OutworldKeith
Champion
You didn't see those AA grabs and such?Does he actually have any grappling moves we've seen? He looks more of a tank/brawler than a mix between the two.
You didn't see those AA grabs and such?Does he actually have any grappling moves we've seen? He looks more of a tank/brawler than a mix between the two.
I just hope there is a way to get in with going through projectiles lol. I can imagine being REALLY frustrated vs Green Arrow if he has no armor to get inI didn't see any attempts to cancel sadly, but it looked like he could do 2 variants. One was a meter burn version that gave him an elbow drop follow up and the other is Venom enhanced. I really wish Batman had tried something vs Venom Bane Rush since I wanted to know if it had armor with Venom or if it was just durable to projectiles or stronger or something. Gonna hafta wait on this tidbit sadly. Hoping he can armor more than cancel though. One or the other is needed so here's hoping that it has one of these options in some manner.
I got some bad news for you about who I'm maining then...I just hope there is a way to get in with going through projectiles lol. I can imagine being REALLY frustrated vs Green Arrow if he has no armor to get in
agreed he needs more weight to his movement like grundy, we have 2 months hopefully they tweak some stuff.YOUR COMMENT DOESNT MAKE SENSE!
Anyway, what I mean is he's a huge character, so his jump should be shorter in duration. It would simulate his weight.
Or just give him a high priority air normal lolagreed he needs more weight to his movement like grundy, we have 2 months hopefully they tweak some stuff.
I hope that turns out to be his dropkick. It could be held out like Haggar's and it should crossup like a champ. My only fears with it is that his hurtbox extends to his waster or below on that move making it vulnerable to everything and its low priority. If it was a high priority move it'd be a crossup and spacing tool for the ages.Or just give him a high priority air normal lol
I loved that rush move.That "sit THE FUCK down" push move he has is just the tits. If that shit is even half safe, I'mma spam the hell out of it. Having a not-awful-on-block, simple poke like that which looks to cause a hard knockdown is a nice thing to have on character like this, which seems to be kind of Abel-ish. And that's the last time I'll ever acknowledge Street Fighter as existing.
I'd rather it have a normal attack startup and be able to combo into it. Kano's xray looks nice on paper, but without a semi-guaranteed setup into that damage, it turns into "3 bars and a dream" and that can quickly become a nightmare for you.colt make Bane's super like Kano's grab - unblockable and with shitload of damage.
So you want a semi-guaranteed setup-up for a guaranteed 41% unblockable armored move? Ok. And I'd rather have a guaranteed unblockable, unbreakable armored 41% than a combo that would result in almost same damage at the end.I'd rather it have a normal attack startup and be able to combo into it. Kano's xray looks nice on paper, but without a semi-guaranteed setup into that damage, it turns into "3 bars and a dream" and that can quickly become a nightmare for you.
41% in this game is nothing, that's not even 1/4th of your life. And also yes, having an actual setup into the Super would be awesome.So you want a semi-guaranteed setup-up for a guaranteed 41% unblockable armored move? Ok. And I'd rather have a guaranteed unblockable, unbreakable armored 41% than a combo that would result in almost same damage at the end.
I was about to add it should do around 60% if it had Kano's properties.41% in this game is nothing, that's not even 1/4th of your life. And also yes, having an actual setup into the Super would be awesome.
Edit: I totally misread your post, ignore what I said lol
Supers would probably all do around 60% with the health bars being twice as big as MK9, maybe even 80%I was about to add it should do around 60% if it had Kano's properties.
I don't think so. The match has to last longer than one MK9 round, but not as long as 3.Supers would probably all do around 60% with the health bars being twice as big as MK9, maybe even 80%
So far Supes has the strongest we've seen at 52%Supers would probably all do around 60% with the health bars being twice as big as MK9, maybe even 80%
Yeah but the damage's are tentative. And thats 52% out of 200 right? Or 52% of one health bar?So far Supes has the strongest we've seen at 52%
...Bane's super is an unblockable.shoryuken said:Supers have also been changed since the E3 build. At this point, most supers in the game are unblockable, so throwing out random supers in the middle of pressure is extremely powerful. (Editor’s Note: This is exactly how it was explained during the demonstration, though we now know that only Bane, Green Arrow, Solomon Grundy, and possibly Raven have access to unblockable supers.) They are very punishable if avoided, however, and some have a long start-up time, making them better suited for combos.