Justfitz
Noob
My apologies if this has already been posted, but would anyone else like to see a switch to a back to block system for the next MK entry?
Its clear to me that the back to block system is something that separates INJ from MK, and I think MK could benefit from using the same kind of system. I realize it would require deep fundamental changes to the balancing, abilities, and animations for the MK roster, but if done properly I feel like it would be the right thing to do for all NRS game. Obviously we want INJ and MK to feel like different games, and not clones of one another with different rosters, but I feel like there are opportunities to differentiate the franchises outside of the block system they both use.
On a side note, if NRS did go this route and make MK a back to block style fighting game, then do you think it would be beneficial to lessen the strength of high/low mixups in MK? In INJ2 it seems like there are only a small handful of characters that have a "true" high/low 50/50 game, and in many of those cases the characters that have them are balanced in other ways to prevent their design from feeling like a complete guessing game. Do you think the next MK should cut back on the high/lows and instead emphasize footsies, setups, and spacing?
I love MK, but after spending a lot of time with INJ2, I just cant help but feel it is a more expertly crafted fighting game. I think there are several reasons for this, but I cant deny that the back to block system is a big reason why INJ feels more fun to play (imo of course). Thoughts?
Its clear to me that the back to block system is something that separates INJ from MK, and I think MK could benefit from using the same kind of system. I realize it would require deep fundamental changes to the balancing, abilities, and animations for the MK roster, but if done properly I feel like it would be the right thing to do for all NRS game. Obviously we want INJ and MK to feel like different games, and not clones of one another with different rosters, but I feel like there are opportunities to differentiate the franchises outside of the block system they both use.
On a side note, if NRS did go this route and make MK a back to block style fighting game, then do you think it would be beneficial to lessen the strength of high/low mixups in MK? In INJ2 it seems like there are only a small handful of characters that have a "true" high/low 50/50 game, and in many of those cases the characters that have them are balanced in other ways to prevent their design from feeling like a complete guessing game. Do you think the next MK should cut back on the high/lows and instead emphasize footsies, setups, and spacing?
I love MK, but after spending a lot of time with INJ2, I just cant help but feel it is a more expertly crafted fighting game. I think there are several reasons for this, but I cant deny that the back to block system is a big reason why INJ feels more fun to play (imo of course). Thoughts?