I like how they tag a bunch of Batman players but don't tag me or RenoRacks, some of the main tournament Batmans lol
But awesome combos as always Mcfly! I've always enjoyed watching your Kung Lao and Batman stuff
lol his English is so cute@AK Reno_Racks@FOREVER KING
guys! I'm sorry
Tag the first that I remembered, I've been so disconnected from everything and I don't have
informed much of the scene and the players of Batman in Injustice.
so I'll keep this in mind when i have the technology or ideas I'll let you.
I hope it is of help.
big hug the entire legion of knights of the night.
Rumor has it 3 seconds will be added between each bat regeneration. I've heard similar things from multiple people.
If it happens he'll still be good so I'm not stressin. I only need one at a time to play my game.
Yeah I agree, we'll be ah-ite. In most cases when I have two or three bats to call, I really only need one.To be honest, that doesn't sound like that big of a deal, and it actually makes bat management a little easier.
Yeah I agree, we'll be ah-ite. In most cases when I have two or three bats to call, I really only need one.
I'm very excited for the increased cool down of Aquaman's trait though. That's gonna help Bruce a ton in his most difficult mu.
LOL!!! I lack some scenarios to showGreat, now we have to ban every stage.
Having an increased cool down on bat trait is not going to affect his overall game / strategy greatly since you should stagger his bats 1 / 2 at all times to constantly have one on screen.
I don't really like the idea of having an increased cool down on Aqumans' trait because I feel it's an easy solution to "normalize" it. Changing the properties would be best (in my opinion) while still maintaining the characters integrity.
Ideally (and logically), I think Aquaman should anticipate being hit / combo'ed and activate it beforehand to get his defensive advantage. There should be no "get out of jail free" option by activating it mid combo just because there was no launcher; just seems kind of weird to me.
I don't have anything against the character and I actually enjoy playing the match up (even though he is basically designed to counter Batman) but the trait in general is very strong and should be used a lot more strategically than just thrown out mid combo.
El video es espectacular!
Me diste muchos ideas y voy a tratar de incorporar los combos interactivos mas practicos en mi juego / estrategia.
Muchas gracias por compartir.
check the combo at 2:07 on doomsday.
When it ends, batman shoots the giant lamp on doomsday.
is this because you did an aerial first?