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Match-up Discussion Ares-Superman is the worst match up in the game

PPJ

()
Premium Supporter
NetherRealm Studios
also ares has a way out. after a blocked breath, d1 will whiff under the f2, but then backdash the 3. after the backdash you are in a range where if supes tries to f2 again your d1 wont whiff under his f2 and it will hit. you are also around +1 after the backdash
 

xInfra Deadx

Gimmick stolen by Jordan Peele
also ares has a way out. after a blocked breath, d1 will whiff under the f2, but then backdash the 3. after the backdash you are in a range where if supes tries to f2 again your d1 wont whiff under his f2 and it will hit. you are also around +1 after the backdash
There was a point where you can D1 Superman on a F2 attempt when Breath was +1 and it hit him...now that's no longer the case, and it became much more difficult for the God of War to deal with.
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
I was not prepared for sups, nor is the character prepared, KDZ was moved into the pool right before tourney started, I freaked out having both him and DJT in it, but I still had it in the bag just made bad reads against DJT. KDZ is just that good and actually has a lot of exp against ARES. Great guy too. Terrible MU, just wait in 2 weeks =D
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Though I understand why it's difficult, your video representation of zoning is unrealistic.
Ares doesn't have to fireball immediately after his first one.
In doing this, you create a rhythm for the opponent to dash to- and all characters zoning gets blown up.
You could teleport while he thinks he's trying to get in on you- get one combo pickup compared to Superman's 9001, derived from F2, 3..
 

4x4lo8o

Noob
Though I understand why it's difficult, your video representation of zoning is unrealistic.
Ares doesn't have to fireball immediately after his first one.
In doing this, you create a rhythm for the opponent to dash to- and all characters zoning gets blown up.
You could teleport while he thinks he's trying to get in on you- get one combo pickup compared to Superman's 9001, derived from F2, 3..
The zoning was just done like that to illustrate that he can get a dash in every time, no matter what. Ares doesn't have anything to stop that forward movement before he gets into f23 range
What would you get by teleporting? Even if he dashes or jumps he's going to recover faster than you and be in a spacing where he has the footsies advantage
 

Qwark28

Joker waiting room
ares is such an ineffective zoner. If you stop and take a second to look at his projectile, everyone who has a high and slow projectile is meant to have it as a suplement for their core gameplay

then you have people like sinestro and deathstroke and raven whose sole purpose is to catch you moving, while ares has too much of a slow projectile and not mid so he'd be a traditional throw all that shit out zoner

ares has no zoning if you play it smart
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
ares is by far one of the top 3 zoners in the game, and is the best counter zoner in the game, after the patch he may be number 1. he beats every zoning character in the game, cyborg, sinestro, raven, ds, he beats all of them full screen because of the threat of teleport and de being quick counter fb with stagger, and MB giving a hard KD for a free way in. axe with pushback and anti air, sword being faster than heavens wrath. what exactly is wrong with ares zoning?
 

Vocket

Day 1 Phenomenal Teth-Adam Player
Top 3 counter zoner maybe top 3 zoner no. A zoner that loses to rush down is not a zoner. His teleport is definitely useless against characters like Flash and he has too much of a traditional zoning toolset in a game filled with teleports, fast advancing specials and instant full screen projectiles it is not the best
 

Qwark28

Joker waiting room
ares is by far one of the top 3 zoners in the game, and is the best counter zoner in the game, after the patch he may be number 1. he beats every zoning character in the game, cyborg, sinestro, raven, ds, he beats all of them full screen because of the threat of teleport and de being quick counter fb with stagger, and MB giving a hard KD for a free way in. axe with pushback and anti air, sword being faster than heavens wrath. what exactly is wrong with ares zoning?
the best counterzoner in the game is black adam.

if hes a top 3 zoner why is he bottom according to you ares players?

a quick HIGH fireball would be 12f or less, ares is retardedly slow for a char whose meant to check dashing.
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
the best counterzoner in the game is black adam.

if hes a top 3 zoner why is he bottom according to you ares players?

a quick HIGH fireball would be 12f or less, ares is retardedly slow for a char whose meant to check dashing.
how is ba only losing to zoners in tournament then
 

Mr Aquaman

Armored Launcher
Administrator
Premium Supporter
Top 3 counter zoner maybe top 3 zoner no. A zoner that loses to rush down is not a zoner. His teleport is definitely useless against characters like Flash and he has too much of a traditional zoning toolset in a game filled with teleports, fast advancing specials and instant full screen projectiles it is not the best
you clearly don't know what a zoner is, is a zoner supposed to be godlike up close? a zoner that loses when the opponent gets to them is the fucking definition of a zoner
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
you can backdash a f23 breathe mid screen then d1 sword him if he tired another f23 because the d1 will go under the 3 in f23. in the corner push block and make a read and if you have no meter just sit there blocking low until he tries something else i guess LMAO.
 

4x4lo8o

Noob
you can backdash a f23 breathe mid screen then d1 sword him if he tired another f23 because the d1 will go under the 3 in f23
This isn't true. You can't get the d1 out unless the Superman player delays the f2


also ares has a way out. after a blocked breath, d1 will whiff under the f2, but then backdash the 3. after the backdash you are in a range where if supes tries to f2 again your d1 wont whiff under his f2 and it will hit. you are also around +1 after the backdash
This is crazy. You can't back dash on the first frame after the d1 otherwise your invincibility frames end and the 3 hits you out of the backdash. I haven't been able to test whether the d1 after dashing out will beat out f23, but the spacing looks wrong. There's way too much space, d1 will whiff if Supes doesn't move forward. It'd have to be a frame perfect thing where you delay the d1 and it hits right as f2 moves him into range, which you can already do after a blocked breath but isn't really practical at all.
Do you have a video?
 
I hate the superman match up as well, but if you play it smart and limit sups ability to get you into that f23 loop,push block if he does, then your in the best position to take the match. I have more problems with a zone happy superman than aggressive ones.... play it smart and make some reads and your may not be to tooooo bad off