Trini_Bwoi
Kombatant
So Air Dash has made it into Ultimate unscathed. If people thought leaping Jacqui was bad they're haven't seen anything yet.
Kabal has definitely benefited from the patch. Can’t wait to use him more
It doesn't tho. If your opponent blocks your j4, you air dash into another j4 and still keep the safety. If they get hit your air dash carries you far enough to very easily hit confirm a j2/4 into Nomad Dash. The OS is still thereEDIT : I just tested slight gas, it has some really good potential BUT keep in mind this special move will kill the "safe OS" kabal has when performing a jump-in 4 into nomad dash on hit
It also should be +25f on block beside the 9%I'm sad the parry is gone. They made it so its just a 90 damage parry, no combo possible from meterburning it. Used to able to get about 280 damage for it.
You are right, it gets a little "trickier" since you need more commitment lol but its goodIt doesn't tho. If your opponent blocks your j4, you air dash into another j4 and still keep the safety. If they get hit your air dash carries you far enough to very easily hit confirm a j2/4 into Nomad Dash. The OS is still there
It's so mashy, but I love doing jump kick into air, into jump kick into nomad dash then full combo. That's like 31% or so off a safe jump kick which is crazy.It doesn't tho. If your opponent blocks your j4, you air dash into another j4 and still keep the safety. If they get hit your air dash carries you far enough to very easily hit confirm a j2/4 into Nomad Dash. The OS is still there
It's so mashy, but I love doing jump kick into air, into jump kick into nomad dash then full combo. That's like 31% or so off a safe jump kick which is crazy.
I'm not a big fan of the gas air dash, so with that said I like: low Rolling Buzzsaw, dash cancel, and hook grab combo launcher.So what is the best kustom variation now that the smoke has settled? I've been looking to try this character our for a while now.
With whatever you guys suggest could you give me a line or two why?
Im kinda suprised by that. I tought low rolling buzzsaw was much slower or even interuptable then low hook. Deffinetly gonna try it out next time.I'm not a big fan of the gas air dash, so with that said I like: low Rolling Buzzsaw, dash cancel, and hook grab combo launcher.
Low rolling buzzsaw is better than the low hook grab in my opinion because its safer on block up close and is a good zoning tool full screen. The krushing blow of low hook grab, well, I just never get it online.
Dash cancel is good surprise pressure, you can fully commit to a f22 dash or b12 dash and cancel it if they block, the go right back into it. Its punishable but a great stagger/mixup for pressure.
Hook grab for combo extension is pretty self explanatory. With that you can easily get 30-36 percent combos off hit confirmable strings.
I'm not sure if it is interruptible technically, but I do know that I never get interrupted by anyone online though--or punished when I MB it up close.Im kinda suprised by that. I tought low rolling buzzsaw was much slower or even interuptable then low hook. Deffinetly gonna try it out next time.
Im really loving the airgas and hookgrab. Insane +400dmg combo fir 1 bar together with the mobility and double crossups. Me gusta
Pretty sure it's interruptible between the first and second saws, and they can jump itI'm not sure if it is interruptible technically, but I do know that I never get interrupted by anyone online though--or punished when I MB it up close.
Yeah the air gas is cool, it's just not my bag.
Yeah. I def dont throw it out all the time, just to keep people honest and scared, like the b12 (where the 2 is overhead) switch to b1lowbuzzsaw. You get that plus better zoning with low buzzsaw. If you're not using air gas dash I think it's a good 3rd ability to use for the zoning alone.Pretty sure it's interruptible between the first and second saws, and they can jump it
The problem with low buzzsaw is that b1 low saw does not combo. Nor does f22 low saw. If you want a better mix low hook is needed. Both low hook and low saw can be punish. But low hook at least combos off the strings I mention.Yeah. I def dont throw it out all the time, just to keep people honest and scared, like the b12 (where the 2 is overhead) switch to b1lowbuzzsaw. You get that plus better zoning with low buzzsaw. If you're not using air gas dash I think it's a good 3rd ability to use for the zoning alone.
He has everything he needs to open people up. Relying on low hook which is an uber shitty tool is kinda counter productive.The problem with low buzzsaw is that b1 low saw does not combo. Nor does f22 low saw. If you want a better mix low hook is needed. Both low hook and low saw can be punish. But low hook at least combos off the strings I mention.
I don't think Kabal needs more zoning tools. He doesn't low profile opponents projectiles when using low saws. So he still trade hits. The air diagonal saw is good enough to anti zone because it creates a knockdown.
I have more success with hook grab, dash cancel and low hook because it fix the problem where he would otherwise have problems opening people up. High/low mix with cancel pressure. The 3 best tools from his 3 rank variations.
He has everything he needs to open people up. Relying on low hook which is an uber shitty tool is kinda counter productive.
Fucking block spammersNo, no he doesn't. How AM I supposed to open anyone without the coin flip offense? They just keep blocking, and when I try to throw they d2 me and I die. Dude, you no Kabal player, you not know anything.
I agree with Hook grab and dash cancel, but not low hook.The problem with low buzzsaw is that b1 low saw does not combo. Nor does f22 low saw. If you want a better mix low hook is needed. Both low hook and low saw can be punish. But low hook at least combos off the strings I mention.
I don't think Kabal needs more zoning tools. He doesn't low profile opponents projectiles when using low saws. So he still trade hits. The air diagonal saw is good enough to anti zone because it creates a knockdown.
I have more success with hook grab, dash cancel and low hook because it fix the problem where he would otherwise have problems opening people up. High/low mix with cancel pressure. The 3 best tools from his 3 rank variations.
Low buzzsaw has a 27 frame startup. Its not hard to see it coming. When people know you can punish low buzzsaw it wouldn't matter if you amp it or not. They punish you once they block the first buzzsaw.I agree with Hook grab and dash cancel, but not low hook.
Low buzzsaw's point is not to combo, it's to open people up and stop blocking everything just like low hook. Both lowbuzzsaw and low hook arent for damage, they do mediocre damage. And you only lose the b1 link by using low buzzsaw instead of low hook, because if you cant hit confirm f22 then you shouldnt play Kabal. Its much easier to stagger people with lowbuzzsaw too as it has a regular version and an amped version. You'll get punished every single time by getting low hook blocked, but low buzzsaw is much harder to block as you can amp it or not, and if they block both amped buzzsaws then its -9 with pushback.