Hellbringer
1 2 3 drink
With a wake up attack u can get out too, but it has to be atleast 10 frames. But then again if u delay the mb gs u still get hit.
Trade with a trident throw. you get a knockdown and some damage. At least that works with GL, i have no superman exp yet.I just played an "experienced" Green Lantern and it was incredibly frustrating. Every match was the same. He would get life lead and then retreat and fire air bullets at me, the occasional ground bullet, and would use trait + minigun to keep me back. In jump range he was ALWAYS ready with the Lanterns Might.
There were a couple close matches, but I lost every time. Aquaman has an issue with charaters like Superman, or Green Lantern who can jump and fire a diagonal projectiles. There's very little time to come out of block stun and fire off a ground trident.
There was no trade. I thought of that. His jump is just high enough get over it. And then you eat air bullets. Every now and then you'll hit him, but to me it seems like he always has life lead and that equals death. As of right now I'd say this is a 6-4 in favor of GL.Trade with a trident throw. you get a knockdown and some damage. At least that works with GL, i have no superman exp yet.
Delay the throw until the last possible moment, I know it works I tested it.There was no trade. I thought of that. His jump is just high enough get over it. And then you eat air bullets. Every now and then you'll hit him, but to me it seems like he always has life lead and that equals death. As of right now I'd say this is a 6-4 in favor of GL.
I've played this matchup more with GL than with Aquaman, but with the grab, she's minus a lot after. Test to see if you get a free seismo first. If not, use the advantage to dash in after block.What do you guys think about Aquaman vs. Raven? Yesterday I ran into a decent Raven and was getting my butt handed to me because IDK the MU. It felt like every time I tried to do something I would get gravity squeezed and her pressure was hard to deal with.
Yeah, this has been working a lot better for me.I've played this matchup more with GL than with Aquaman, but with the grab, she's minus a lot after. Test to see if you get a free seismo first. If not, use the advantage to dash in after block.
Eventually you want to get up in her shit and boss her around. She can't handle pressure all that well.
As someone who secondaries the character, I can tell you that this is one of AM's more annoying MUs.Staff nightwing. Help
Any Deathstroke that uses this move, especially mid screen. Is nowhere near capable of basing MU numbers off of.if you can bait and assault rifle at mid range
Okay that's what I thought, Online it's extremely difficult to punish and there's no local scene around me so really I can play online or not at all. And with the input lag it's very difficult to punish on reaction. I tried playing offline with a friend yesterday and I couldn't even carry a combo because of how early I input the commands because I was used to the (near 10 frame) input lag onlineDivekicks, if not instant or EX are punishable by your B12.
What exactly is frustrating you about it?
Its most likely not the input lag.Okay that's what I thought, Online it's extremely difficult to punish and there's no local scene around me so really I can play online or not at all. And with the input lag it's very difficult to punish on reaction. I tried playing offline with a friend yesterday and I couldn't even carry a combo because of how early I input the commands because I was used to the (near 10 frame) input lag online
No, I am fully aware of it's punishablility, I just can't seem to do it online at all. Every single BA I fight just dive kicks repeatedly and I've tried MANY different ways to try and punish online, all that seems to "work" is water shield bursting before he hits :\Its most likely not the input lag.
99% of people who go up against Black Adam have no idea how little the blockstun of the divekick really is.
I suggest going to practice mode, recording divekicks at different heights, noting the blockstun and trying to punish them with B12 or even uppercut.
That's not entirely true. If BA does the dive kick low enough you cant punish with B12. I sat there in practice mode for like an hour just letting BA dive kick me over and over. You cant consistently punish it, but you will however lock him down if he blocks. The real problem comes from when he immediately jumps backwards. You will have no recourse for this.Okay that's what I thought, Online it's extremely difficult to punish and there's no local scene around me so really I can play online or not at all. And with the input lag it's very difficult to punish on reaction. I tried playing offline with a friend yesterday and I couldn't even carry a combo because of how early I input the commands because I was used to the (near 10 frame) input lag online
^this, jump backwards is what kills meThat's not entirely true. If BA does the dive kick low enough you cant punish with B12. I sat there in practice mode for like an hour just letting BA dive kick me over and over. You cant consistently punish it, but you will however lock him down if he blocks. The real problem comes from when he immediately jumps backwards. You will have no recourse for this.
Also. Dont just randomly throw tridents or ground tridents. If he's waiting for them, he'll block and punish your ass.
Aquaman is a character who has an easier time with dive kicks than most for a couple of reasons:
1) If you know the dive kick is coming, you can uppercut it easy for full combo.
2) You have a couple of punishes on dive kicks that are unsafe with uppercut and b1 2 and both grant you full combos.
Once Adam starts respecting the fact that he has to be careful with his dive kicks, if he wants to come in he is going to have to deal with your amazing normals.