TyCarter35
Bonafide Jax scrub
Ever since b4 was able to special cancel and s3 is 7 frames since the start of XL. What's the most damaging combo/practical combo off b4 and s3 as punishes/starters?
Again, Eddy beat me to the punch. Everything he said is correct. However, I want to add S3 as a an anti-air punisher should used regular TP.Ever since b4 was able to special cancel and s3 is 7 frames since the start of XL. What's the most damaging combo/practical combo off b4 and s3 as punishes/starters?
Well the thing is for a low, at least for me, b3 doesn't seem to be that good of a low combo starter. Again I was wondering what people have in mind for a b4/s3honestly b4 to me soley seems like just a tool for anti wakeup, why worry about trying to get a combo off it instead of b3? also i think ending in 214 after the final teleport is good sometimes because if they don't armor it, your plus 2 with a lot of pushback and the ideal distance you wanna be at with ninjutsu.
So standing 3 can link to spear? I mean if the s3 connects then can you combo into the spear? And is this only for the ninjutsu variation?
I'm pretty sure it's universal for all 3 variationsSo standing 3 can link to spear? I mean if the s3 connects then can you combo into the spear? And is this only for the ninjutsu variation?
Ah ok thanks, I also wanted to know if b3 could link into a spear?I'm pretty sure it's universal for all 3 variations
Yes, also in all variations.Ah ok thanks, I also wanted to know if b3 could link into a spear?
Awesome thanks bro!Yes, also in all variations.
B32F2 is not that safe on block though.Wouldn't recommend using either in neutral.
S3~spear for punishes and B3~spear only if I'm absolutely sure that my opponent is stand blocking. Personally, I just go for B32F2 to stay safer. Ideally, you don't just give away your frame advantage, but you'll have to take moderate risks sometimes.
iirc b4 has more cancel advantage than b3. b4xxEX Spear has no gap anywhere unlike b3xxEX Spearhonestly b4 to me soley seems like just a tool for anti wakeup, why worry about trying to get a combo off it instead of b3? also i think ending in 214 after the final teleport is good sometimes because if they don't armor it, your plus 2 with a lot of pushback and the ideal distance you wanna be at with ninjutsu.
Which is why I wrote "safer" and not "safe"B32F2 is not that safe on block though.
212 and 214 is better in neutral as both are -4 and +2 on block, b4 is not bad of an option as its also -4 on block which is safeWouldn't recommend using either in neutral.
S3~spear for punishes and B3~spear only if I'm absolutely sure that my opponent is stand blocking. Personally, I just go for B32F2 to stay safer. Ideally, you don't just give away your frame advantage, but you'll have to take moderate risks sometimes.
Ah ok, so what's the best combo starter? I mean I play hellfire but was curious if you had any input on that? Like what I mean is if you're scorpion and you want to run and start a combo what's the best starter? Also maybe it'll be the same but what's scorpions best punish?Erm, I meant B3/B4~spear in neutral. I think it's a bad idea to just throw it out like that.
That's exactly what I wanted to know, thanks bro.,If you want to run up and do a starter, it's either 114 or 214 confirmed into a teleport, the odds of getting armoured are a little low. His best punish is definitely S3~FBRC~F4~flame aura starter.