Because this isn't SF and some people aren't used to having the same moves carry over...Hmm....the SF characters from SF2 were pretty similar since SF2...not sure why people are upset or bothered by the same characters being...pretty much the same.
In life, some people will find that they have to get used to new things.Because this isn't SF and some people aren't used to having the same moves carry over...
You mean old things.In life, some people will find that they have to get used to new things.
How ironic that something staying the same is new. Although that's a good thing I guess since it goes to show how much more of their games NRS change compared to others.In life, some people will find that they have to get used to new things.
You mean old things.
"New" contextually as it is the first time they've introduced the "legacy" concept into a new game.How ironic that something staying the same is new. Although that's a good thing I guess since it goes to show how much more of their games NRS change compared to others.
Really? Because I hated that janky ass fuckin kick and glad its been sent to hell. All hail #kryptonitepunchI don't like his new B3, the kick in the first game looked better.
#meterburnback3I don't like his new B3, the kick in the first game looked better.
And the batarangs have a redesign. I bet my life slide will still be very negative on block. It would be crazy to give Batman a good wake-up game.Looking at all the footage again, his jump looks less floaty and his batarangs look to have faster startup. He also got a change on the end of b112 and b113. Parry and Slide still look to have almost no hit advantage.
Hoping for more gameplay next week!
I wouldn't be surprised if the recovery frames and chip have been reduced for both regular and EX batarangs.And the batarangs have a redesign. I bet my life slide will still be very negative on block. It would be crazy to give Batman a good wake-up game.