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Is everyone playing sareena as the chosen kameo? Ive been playing goro to combo off 223 or F423 and keep her safe but not loving him. Thinking about trying lao to give her more fullscreen options. Thoughts?
If I recall correctly, spin does not connect after 1,2.Is everyone playing sareena as the chosen kameo? Ive been playing goro to combo off 223 or F423 and keep her safe but not loving him. Thinking about trying lao to give her more fullscreen options. Thoughts?
I think she does very well against the Top half of the cast. I think she does exceedingly well against Kenshi and very good against Johnny as hard as that may be to believe, and not sure she really "loses" anything yet. Would be curious to know what the Top guys like Titanium are saying, but I definitely see it.Thanks dude, ill give her a go for sure
i feel like she generally does fine against most of the current top tiers, right? I could see johnny being a good mu, raiden seems ok - is baraka maybe a bit harder since he has a pretty good projectile? I cant think of a lot of stuff that would give her trouble here?
Agree Baraka is the trickiest of the top tiers for her, but I think it's probably even still. You might have just played some flowchart peeps lol, especially that "F3 oki" or always doing F2 after projectile lol flowchart crap that you can't overuse against good players.So, I've came across some Ashrahs with good W/L ratio on Kombat League and I've found that, while using Baraka, this seems like an easy match up for me. Just neutral duck most of the match and whiff punish, and when knocked down, delay wakeup - most ashrahs would go for the overhead and mistime it and it would whiff, granting me a 45-50% free combo. Block when you knock her down and never get flash parried.
Is this such a bad MU for her? I was thinking of switching to Ashrah in the future
Imagine making F2 a mid lol so Ashrah vs Ashrah grand finals every month?i dont think ashrah is as strong as people make her. she would be broken if f2 was a mid but luckily it isnt. the main thing you wanna do is just stay fullscreen.
Sareena is the best compliment for sure. I can't be bothered with Goro taking 8 years to recharge in a game like this. Though I've been dabbling with others and labbing to see, and I'm starting to find some serious stuff lol. I'm actually gonna post it tonight because I wanna gather thoughts if it's worth the tradeoff in specific MUs.Is everyone playing sareena as the chosen kameo? Ive been playing goro to combo off 223 or F423 and keep her safe but not loving him. Thinking about trying lao to give her more fullscreen options. Thoughts?
reminds me of the mk 11 daysImagine making F2 a mid lol so Ashrah vs Ashrah grand finals every month?
LOL.(no I don't count Cyrax, he isn't a real kameo)
wait, ashrah got buffed? xDAshrah flash parry buff is INSANE. It now can take like 3 hits(armor).
I've been crushing people with it today. She got really buffed with the patch. That's crazy.
Shhh, we only talk about how broken Johnny is around these parts.I'm glad i've picked her up in anticipation of Baraka being "deleted from the game" with the patch. It turned up even better than expected.
Flash parry now with her is such a cheeeeeese, you can now blow up almost everything with it.
You can almost flash parry anything string up close(for example Baraka B3,1 or throws, anything you want lol) and punish for a cool 43%.
She sure looks like new Raiden, just better. LMAO.
BF2 has always had several hits of armor when enhanced. This isn't a change
Right, so here's my current theory. Ashrah's armor is active for the entire start up when you hold it. That's 43 start up frames. Right now, she's getting that entire 43 frames even when she cancels it. A cancel is 11f start up and 21 recovery, leaving 11f to come out of recovery and do what ever you want.It's late here so i'm not gonna do it right now but if someone wants to be sure, you can compare old fotage(if you have one) with flash parry vs the new one in slow motion and count frames of armor. I don't think it's necessary coz the difference is quite big and easy to see even without a proper test.
Seems that way. The only, real question here - is this intentional? Coz it kinda feels borderline broken. You can do so much with it, punish things i don't think were meant to be punished by design. Honestly feels like a bug/human error. I can only imagine what much better players like Sonic or Ninja etc... could do with this IF it stays this way.Right, so here's my current theory. Ashrah's armor is active for the entire start up when you hold it. That's 43 start up frames. Right now, she's getting that entire 43 frames even when she cancels it. A cancel is 11f start up and 21 recovery, leaving 11f to come out of recovery and do what ever you want.
Seems that way. The only, real question here - is this intentional? Coz it kinda feels borderline broken. You can do so much with it, punish things i don't think were meant to be punished by design. Honestly feels like a bug/human error. I can only imagine what much better players like Sonic or Ninja etc... could do with this IF it stays this way.
Not to mention that, while (almost)everybody else got directly or indirectly nerfed, Ashrah got seriously buffed, seems - again - like a mistake.
The secret is out lol. R.I.P.
Normally the things I post don't have much of a reach, but this one blew up, lol. I guess it's for the best.The secret is out lol. R.I.P.
If you're reading this Paulo which I know you are, she struggles against being outranged she needs it. "She needs it".