No.
Some maps have no bullshit, some maps have bullshit.
Learn that map selection is just as much a counterpick, as an actual character counterpick.
Agreed, All gadget characters have to do is gain meter in the corner, whenever the opponent tries to get in, MB pump.Then take off MB on all interactables in Atlantis. IMO it would make it the most balanced stage.
Oh sure, lemme do that. OH WAIT there's a 50/50 chance I won't get my stage when I lose. Good shitNo.
Some maps have no bullshit, some maps have bullshit.
Learn that map selection is just as much a counterpick, as an actual character counterpick.
Losing because the stage heavily favors your opponent is BULLSHIT.
So make tournament rules better? To allow the loser to pick a stage so they get stage advantage?
If you hate interactables a lot, go somewhere like Gotham. No respawning shit there. Dumpster is a bit meh but still.
Sonic Final Smash in SSBB.The main thing is, why should I lose 20% to some unblockable shit? Some of them even track. If people don't see what's wrong with this, they needa go play smash with items on or something.
That's not addressing the problem though, that's just creating a temporary solution. I'm not attacking stage counterpicking anyway, but the interactables themselves.
I don't think interactables are "too good". Not most of them at least.
For example:
The throwable interactables in Atlantis and Themyscira are PERFECT because they can be easily avoided.
The throwable interactables in Metropolis Rooftop, however, are braindead stupid because the vast majority of characters cannot avoid them with a late jump.
So the problem to me is not the damage that interactables do or the fact that some of them track. It's the fact that some interactables are too hard to avoid because of their ridiculously big hitboxes.
You're at 20% health on your second lifebar on Metropolis Rooftop, you're midscreen with your opponent and they have their back to a robot, what do you do?Definitely not there is multiple ways to punish nearly all of the interactables
care to elaborate?Definitely not there is multiple ways to punish nearly all of the interactables
You're at 20% health on your second lifebar on Metropolis Rooftop, you're midscreen with your opponent and they have their back to a robot, what do you do?