ETC AdmiralAugustus
Grabble Frazzled
^pretty much that but I was referring to neutral jumps
The hardest part is knowing which side you'll be on^pretty much that but I was referring to neutral jumps
Would any of you Grundy's be willing to help me test his corner anti wake up tech? Here's my video of what I got so far with it. I need you guys to test and see how many moves this tech can be done after besides a D12, and D2. Or any set ups/ different ways to recreate this tech. Just tag me and let me know if you are willing to help or anything new you found! Thanks guys.
It's likely the opponent is considered airborne during their string. Shazam's b23 has him airborne almost the entire time, so WC will almost never connect. Almost every character has at least one string that is airborne and "beats" WC in that sense.Also, I can't remember if it's always been like this or if it's something that needs to be fixed, but does anyone else's WC miss opponents when it shouldn't? That or they hit through it with a simple move and combo your ass to the ground. I know the move has a few frames of armor but when this damn Nightwing player would do a simple staff swing, I wouldn't grab him. That needs to be fixed.
this is hilarious. Same cammy tech that DD can do.Would any of you Grundy's be willing to help me test his corner anti wake up tech? Here's my video of what I got so far with it. I need you guys to test and see how many moves this tech can be done after besides a D12, and D2. Or any set ups/ different ways to recreate this tech. Just tag me and let me know if you are willing to help or anything new you found! Thanks guys.
I think most all of the cast can do this tech. I know Lex, HG, DD, Supes, NW, Zod, and Catwoman all can. I haven't really dug into anyone else.this is hilarious. Same cammy tech that DD can do.
Funny that you should say that because I will be posting some tech later that explains why this worksI think most all of the cast can do this tech. I know Lex, HG, DD, Supes, NW, Zod, and Catwoman all can. I haven't really dug into anyone else.
Do it! Glad to see more people are trying to explore this concept. Thanks a ton, man. Hopefully I can dissect the tech you upload and find some more stuff from it.Funny that you should say that because I will be posting some tech later that explains why this works
Tyrant and I do. But tyrant just plans to use him for specific matches that grundy is better in than superman like sinestro and batman.Who uses Grundy at tourneys? I know N00by does... who else?
Are you saying to anti-air with b1 cancelled into MB GR? Why not just d2 into 11 MB SH, that already gets a consistent ~48%Hey guys has anyone ever tried b1 exGrave Rot as an A2A setup?
not AA, A2A meaning both characters meeting in the airAre you saying to anti-air with b1 cancelled into MB GR? Why not just d2 into 11 MB SH, that already gets a consistent ~48%
http://testyourmight.com/threads/stance-change-corpse-hop-50-50-after-wc-and-other-mix-ups-resets.35468/I don't know if this needs its own thread or not. So, here is some midscreen anti wakeup tech.
I think a 1, MB Swamp Hands will connect after a MB Walking corpse if Grundy's back is facing the corner, but I don't know about a raw MB Swamp hands after a midscreen WC MB.a corner loop ive been messing with
in corner : b1 MB WC, d2 , 11 MB swamp hands , ji2 f2 MB WC , d2 11 MB swamp hands , ji2 b1 trait
f2 is the only variation that will allow the d2 11 part to connect
also if any of u can tell me if i can combo with 1 MB swamp hands after a MB walking corpse .. ive been tryin but cant get it to connect
not AA, A2A meaning both characters meeting in the air
No, you do b1 mb grave rot against an opponent whose first reaction after b1 is to jump and avoid the trait grab and catch them with a1 or a2 for a combo. its pretty much just a guess right and unleash hell kinda thing. Plus, since b1 has so much advantage, you can pretty much do whatever the hell you want from there.So you hit them out of the air with 1 or 2, land, b1, cancel into MB GR, follow-up?