Euphoric
MKX
It's cus you play all the FGs in there fool! . I understand it as well.Yes.
Yes.
Yes.
It's cus you play all the FGs in there fool! . I understand it as well.Yes.
Yes.
Yes.
From how I understand it they are just attack buttons, not linked to Punch or Kick specifically... so I would be fine using L,M,H,T (Trait), MB (Meter Burn) or 1,2,3, 4/T (Trait), MBMost people are familiar with the number notation and it's easy to understand. The problem is it's based on having a default button layout, which I'm sure not everyone will use the same button layout like in MK. It may have to be just LP, MP, HP (light punch, medium punch, heavy punch) to avoid all confusion.
Yes, this sounds good and I suppose just label the movements to "QCF" "DF" etc, if we're going to label the face buttons numerically. I know there's still people more comfortable with the numerical system for movement. I find it much easier, as I can just imagine a Num-pad to learn movements.From how I understand it they are just attack buttons, not linked to Punch or Kick specifically... so I would be fine using L,M,H,T (Trait), MB (Meter Burn) or 1,2,3, 4/T (Trait), MB
Of course there are interact buttons and universal stage transitions.1234 are fine. Fdbu are fine as df easily is understood to be qcf or 236.
As for meter burn saying ex can still apply.
EX for moves fine, but there is a button that has it's only use for supers and for making moves use meter. I guess you can call it the "EX" button... "Press EX" lol1234 are fine. Fdbu are fine as df easily is understood to be qcf or 236.
As for meter burn saying ex can still apply.
I think, like in MK9, that NRS would make it so those moves can be done with combinations of button presses (1+2 or 2+3) for those things so unless you really needed a mapped button or used a pad, they would not be needed.Of course there are interact buttons and universal stage transitions.
No i mean we don't say do elbow dash but hold block as u do it. We just say ex dash. Same for injustice.EX for moves fine, but there is a button that has it's only use for supers and for making moves use meter. I guess you can call it the "EX" button... "Press EX" lol
I think, like in MK9, that NRS would make it so those moves can be done with combinations of button presses (1+2 or 2+3) for those things so unless you really needed a mapped button or used a pad, they would not be needed.
Is that some foreign language...Do you understand this --
CR.k:, CR.k:, CR.k:, CR.k:, ST.k
1x: 5AA, 5C, 236C, 236CD, 214214C/D
d::, ::m:, ::h:, :qcf::, dash, f::h:, ::m:, :h: (both hits), :qcf::m:, :h: teleport, late j.:h:, ::h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, land, f::h:
These are 3 different annotations from 3 different FGs, most are universal, but different.
i prefer to call them Hadouken tbh ^^Keep notation simple. No need for unnecessary colons, trite lowercase abbreviations, or QCFs.
It looks ugly, confusing, and repels the casual (and to an extent the hardcore) audience.
Personally speaking, I feel that while numbers work for MK9 because the literal notation is more effort and it shares history with Tekken's similarly limb-based button layout, it will certianly serve to confuse non-MK/Tekken players. Just as 1234 was chosen due to similarities to tekken in that regard, LMH is a common notation to other games that have moves segregated by strength. In addition, its meaning is more apparent to people who have no experience with -any- notation.I don't see the big difference, just 1234, with 4 being gimmick. Problem solved and crisis averted.