if they block your jump in then 1 is duckable. if people duck on reaction just do JI2~close MB divekick, its + on block and launches if they try to poke. They wont keep trying it once you get in their mind with that though, so you can start using 11 again.
22 is good because they cant duck it, thats pretty much the only reason to use it over 11. I was just saying that if you are using 22b1, do it the way i described because 22b1 is - and adam never has to be - with his orbs ready. 22~orbs is better on block than 22b1~orbs and also 22b1~orbs wont give as much damage as 22~orbs if they arent blocking.