Wanted to share everything that I have found so far with Bane midscreen and in the corner, this is by no means a finished list of stuff, I am still experimenting and am trying to optimise everything over 2 bars just so that it's out there.
NOTE: None of the combos include extra damage from JI starters simply because it isn't a go to in competitive play / optimal during the neutral. You probably can get more damage with a JI starter but this is the max I can find without!
I have also included some interesting things that I have found and I will be making a video at some point in the future once I have everything that i can find.
Feel free to quote this and make improvements where necessary.
Combos (On Superman, Joint Highest Base Def (In Comp Mode)):
Midscreen (Meterless):
From 113:
Easy: 113 xx BF2 (225.88) (V1: 237.17 V2: 259.76 V3: 293.64)
Medium: 113 xx DBF3 (267.84) (V1: 281.23 V2: 308.02 V3: 348.19)
Hard (Same Side): 113 (Wait) DB1 (277.86) (V1: 291.75 V2: 319.54 V3: 361.22)
Easy (Switch Sides): 113 xx DB1 (271.85) (V1: 285.44 V2: 312.63 V3: 353.40)
From 112 + D:
112 + D xx BF2 (225.88) (V1: 237.17 V2: 259.76 V3: 293.64)
112 + D xx DB1 (277.86) (V1: 291.75 V2: 319.54 V3: 361.22)
From B23:
B23, B23, 123 xx DB1 (402.32) (V1: 422.44 V2: 462.67 V3: 523.02)
Midscreen (1 Bar):
From 113:
(Switch Sides) 113 xx DBF3 MB (287.88) (V1: 302.27 V2: 331.06 V3: 374.24)
(Same Side) 113 xx BF2 MB (287.54) (V1: 301.92 V2: 330.67 V3: 373.81)
From B23:
No reason to spend a bar from this string midscreen, meterless damage is better
(Switch Sides) B23, B23, 12 xx DBF3 MB (377.29) (V1: 396.16 V2: 433.89 V3: 490.48)
From 112 + D:
(Switch Sides) 112 + D xx DBF3 MB (287.88) (V1: 302.27 V2: 331.06 V3: 374.24)
(Same Side) 112 + D xx DB2 MB (315.18) (V1: 330.94 V2: 362.46 V3: 409.73)
Midscreen (2 Bars):
From 113:
Easy: 113 xx BC, JID3, 123 xx DB1 (538.13) (V1: 565.03 V2: 618.85 V3: 699.57)
Hard: 113 xx BC, JI3, 123 xx DB1 (554.16) (V1: 581.86 V2: 637.28 V3: 720.40)
From B23:
B23 xx BC, (Walk Back), B23, 123 xx DB1 (509.99) (V1: 535.49 V2: 586.49 V3: 662.99)
Corner (Meterless):
From 113:
Easy: 113, 113 xx DB1 (375.76) (V1: 394.55 V2: 432.12 V3: 488.48) (Let them drop a small amount before the second 113 or you throw them out of the corner, explain air grab mechanics)
Hard: 113, B23, 123 xx DB1 (435.04) (V1: 456.79 V2: 500.03 V3: 565.55)
From B23:
B23, B23, 123 xx DB1 (402.32) (V1: 422.44 V2: 462.67 V3: 523.02)
It is possible to hit a F3 from B23, D2 but I haven't found a use for it, the damage is lower than his BnB from B23.
From 112 + D:
No reason to use this string in the corner other than as a tick throw Mix Up
Corner (1 Bar):
From 113:
Easy: 113, 113 xx DB2 MB (406.07) (V1: 426.37 V2: 466.98 V3: 527.89)
Hard: 113, B23, 123 xx DB2 MB (456.80) (V1: 479.64 V2: 525.32 V3: 593.84)
From B23:
B23, B23, 123 xx DB2 MB (423.95) (V1: 445.15 V2: 487.55 V3: 551.14)
Corner (2 Bar):
From 113:
(Same Side) 113 xx BC, J2, 123 xx DB1 (522.10) (V1: 548.21 V2: 600.42 V3: 678.73)
From B23:
B23 xx BC (Hold), B23, 123 xx DB1 (509.99) (V1: 535.49 V2: 572.21 V3: 646.85)
Tick throws:
D2 xx DBF3
D1 xx DBF3
B1 xx DBF3
B11 xx DBF3
1 xx DBF3
B23 xx DBF3
F2 + D xx DBF3
Psuedo-Tick Throws:
JI1 xx DBF3
JI2 xx DBF3
JI3 xx DBF3
NB: I found that you can armour through a push block from a string by cancelling into a venom'd special. I.E. B23 xx DBF3 (If the opponent push blocks the 3 of the B23 the command grab will soak up the push block and the command grab will connect). I don't know how viable this tech is but it is a thing!