goes past you, punish with low hook)
Lex Luthor: 1 (charge goes past you, punish with low hook)
MMH: 1 (have to do jump 2 in your bnb instead of jump 3)
Nightwing: 1,2
Raven: 1
Scorpion: Teleport
Shazam: Teleport
Sinestro: 2,3
Superman: No option that beats everything. 1 beats everything but rising grab.
Wonder Woman: 1 (you have to do jump 2 in your bnb instead of jump 3)
Zatanna: Teleport
Zod: 2
List for option 2/3
Aquaman: 2
Ares: Teleport
Bane: 1 beats everything unvenomed.
Batgirl: No option that beats everything
Batman: 2
Black Adam: 1
Catwoman: 3 (doesn't beat trait)
Cyborg: 1
Doomsday: No options against everything. (air grab)
Deathstroke: No option that beats everything
Flash: 1,3
Green Arrow: No options
Green Lantern: 1
Grundy: dash up and b1 xx hook charge (mb on reaction to WC)
Harley Quinn: 2 (silly slide and tantrum go past you and reset into neutral)
Hawkgirl: Face dive
Joker: 2
Killer Frost: 2 (slide goes past you and resets into neutral)
Lex Luthor:
MMH: 1
Nightwing: 2
Raven: 1
Scorpion: Teleport
Shazam: Teleport
Sinestro: 1
Superman: 1
Wonder Woman: 1
Zatanna: Teleport
Zod: 1
Ares: Teleport
Bane: 1 beats everything unvenomed.
Batgirl: No option that beats everything
Batman: 2
Black Adam: 1
Catwoman: 3 (doesn't beat trait)
Cyborg: 1
Doomsday: No options against everything. (air grab)
Deathstroke: No option that beats everything
Flash: 1,3
Green Arrow: No options
Green Lantern: 1
Grundy: dash up and b1 xx hook charge (mb on reaction to WC)
Harley Quinn: 2 (silly slide and tantrum go past you and reset into neutral)
Hawkgirl: Face dive
Joker: 2
Killer Frost: 2 (slide goes past you and resets into neutral)
Lex Luthor:
MMH: 1
Nightwing: 2
Raven: 1
Scorpion: Teleport
Shazam: Teleport
Sinestro: 1
Superman: 1
Wonder Woman: 1
Zatanna: Teleport
Zod: 1
@STORMS @AK/RM GamerBlake @AK Smarrgasm @CrimsonShadow
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