Reposting from qwark thread since cat got the front page
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Oh god I just found something absolutely disgusting and broken off 113 trait. Do an instant jump forward 1 into close footstomp. If you do instant footstomp it does not cross up. Delay footstomp a bit and it will cross up.
So you can do an instant overhead that leads into another overhead that crosses up or not if you press a button a millisecond later. Only tested on superman so it might be character specific or height defendant
Only bad part is that they have to be standing but who wants to duck against black Adam?
Edit: unfortunately it seems to be char specific but against aquaman I was able to hit a cross up jump 2. Either way you can always just do jump close foot stomp and they have to guess whether you will delay it to make it cross up.
Edit: it works against batman. i need someone to help me test it because the mixup is stupid
Edit: Ok this just got more stupid against some characters instant jump2 and jump1 hits. J2 hits cross up and j1 does not. You can't change if j2 footstomp will cross up, though.
Edit: Hopefully the last edit but I found out that 112 trait jails them into standing and is a true block string into j1. Anyways if you guys want to test this do it on lex poor guy gets hit by every jump mixup.
Here are some examples to show how broke this is on lex. Tested with him set on reversal corpse charge.
112 trait nj2 far boot stomp. 3 overheads that don't cross up. True block string.
112 trait nj1 close boot stomp. 3 overheads that don't cross up. True block string
112 trait nj1 far boot stomp. 2 overheads and then a footstomp that crosses up. True block string
112 trait fj2 close boot stomp. 1 overheads into 2 that cross up. Can be escaped because jump 2 is slower and 112 has less advantage.
112 trait fj1 close boot stomp. 2 overheads into another that crosses up if you delay it. Not a true block string if you delay it
112 trait foward jump close boot stomp. 1 overhead into another that crosses up if you delay it. Not a true block string if you delay it.
113 strings are true block strings only if you did the string while they were standing. Otherwise you have to guess if they wiil duck or stand. Also depending the distance nj1 won't hit and fj2 won't cross up,
113 trait fj2 close boot stomp. 2 overheads that cross up, true block string unlike 112 since 113 has more advantage.
113 trait nj2 far boot stomp. 2 overheads that don't cross up. True block string
113 trait nj1 far boot stomp. 1 overhead into another that crosses up. True block string.
113 trait nj1 close boot stomp. 1 overhead into another that doesn't cross up. True block string.
113 trait forward jump close stomp. Crosses up if you delay the boot stomp. Not a true block string if you make it cross up.
113 trait toward jump 1 close boot stomp. 1 overhead into boot stomp that changes if it crosses up depending on how you delay it. Not a true block string if you delay it.
You can do all of this against lex. Juicy. Also sorry for the poor typography. I'm doing their on a tablet while testing it.