I tried to explain it as best I can, but it is kind of hard to explain. If you want to see it in action look up Chris G's match vs. Doomsday at CEO today, he blocked earth shake almost everytime by fuzzy guarding.Great info, can we get something here about fuzzy guarding? I'm still pretty confused about that term and keep hearing different definitions.
The difference of push block in Injustice and push block like mechanics from other games is the fact that in Injustice it is a universal mechanic(i.e it works the same for every character). In other games there are some key differences like for example being able to attack through it in Marvel and it working differently dfor different characters.
There are some things to note here:i kinda knew it
guard cancel is "pushblock" its not new and of course not unique to injustice, it is a KOF feature
vortex = a combo that ends in a setup that forces a guess out of series of options (high, low, left, right, throw. could be as simple as 50/50 or as complex as a mixture of all of the above i.e. cross up low,) you guess wrong and you're back in the same situation.Could someone please explain to me exactly, in common terms, what VORTEX is. I've been hearing a lot about it, but can't seem to figure it out based off of context clues or other things that people mention...
A better example would be Scorpion, who better fits that definition of a vortex character. (Overhead, low, unblockable/throw, cross ups, non cross ups, and so on)vortex = a combo that ends in a setup that forces a guess out of series of options (high, low, left, right, throw. could be as simple as 50/50 or as complex as a mixture of all of the above i.e. cross up low,) you guess wrong and you're back in the same situation.
vortex = specific kind of reset.
good examples would be ibuki from sf4, magneto from mvc2, and killer frost.
not everybody seems to agree on the specifics of what a vortex is so this is as broad of a definition as i can think of.