Tony at Home
Noob
So I'm pretty bored at work, and I got an idea that I figure I can actually finish in one or two days. It would be a program that I think may greatly help players learn strategies for each character.
I'd like to know if this program would be something players on here would find useful, and would like to give input into the development. This is basically only something I'll do if people will find it useful, otherwise I won't bother, so please let me know if you'd like to see this happen.
The program would actually be pretty simple. You could select any two characters when you wish to study a matchup. Then select a move from your character, and it will automatically tell you what options both you and the opponent have on either hit or miss, based on the frame data. Variables such as distance between the characters can also be set to give a more specific view of what options each character has.
The program might tell you something like, after character “A” hits character “B” with move “Y”, character “A” will then have enough frame advantage to hit character “B” with move “X” afterwards, given character “B” responds with move “W”. Certain variables would actually be lists of moves that fall into the same category of a move that would win or lose against the given move.
So yeah, basically the program will be a very fast way, even faster than just going into practice mode, of giving you an idea of how the “what if...” situations play out, especially since it would be able to parse through the data and give an automatic list.
Of course, we can always do this ourselves, but given the game has a large roster of characters, it will be helpful to make it easier to study a diverse range of matchups with a tool like this.
So, what do you think TYM ?
I'd like to know if this program would be something players on here would find useful, and would like to give input into the development. This is basically only something I'll do if people will find it useful, otherwise I won't bother, so please let me know if you'd like to see this happen.
The program would actually be pretty simple. You could select any two characters when you wish to study a matchup. Then select a move from your character, and it will automatically tell you what options both you and the opponent have on either hit or miss, based on the frame data. Variables such as distance between the characters can also be set to give a more specific view of what options each character has.
The program might tell you something like, after character “A” hits character “B” with move “Y”, character “A” will then have enough frame advantage to hit character “B” with move “X” afterwards, given character “B” responds with move “W”. Certain variables would actually be lists of moves that fall into the same category of a move that would win or lose against the given move.
So yeah, basically the program will be a very fast way, even faster than just going into practice mode, of giving you an idea of how the “what if...” situations play out, especially since it would be able to parse through the data and give an automatic list.
Of course, we can always do this ourselves, but given the game has a large roster of characters, it will be helpful to make it easier to study a diverse range of matchups with a tool like this.
So, what do you think TYM ?