DeathAndHealing
Apprentice
PLEASE READ THE NOTES!
If you have anything to add or correct PM me. You can also tag me in any forum post, even if its not in this thread and Ill add it to the guide. Anyone who helps will be added to the list below!
note: Due to recent patch combo damage may be off.
note: Information will become outdated but I will do my best to keep updated. Please check the guide before taking any advice posted in this thread that is not in the first three posts. An example would be MB Super Breath being able to combo from a d1, some people are still talking about this BUT, it most definitely does NOT combo.
note: There is tons of information in each spoiler tag, make sure you click on them!
note: All dashes before [MB] Super Breath are optional in the BnB combos section.
Thanks! Death SatsuiYesHadou Raynex EGP Wonder_Chef Tom Brady knoterror GGA Dizzy Duck Nation TONY-T Drecker
RESOURCES
http://testyourmight.com/wiki/index.php/Superman
http://www.eventhubs.com/guides/2013/mar/24/superman-injustice-gods-among-us-moves-combos-strategy-guide/
MEDIA
Up, Up, and Away! - The official Superman video thread.
http://testyourmight.com/threads/up-up-and-away-the-official-superman-video-thread.32286/
Tournaments Superman has won!
Tyrant vs Justin Wong/WonderChef - http://www.twitch.tv/leveluplive/b/392337815?t=6h39m
EGP P.Board Player 88 vs Aris - http://www.twitch.tv/leveluplive/b/398377019?t=5h38m
EMP CDJr vs AGE NYChrisG - http://www.twitch.tv/teamsp00ky/b/401020329?t=3h31m40s
RDK Tyrant vs RDK GodSpeed - http://www.twitch.tv/leveluplive/b/401091646?t=4h38m30s
Legend
1 = Light Attack
2 = Medium Attack
3 = Heavy Attack
MB = Meter Burn Button.
B = Back (Away from opponent)
F = Forward (Towards opponent)
J = Jump in punch
+ = Press both inputs at the same time
*BASIC ATTACKS*
1 - Hook Punch - [8f -2 on block]
2 - Overhead Smash - [10f -4 on block]
3 - Fist of Justice - [10f -6 on block]
b1 - Quick Heat - [19f -9 on block]
b2 - Kryptonian Strike - [29f +5 on block]
b3 - Charge Punch - [29f +5 on block]
f2 - Cross Swipe - [8f -3 on block]
f3 - Charge Overhead - [30f +7 on block]
d+f3 - Flying Low - [16f -24 on block]
d1 - Quick Jab - [6f -2 on block]
d2 - Uppercut - [9f -9 on block]
A. Good anti-air
d3 - Low Poke - [12f -9 on block][Untechable Knockdown]
Air Attacks
J1 - Steel Fist - [5f -12 on block]
J2 - Double Fist - [9f -8 on block]
J3 - Hammer Punch - [11f -4 on block]
*COMBO ATTACKS*
note: Startup frames actually come from Basic Attacks.
11 - Its a Bird - [8f +2 on block]
111 - Great Purge - [8f +1 on block]
112 - Kryptonite Bash - [8f -10 on block][Untechable Knockdown]
22 - Speeding Bullet - [10f -1 on block]
223 - The Last Son - [10f -3 on block]
A. Last hit is overhead, use Low Scoop to create a mixup.
b23 - Unstoppable - [29f -1 on block][Untechable Knockdown]
f23 - Solitude Strikes - [8f -2 on block]
f2d1 - Steel Rush - [8f -4 on block]
f2d13 - Man of Steel - [8f +5 on block][Untechable Knockdown]
note: Last hit will not come out if f2d1 is blocked.
Bounce Cancels
ff MB Button
bb MB button
note: MB stands for Meter Burn.
SPECIAL MOVES
db2 - Super Breath
db1 - Heat Vision
db1 while airborne - Air heat Vision
df2 - Rising Grab
bf3 - Flying Punch
d3 while airborne - Flying Ground Smash
db3 - Heat Zap
df 1 - Low Scoop
CHARACTER POWER
Fury of Krypton - Trait Button
All moves ignore armor and have increased damage.
Air Dash - ff or bb
Usable only in the air.
MOVE LIST
1 = Light Attack
2 = Medium Attack
3 = Heavy Attack
MB = Meter Burn Button.
B = Back (Away from opponent)
F = Forward (Towards opponent)
J = Jump in punch
+ = Press both inputs at the same time
*BASIC ATTACKS*
1 - Hook Punch - [8f -2 on block]
2 - Overhead Smash - [10f -4 on block]
3 - Fist of Justice - [10f -6 on block]
b1 - Quick Heat - [19f -9 on block]
b2 - Kryptonian Strike - [29f +5 on block]
b3 - Charge Punch - [29f +5 on block]
f2 - Cross Swipe - [8f -3 on block]
f3 - Charge Overhead - [30f +7 on block]
d+f3 - Flying Low - [16f -24 on block]
d1 - Quick Jab - [6f -2 on block]
d2 - Uppercut - [9f -9 on block]
A. Good anti-air
d3 - Low Poke - [12f -9 on block][Untechable Knockdown]
Air Attacks
J1 - Steel Fist - [5f -12 on block]
J2 - Double Fist - [9f -8 on block]
J3 - Hammer Punch - [11f -4 on block]
*COMBO ATTACKS*
note: Startup frames actually come from Basic Attacks.
11 - Its a Bird - [8f +2 on block]
111 - Great Purge - [8f +1 on block]
112 - Kryptonite Bash - [8f -10 on block][Untechable Knockdown]
22 - Speeding Bullet - [10f -1 on block]
223 - The Last Son - [10f -3 on block]
A. Last hit is overhead, use Low Scoop to create a mixup.
b23 - Unstoppable - [29f -1 on block][Untechable Knockdown]
f23 - Solitude Strikes - [8f -2 on block]
f2d1 - Steel Rush - [8f -4 on block]
f2d13 - Man of Steel - [8f +5 on block][Untechable Knockdown]
note: Last hit will not come out if f2d1 is blocked.
Bounce Cancels
ff MB Button
bb MB button
note: MB stands for Meter Burn.
SPECIAL MOVES
db2 - Super Breath
db1 - Heat Vision
db1 while airborne - Air heat Vision
df2 - Rising Grab
bf3 - Flying Punch
d3 while airborne - Flying Ground Smash
db3 - Heat Zap
df 1 - Low Scoop
CHARACTER POWER
Fury of Krypton - Trait Button
All moves ignore armor and have increased damage.
Air Dash - ff or bb
Usable only in the air.
MOVE LIST
SUPERMAN COMBOS!
Potential New BnBs
note: I personally do not feel the small increase in damage makes up for the increase in chance to drop, especially during online play, laggy monitor setups, and other various factors such as tournament nerves.
f23, J2, f23, f2~Low Scoop, 3~Flying Punch 29%
f23, J2 , 11~MB Super Breath, b3, J3 > f2~Low Scoop, 3~Flying Punch 38%
Mid-Screen Combos
f23 w/No Meter
f23, f23, f2~Low Scoop, 3[Ender]
[Trait Version]f23~Trait, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 25% - 31% w/Trait
-Rising Grab~Heat Vision 27% - 34% w/Trait
f23 w/1 Meter
f23, f2~MB Super Breath, dash, b3, J3, f2~Low Scoop, 3[Ender]
[Trait Version]f23~Trait, f2~MB Super Breath, dash, b3, J3, f2~Low Scoop, 3[Ender]
-Flying Punch 36% - 46% w/Trait
-Rising Grab~Heat Vision 38% - 47% w/Trait
f2d1 w/No Meter
f2d1, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 26%
-Rising Grab~Heat Vision 28%
f2d1 w/1 Meter
f2d1, f2~MB Super Breath, slight walk or dash, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]f2d1~MB Super Breath, slight walk or dash, b3, J2, Trait, 22~Low Scoop, 3[Ender]
-Flying Punch 38% - 41% w/Trait
-RisingGrab~Heat Vision 40% - 43% w/Trait
111 w/No Meter
111~Low Scoop, 3[Ender]
-Flying Punch 23%
-Super Breath 25%
-Rising Grab~Heat Vision 26%
111~Heat Vision 14%
111 w/1 Meter
111~Low Scoop, 22~MB Super Breath, b3[Ender]
-3~Rising Grab~Heat Vision 35%
-J3, 3~Flying Punch 37%
111~MB Breath, b3, J3, 22, f2~Low Scoop, 3[Ender]
[Trait Version]111~MB Breath, b3, J2, 22, f2~Low Scoop, 3[Ender]
-Flying Punch 39% - 42% w/Trait
-Rising Grab~Heat Vision 41% - 43% w/Trait
111~MB Heat Vision 20%
223 w/No Meter
223, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 28%
-Rising Grab~Heat Vision 30%
22~Low Scoop, 3[Ender]
-Flying Punch 21%
-Rising Grab~Heat Vision 24%
223 w/1 Meter
223, f2~MB Super Breath, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]223, f2~MB Super, b3, Trait, J2, 22~Low Scoop, 3[Ender]
-Flying Punch 40% - 43% w/Trait
-Rising Grab~Heat Vision 42% - 44% w/Trait
22~Low Scoop, f2~MB Super Breath, b3, J3[Ender]
[Trait Version]22~Low Scoop, f2~MB Super Breath, b3, J3, 3[Ender]
-Rising Grab~Heat Vision 33% - 36% w/Trait
-Flying Punch 35% - 36% w/Trait
b1 w/No Meter
b1~Low Scoop, 3[Ender]
-Flying Punch 20%
-Rising Grab~Heat Vision 23%
b1 w/1 Meter
b1~MB Breath, b3, J3, f23, f2~Low Scoop, 3[Ender]
[Trait Version]b1~MB Super Breath, b3, Trait J2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 39% - 42% w/Trait
-Rising Grab~Heat Vision 40% - 44% w/Trait
b1~Low Scoop, f2~MB Super Breath, b3[Ender]
[Trait Version]b1~Low Scoop, f2~MB Super Breath, b3, Trait[Ender]
-3,Rising Grab~Heat Vision 33% -35% w/Trait
-J3, 3~flying punch - 35% - 36% w/Trait
note: for Trait Version of Flying Punch Ender you must use a J2 instead of J3
d1 w/No Meter
d1~Low Scoop[Ender]
-3~Flying Punch 19%
-22~Rising Grab~Heat Vision 19%
d1~Flying Punch 10%
d1~Super Breath 12%
d1 w/1 Meter
d1~Low Scoop, f2~MB Super Breath, b3, J3[Ender]
[Trait version]d1~Low Scoop, f2~MB Super Breath, b3, Trait, J2[Ender]
f2~Rising Grab~Heat Vision 33% - 34% w/Trait
3~Flying Punch 34% - 35% w/Trait
d2 w/No Meter
d2, f23, f2~Low Scoop, 3[Ender]
[Trait Version]d2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 20% - 25% w/Trait
-Rising Grab~Heat Vision 22% - 27% w/Trait
d2 w/1 Meter
d2, f2~MB Super Breath, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]d2,Trait, f2~MB Super Breath, b3, J3, 22~Low Scoop, 3[Ender]
-Flying punch 30% - 38% w/Trait
-Rising Grab~Heat Vision 31% - 39% w/Trait
b3
b3, J3, f23, f2~Low Scoop, 3[Ender]
[Trait Version]b3, Trait, J2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 35% - 39% w/Trait
-Rising Grab~Heat Vision 36% - 41% w/Trait
note: remember you can meter burn b3 but that cost 1 bar of meter.
f3
f3, f23, f2~Low Scoop, 3[Ender]
[Trait Version]f3, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 28% - 34% w/Trait
-Rising Grab~Heat Vision 30% - 36%
note: remember you can meter burn f3 but that cost 1 bar of meter.
note: I personally do not feel the small increase in damage makes up for the increase in chance to drop, especially during online play, laggy monitor setups, and other various factors such as tournament nerves.
f23, J2, f23, f2~Low Scoop, 3~Flying Punch 29%
f23, J2 , 11~MB Super Breath, b3, J3 > f2~Low Scoop, 3~Flying Punch 38%
Mid-Screen Combos
f23 w/No Meter
f23, f23, f2~Low Scoop, 3[Ender]
[Trait Version]f23~Trait, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 25% - 31% w/Trait
-Rising Grab~Heat Vision 27% - 34% w/Trait
f23 w/1 Meter
f23, f2~MB Super Breath, dash, b3, J3, f2~Low Scoop, 3[Ender]
[Trait Version]f23~Trait, f2~MB Super Breath, dash, b3, J3, f2~Low Scoop, 3[Ender]
-Flying Punch 36% - 46% w/Trait
-Rising Grab~Heat Vision 38% - 47% w/Trait
f2d1 w/No Meter
f2d1, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 26%
-Rising Grab~Heat Vision 28%
f2d1 w/1 Meter
f2d1, f2~MB Super Breath, slight walk or dash, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]f2d1~MB Super Breath, slight walk or dash, b3, J2, Trait, 22~Low Scoop, 3[Ender]
-Flying Punch 38% - 41% w/Trait
-RisingGrab~Heat Vision 40% - 43% w/Trait
111 w/No Meter
111~Low Scoop, 3[Ender]
-Flying Punch 23%
-Super Breath 25%
-Rising Grab~Heat Vision 26%
111~Heat Vision 14%
111 w/1 Meter
111~Low Scoop, 22~MB Super Breath, b3[Ender]
-3~Rising Grab~Heat Vision 35%
-J3, 3~Flying Punch 37%
111~MB Breath, b3, J3, 22, f2~Low Scoop, 3[Ender]
[Trait Version]111~MB Breath, b3, J2, 22, f2~Low Scoop, 3[Ender]
-Flying Punch 39% - 42% w/Trait
-Rising Grab~Heat Vision 41% - 43% w/Trait
111~MB Heat Vision 20%
223 w/No Meter
223, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 28%
-Rising Grab~Heat Vision 30%
22~Low Scoop, 3[Ender]
-Flying Punch 21%
-Rising Grab~Heat Vision 24%
223 w/1 Meter
223, f2~MB Super Breath, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]223, f2~MB Super, b3, Trait, J2, 22~Low Scoop, 3[Ender]
-Flying Punch 40% - 43% w/Trait
-Rising Grab~Heat Vision 42% - 44% w/Trait
22~Low Scoop, f2~MB Super Breath, b3, J3[Ender]
[Trait Version]22~Low Scoop, f2~MB Super Breath, b3, J3, 3[Ender]
-Rising Grab~Heat Vision 33% - 36% w/Trait
-Flying Punch 35% - 36% w/Trait
b1 w/No Meter
b1~Low Scoop, 3[Ender]
-Flying Punch 20%
-Rising Grab~Heat Vision 23%
b1 w/1 Meter
b1~MB Breath, b3, J3, f23, f2~Low Scoop, 3[Ender]
[Trait Version]b1~MB Super Breath, b3, Trait J2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 39% - 42% w/Trait
-Rising Grab~Heat Vision 40% - 44% w/Trait
b1~Low Scoop, f2~MB Super Breath, b3[Ender]
[Trait Version]b1~Low Scoop, f2~MB Super Breath, b3, Trait[Ender]
-3,Rising Grab~Heat Vision 33% -35% w/Trait
-J3, 3~flying punch - 35% - 36% w/Trait
note: for Trait Version of Flying Punch Ender you must use a J2 instead of J3
d1 w/No Meter
d1~Low Scoop[Ender]
-3~Flying Punch 19%
-22~Rising Grab~Heat Vision 19%
d1~Flying Punch 10%
d1~Super Breath 12%
d1 w/1 Meter
d1~Low Scoop, f2~MB Super Breath, b3, J3[Ender]
[Trait version]d1~Low Scoop, f2~MB Super Breath, b3, Trait, J2[Ender]
f2~Rising Grab~Heat Vision 33% - 34% w/Trait
3~Flying Punch 34% - 35% w/Trait
d2 w/No Meter
d2, f23, f2~Low Scoop, 3[Ender]
[Trait Version]d2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 20% - 25% w/Trait
-Rising Grab~Heat Vision 22% - 27% w/Trait
d2 w/1 Meter
d2, f2~MB Super Breath, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]d2,Trait, f2~MB Super Breath, b3, J3, 22~Low Scoop, 3[Ender]
-Flying punch 30% - 38% w/Trait
-Rising Grab~Heat Vision 31% - 39% w/Trait
b3
b3, J3, f23, f2~Low Scoop, 3[Ender]
[Trait Version]b3, Trait, J2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 35% - 39% w/Trait
-Rising Grab~Heat Vision 36% - 41% w/Trait
note: remember you can meter burn b3 but that cost 1 bar of meter.
f3
f3, f23, f2~Low Scoop, 3[Ender]
[Trait Version]f3, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 28% - 34% w/Trait
-Rising Grab~Heat Vision 30% - 36%
note: remember you can meter burn f3 but that cost 1 bar of meter.
Anti-Air Combos
Please refer to "d2 w/No Meter" and "d2 w/1 Meter" in the Mid-Screen BnBs.
Air to Air
J2 w/No Meter
J2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 28%
-Rising Grab~Heat Vision 30%
J2 w/1 Meter
J2, f2~MB Breath, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]J2, f2~MB Breath, b3, Trait, J2, f2~Low Scoop, 3[Ender]
-Flying Punch 41% - 43% w/Trait
-Rising Grab~Heat Vision - 43% - 45% w/Trait
Please refer to "d2 w/No Meter" and "d2 w/1 Meter" in the Mid-Screen BnBs.
Air to Air
J2 w/No Meter
J2, f23, f2~Low Scoop, 3[Ender]
-Flying Punch 28%
-Rising Grab~Heat Vision 30%
J2 w/1 Meter
J2, f2~MB Breath, b3, J3, 22~Low Scoop, 3[Ender]
[Trait Version]J2, f2~MB Breath, b3, Trait, J2, f2~Low Scoop, 3[Ender]
-Flying Punch 41% - 43% w/Trait
-Rising Grab~Heat Vision - 43% - 45% w/Trait
Corner Combos
f23, 3~heat zap, f2d1, f2d1, 3~scoop, 3~breath 45%
f23, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 62%
f23, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Rising Grab~Heat Vision 63%
f23~Heat Zap, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~super breath 68%
F23, 3~Heat Zap, 11, 111 or 3~scoop, 3~Breath (41% / 45%)
F23, 3~Heatzap -> this combo is the same as yours. 111 and 3~scoop both do 53% in the end, so use 111 for consistency
F23, 3~Heat zap, 3~trait, 111 or 3~scoop, 3~breath (50% /53%)
F23, 3~Heat zap, 3~trait, 3~[MB] Breath, Heat zap, 111 or 3~scoop, 3~breath (67% / 69%)
223, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 67%
22~Low Scoop, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1~Rising Grab~Heat Vision 52%
22~Low Scoop, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Super Breath 55%
223, 11, 11, 111 or 3 ~scoop, 3~Breath (33% / 35%)
223, 3~[MB] Breath, Heat Zap, 11, 111 or 3~scoop, 3~Breath (46% / 47%)
223, 3~Trait, 11, 111 or 3~scoop, 3~breath (44% / 47%)
223, 3~trait, 3~[MB] Breath, Heat zap, 11, 111~scoop, 3~breath (63%)
f2d13, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 63%
f2d1, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 69%
111~Low Scoop, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~ Super Breath 56%
111~MB Super Breath, Heat Zap, 3~Trait, f2d1, f2d1, 3~Low Scoop, 3~Super Breath 57%
B1~scoop, (optional 3~Trait) F2D1 x3, 3~Breath (28% / 40%)
B1~scoop, 3~[MB] Breath, F2D1x2, 3~Breath (42%, 1 Meter)
B1~[MB] Breath, Heat Zap, F2D1 x3, 3~scoop, 3~Breath (46%)
B1~[MB] Breath, Heat Zap, 3~Trait, F2D1 x2, 3~scoop, 3~Breath (57%)
B1~[MB] Breath, F3, 3~Heat Zap, 11, 111~scoop, 3~Breath (44%)
Heat Zap, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 80%
Flying Ground Smash, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 73%
3~Trait, 3~MB Super Breath, Heat Zap, f2d1, f2d1, 3~Low Scoop, 3~Super Breath 73%
Air to Air Corner Combos
J1, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 69%
J2, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 71%
J3, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 75%
Anti-Air Corner Combos
d2, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 52%
f23, 3~heat zap, f2d1, f2d1, 3~scoop, 3~breath 45%
f23, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 62%
f23, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Rising Grab~Heat Vision 63%
f23~Heat Zap, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~super breath 68%
F23, 3~Heat Zap, 11, 111 or 3~scoop, 3~Breath (41% / 45%)
F23, 3~Heatzap -> this combo is the same as yours. 111 and 3~scoop both do 53% in the end, so use 111 for consistency
F23, 3~Heat zap, 3~trait, 111 or 3~scoop, 3~breath (50% /53%)
F23, 3~Heat zap, 3~trait, 3~[MB] Breath, Heat zap, 111 or 3~scoop, 3~breath (67% / 69%)
223, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 67%
22~Low Scoop, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1~Rising Grab~Heat Vision 52%
22~Low Scoop, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Super Breath 55%
223, 11, 11, 111 or 3 ~scoop, 3~Breath (33% / 35%)
223, 3~[MB] Breath, Heat Zap, 11, 111 or 3~scoop, 3~Breath (46% / 47%)
223, 3~Trait, 11, 111 or 3~scoop, 3~breath (44% / 47%)
223, 3~trait, 3~[MB] Breath, Heat zap, 11, 111~scoop, 3~breath (63%)
f2d13, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 63%
f2d1, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 69%
111~Low Scoop, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~ Super Breath 56%
111~MB Super Breath, Heat Zap, 3~Trait, f2d1, f2d1, 3~Low Scoop, 3~Super Breath 57%
B1~scoop, (optional 3~Trait) F2D1 x3, 3~Breath (28% / 40%)
B1~scoop, 3~[MB] Breath, F2D1x2, 3~Breath (42%, 1 Meter)
B1~[MB] Breath, Heat Zap, F2D1 x3, 3~scoop, 3~Breath (46%)
B1~[MB] Breath, Heat Zap, 3~Trait, F2D1 x2, 3~scoop, 3~Breath (57%)
B1~[MB] Breath, F3, 3~Heat Zap, 11, 111~scoop, 3~Breath (44%)
Heat Zap, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 80%
Flying Ground Smash, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 73%
3~Trait, 3~MB Super Breath, Heat Zap, f2d1, f2d1, 3~Low Scoop, 3~Super Breath 73%
Air to Air Corner Combos
J1, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 69%
J2, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 71%
J3, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 75%
Anti-Air Corner Combos
d2, 3~Trait, 3~MB Super Breath, Heat Zap, f2d1, 3~Low Scoop, 3~Super Breath 52%
I come bearing gifts! I came up with these a few weeks ago, and I'm convinced now that in many situations it's worth doing if you don't have the meter or trait required for the 68%+ combos. Due to the way these combos are formulated, you end up building meter DURING them so you have enough to [MB] Breath at the end, even if you didn't have any meter to being with.
Optimized Corner Combo for Alternate Enders
223 / F23 / F2D1 / j.D3, (optional 3~Trait) F2D1x3, 3~scoop, 3~[MB] Breath:
OR
From Overhead F3, 3~Heat Zap, F2D1x2, 3~scoop, 3~[MB] Breath:
Post [MB] Breath Enders
- stage transition - B3
- Interactable reset - jump forward, cross-up j.2, 11~interactable
- standing reset - neutral jump 2, 11 (+15 advantage after 11)
On fortress of solitude's left side, this BnB leads to a 100% reset. I combined my combo with @TONY-T 's fortress BnB and the pairing works spectacularly. Here's a fully written example.
Fortress of solitude left side, opponent in corner: 223, F2D1x3, 3~scoop, 3~[MB] Breath, cross-up j.2, 11~interactable, activate trait, j3, F2~interactable wall bounce, B3, j3, F2~scoop, 3~rising grab heat vision (%? Dead!)
You can apply the j.2, 11~interactable ender to any stage that has an interactable in the corner. Time to get creative.
Optimized Corner Combo for Alternate Enders
223 / F23 / F2D1 / j.D3, (optional 3~Trait) F2D1x3, 3~scoop, 3~[MB] Breath:
OR
From Overhead F3, 3~Heat Zap, F2D1x2, 3~scoop, 3~[MB] Breath:
Post [MB] Breath Enders
- stage transition - B3
- Interactable reset - jump forward, cross-up j.2, 11~interactable
- standing reset - neutral jump 2, 11 (+15 advantage after 11)
On fortress of solitude's left side, this BnB leads to a 100% reset. I combined my combo with @TONY-T 's fortress BnB and the pairing works spectacularly. Here's a fully written example.
Fortress of solitude left side, opponent in corner: 223, F2D1x3, 3~scoop, 3~[MB] Breath, cross-up j.2, 11~interactable, activate trait, j3, F2~interactable wall bounce, B3, j3, F2~scoop, 3~rising grab heat vision (%? Dead!)
You can apply the j.2, 11~interactable ender to any stage that has an interactable in the corner. Time to get creative.
Stage Combos
100% by Tony-T - Insurgency: Luthors Lab stage. - www.youtube.com/watch?v=IndC0TSIYOg
Drecker - Fortress of Solitude Combos
Fortress of Solitude, starting with Jet (Left side).
~61% at one meter. Puts you in prime position to grab the Iceball if it's still there.
Jet, Trait, j3, f2 xx Interact (Doomsday) MB Freeze, b3 j3 f2 xx Scoop 3 xx Flying Punch.
57% 1 Meter put the opponent in the corner combo.
Jet, Trait xx Dash cancel, j2, f2,3 xx MB Breath, Heat Zap 3 xx Scoop, 3 xx Super Breath.
100% by Tony-T - Insurgency: Luthors Lab stage. - www.youtube.com/watch?v=IndC0TSIYOg
Drecker - Fortress of Solitude Combos
Fortress of Solitude, starting with Jet (Left side).
~61% at one meter. Puts you in prime position to grab the Iceball if it's still there.
Jet, Trait, j3, f2 xx Interact (Doomsday) MB Freeze, b3 j3 f2 xx Scoop 3 xx Flying Punch.
57% 1 Meter put the opponent in the corner combo.
Jet, Trait xx Dash cancel, j2, f2,3 xx MB Breath, Heat Zap 3 xx Scoop, 3 xx Super Breath.
Submit any combo to be posted here.