SuppaSapien3
Chipotle and Olive Garden are NOT authentic
Anyone find any use for regular napalm vomit in neutral, or is it only good in blockstrings and corner stuff?
Both Vomits work well to take up space. Like if you want a low risk way to deny them space in front or for air control.Anyone find any use for regular napalm vomit in neutral, or is it only good in blockstrings and corner stuff?
I've been ending block strings with it then checking with d1. Has been working pretty wellAnyone find any use for regular napalm vomit in neutral, or is it only good in blockstrings and corner stuff?
Rage Charge is your go to wakeup, but can be punished on read. Other then that you have backdash, delayed wakeup and just holding that pressure. You can also do air vomit to prevent some crossup and jump in situations.What are we doing when we get knocked down? I'm really lovino the character and he's my co-main. His pressure is great but when knocked down I have to hold that pressure and then do a d1.
PLEASE LORD GOONIE. DO NOT DO THIS TO US. ATROCITUS IS FAIR AND BALANCED!LBSH ATROS IS FUCKED UP RN AND THE NERFS ARE COMING FOR HIM.
End in rage vomit or meterburn punch float to stay safe. Stagger and try to hit confirm stuff. Use f123~Punch Float to be plus 1 on block or go into a combo on hit.Yeah its pretty weird that he has no safe combos.I spend 10 sec playing perfectly but only get a little damage from pokes. They get a combo, all my work gone -__-
Yep I knew the punish, did it mostly and which is why U saw a lot of time us just sitting there and walking@Pig Of The Hut I just watched some of the games you uploaded vs Dragon's aquaman. Thanks for uploading!
You may already be aware - but in case you aren't - any blocked FTD can be punished with reversal Tornado. Aquaman shouldn't be able to use this at all except as a punish I think.
Also, I don't think Atrocitus f223 is a true 4 way guessing game. Think canceling into the tornado before the first overhead is a true 50/50, but the second mixup is very fuzziable. If they block the first overhead and fuzzy overhead to low they can cover the second one. At least that seemed to be the case when I tested.
Also, any time Atrocitus goes for the tornado and it gets blocked (even with trait out), I think his f223 pressure is over. If he does an early trait shot (immediately after the tornado), the defender can reversal grab and possibly even punish if the trait shot is too early (even with trait +29 it's not enough to guarantee safety b/c tornado is -40), or at least stop the next hit. If Atrocitus does a late trait shot, the defender can grab Atrocitus - the trait shot will interrupt the grab, but the situation resets to neutral.
Yeah it's possible I messed up while testing it, would love to know if I'm incorrect on those points.Yep I knew the punish, did it mostly and which is why U saw a lot of time us just sitting there and walking
Hmm idk about the examples of throw but I'll test it, to me still sounds like adv atrocitus
I haven't done too well with that strategy, because blood puddle is very slow (20 frames, iirc?).How does Atrocitus do against Deadshot? I have yet to test it out in real matches but it seems like trying to trade bloodnados with his gunshots is a pretty good strategy - while you get hit, the distance is closed afterward.
Yeah I tried putting it in practice and I was struggling still. I think I'm just bad though - never got a beta code and haven't played injustice one for years, so it's taking a while to get used to the injustice game engine / NRS inputs again after mostly playing street fighter.I haven't done too well with that strategy, because blood puddle is very slow (20 frames, iirc?).
I do eventually get it, but I eat a lot of bullets to do so. Of course the same goes for trait, which is easily interrupted by Deadshot casually doing his thing.
Maybe the 'Nado is worth it? If you can get in and STAY in. If Deadshot pushes you out with throw, or combo into arm cannon shots, you're going to have to work your way back in again.
It's early days though, and I confess I've been spending my time just labbing and playing Atrocitus, practicing. I haven't labbed the Deadshot match up yet.
I'll have to track the vid down later, but it may depend on the skill of the Deadshot player. If he/she is focused on keeping you out, or is just casually doing zoning, they've got a good chance to interrupt bloodnado, at least in my experience online. Offline it might be a different story.Pig uploaded a set demolishing a deadshot player with Atrocitus and he seemed to be doing what I described so I'm currently thinking it works and I just need to get good... but not 100% sure.
I don't think any of it is fuzzyable especially in a realtime situationYeah it's possible I messed up while testing it, would love to know if I'm incorrect on those points.
To clarify the second situation, where Atrocitus does a late trait shot to cover the tornado, I think the defender can either reversal grab or d1 (or any other really fast move really). The grab/d1 hits Atrocitus, but then the trait shot hits the defender and the grab is interrupted / d1 is punished. However, at this point, I think the defender can hit d1 to stop Atrocitus from going for another f223. I didn't experiment with every possible timing of the trait shot, so I think that's where I could be wrong. Really early and fairly late ones seemed to have the issues I described though.
Do you agree the second overhead in f223 is fuzziable by the way? I felt like I was getting it pretty consistently b/c the second overhead comes out quicker than the tornado cancel happens. Possible I was getting lucky though / subconsciously memorized the recorded training dummy's pattern.
Its not what you do after, its what you do before. I don't think you end with blood tornado unless you already have the blood sucking innate on. (Tornado pulls them in for you to steal blood)P.D: What do you do after a blood-nado? You are so close to the opp but without frame adv and vulnerable to any wake up.I don´t find any meaty option or useful setup. Sometimes I do a simple backdash that avoid most wakeups and gives you the perfect distance for a F223-...pressure
I have had some inconsistent success of connecting blood tornado MB -> blood tornado -> some punching.Shame there isn't many options for Standard Blood Nado to setup stuff. Recovery too loong
Ketchup was able to chain Mb nado into regular bloodnado into combo, at least in the Beta. The timing was strict, and you apparently had to do the regular puddle at their highest point, but you could do it.I have had some inconsistent success of connecting blood tornado MB -> blood tornado -> some punching.
so, maybe some one more pro than me can figure something out there. Or maybe I'm just cray cray
You can do some stupid thing like Blood Nado MB --> Blood Nado --> D1xxRage Charge lolKetchup was able to chain Mb nado into regular bloodnado into combo, at least in the Beta. The timing was strict, and you apparently had to do the regular puddle at their highest point, but you could do it.
That may have changed though. I'll definitely lab it and find out, for sure.
Unplug Ethernet CableHow the hell do you fight fate as Atrocitus. That match up feel unwinnable. All they have to do is literally mindlessly spam because you can duck his projectile.