Immortal
Blind justice....
I don't think that but i know that you balance the game based on the highest level possible not casuals, that's the reality of almost any fighting game and for a good reason.You seem to think everyone is a pro player that can easily flawless block and punish every gap every character has (including the ones they don't play).
KL means nothing in the proces of balancing the characters or skill of the players. That was my point. You get stumped by a specific character coz you didn't lab him and don't know what to do in any given situation that character(player) can put you, which is fine. We all learn, it just takes time.And yes KL means something when you want to have fun with the game and also get rewards without getting constantly stumped by a specific overpowered character. I'm not saying I'm a pro, but I can certainly pull off some good 30%-50% combos online.
Being able to do combos means nothing. Decision making proces is everything in fighting games as a general rule. Anybody can learn combos but barely few get to be a very good players. Decisions to anticipate moves, knowing when to press and when not to press, knowing all options at any given distance of your oponnent character etc...
1. That's 13 frames mid,low, so you always block low. Its not super fast, your standing 1 has 7F startup, thats super fast. You ALWAYS block low vs Baraka.Point is, his 50-50s are insanely good and he shuts down many characters by default. Lab or no lab. Your whole argument is, Baraka is fine because high-level players can react to some of the stuff he has. But most people aren't high level players lol
- B3 is super fast to react to, especially when he also has an overhead starter.
- B3,1 is again not easy to just duck punish when he can easily switch to B3,2 which is a mid. I've gotten punished for trying to duck-react to B3,1 multiple times.
- The flawless block point I won't even respond to, because if you resort to flawless block arguments to try and justify how easy a character is to punish, then you've proven my point.
There is no mixup here. Baraka F3 overhead has 29F frames of startup. You can easily react to this even online, like seriously there is no mixup at all.
2. You should try to duck the 1 from B3,1 coz even if he goes B3,2 which ends in a mid it does like 5% on hit and leads to NOTHING and if you block B3,2 then its death(-13) to Baraka. The better Baraka players witll just do B3 and backdash on block, thou even this can be punished by specific characters.
3. FB point was to add to the point - chip is from Cyrax not Baraka himself. And many other characters get good chip of the same Cyrax move(raiden lightning cage into Cyrax for example). I do think Cyrax gonna get normalized thou.
Baraka has no real 50/50. You always block low and just react to a 29F overhead if needed. If you want to see true 50/50 i would watch what pro players can do with Smoke. On top of that like more then half of the cast can make safe 50/50 with Kameos, which is what you always see on higher level of play.
The game was designed to be played like that.
High level players can react to Baraka OH without fail, pretty sure even a mediocre player can coz its so slow.
Again so you wont miss the point - every fighting game is balanced around high level of players and what's possible in the game if you're a good player. Also every balancing in FG is based on offline not online experience. That will never change and for a good reason. No idea how can you even think otherwise, it makes 0 sense.
As for my point for Baraka - he is fine as a character, it's Cyrax that makes him top 5(not the best in the game). Cyrax will get nerfed and then Baraka will be just fine. If you want to see a better character, with WAY better base kit of moves, higher dmg etc... Just go and watch someone like NinjaKilla and what he can do with Raiden.
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