Milk
Snake eyes
Just trying to organize the Skarlet intel we're finding, and learn some while I'm at it.
Couple questions I have:
1. Is it safer to let the slide finish, or do one of her attacks, such as slide or forward/back slash?
2. How much invinc does her X Ray have in the beginning? Does it completely go through stuff?
3. Is there any reason to use Blood Ball over Kunai? Especially since it drains our health?
4. How do you unlock stuff with her? Like her other fatality, potential second costume?
Q: What out of Red Dash is safe?
A: Both slashes are punishable, slide is safe.
Q: Does Skarlet have an alternate costume?
A: The data exists on the disc, but, we did not receive a costume.
Q: Uses for Blood Ball?
A: Does an ALARMING amount of chip damage (6 or 7%), so it can be a real deal sealer late game. No combos in/out of as far as I'm aware. Can also be directed slightly up or down.
Q: What are her best strings?
A: Really depends on the situation. F+3 1 2 is her combo starter, being able to command dash at the end to lengthen the combo. 1 1 2 is good for block pressure, F+2 1 2 1+2 is a good combo ender, 1 1 is good to end a combo into x ray, B+1 1 F+4 is good to clear distance and can also combo out of with command dash.
Couple questions I have:
1. Is it safer to let the slide finish, or do one of her attacks, such as slide or forward/back slash?
2. How much invinc does her X Ray have in the beginning? Does it completely go through stuff?
3. Is there any reason to use Blood Ball over Kunai? Especially since it drains our health?
4. How do you unlock stuff with her? Like her other fatality, potential second costume?
Actual asked questions:
Q: What out of Red Dash is safe?
A: Both slashes are punishable, slide is safe.
Q: Does Skarlet have an alternate costume?
A: The data exists on the disc, but, we did not receive a costume.
Q: Uses for Blood Ball?
A: Does an ALARMING amount of chip damage (6 or 7%), so it can be a real deal sealer late game. No combos in/out of as far as I'm aware. Can also be directed slightly up or down.
Q: What are her best strings?
A: Really depends on the situation. F+3 1 2 is her combo starter, being able to command dash at the end to lengthen the combo. 1 1 2 is good for block pressure, F+2 1 2 1+2 is a good combo ender, 1 1 is good to end a combo into x ray, B+1 1 F+4 is good to clear distance and can also combo out of with command dash.