That wasn't for me lol
Where's 16bit's Dolphin when you need it lol
If the game still has unnecessary block stun then -9 won’t mean much, as 1 frames punishes on block stun are even harder than they already are.Thanks man! And yeah, the game will have frame data for every character, but this is just for pre-release for everyone on here could get an idea of NRS's intentions for how each move will be used so far.
-9 is still jab punishable by everyone. Some characters get some serious beef from their jab strings.
That and mixing is kind of her preferred gameplan. Aside from her decent projectile she doesn't really have much range at all, so IMO it'd be unfortunate if when she finally got in on her opponent she'd get full 35% combo punished for doing what she was built to do.
Awwwwesome stuff man! I'm going to update the OP with the images.I updated my sheets above. Made a lot of corrections and "visibility" improvements.
I'll finish Skarlet, Sonya, and Sub-Zero later.
The minimum input window on a punish is 3 frames, this was added in Injustice 2. There is no 1 frame block punishes.If the game still has unnecessary block stun then -9 won’t mean much, as 1 frames punishes on block stun are even harder than they already are.
As for her strings...It should be safe lows, with a punishable overhead, considering it also launches without meter, and you are already forced to block low with the rest of her strings, and her legbreaker special is low.
All this combined gives her overhead string a built in mix up.
Hopefully with time, her overhead can be seen as it’s slightly telegraphed, but who knows, and I doubt it.
I know the data isn’t final or correct in pre beta, but I know something is strong when I see it.
So this means a character with a 7f normal can only punish a move that its at least -10 on block to its minimum? -9 or even -8/-7 are safe?The minimum input window on a punish is 3 frames, this was added in Injustice 2. There is no 1 frame block punishes.
The minimum input window on a punish is 3 frames, this was added in Injustice 2. There is no 1 frame block punishes.
Interesting timing as I was coming to this thread to ask a similar question, because I was thinking of the differences in NRS games when blocking low (wondering about the frame difference after blocking low into a standing punish compared to a low poke punish). Didn't know about the 3 frame punish window though which adds Eddy's question. When the game releases I think we'll have to put together a sort of punish tech video Eddy.So this means a character with a 7f normal can only punish a move that its at least -10 on block to its minimum? -9 or even -8/-7 are safe?
So this means a character with a 7f normal can only punish a move that its at least -10 on block to its minimum? -9 or even -8/-7 are safe?
I think @Dizzy means there's at least a 3 frame block stun. Like a 1-frame block punish would be something like Reptile's elbow dash in MK9. That shit was punishable but you had to input your punishing move instantly to get it out.Interesting timing as I was coming to this thread to ask a similar question, because I was thinking of the differences in NRS games when blocking low (wondering about the frame difference after blocking low into a standing punish compared to a low poke punish). Didn't know about the 3 frame punish window though which adds Eddy's question. When the game releases I think we'll have to put together a sort of punish tech video Eddy.
Ah I see, thanks that makes sense. It's just a practice makes perfect situation mostly in that case. I must be reading it wrong though. I'm coming to two conclusions, but not sure which one it is. Is it this-I think @Dizzy means there's at least a 3 frame block stun. Like a 1-frame block punish would be something like Reptile's elbow dash in MK9. That shit was punishable but you had to input your punishing move instantly to get it out.
actually that makes a lot of sense. ThanksI think @Dizzy means there's at least a 3 frame block stun. Like a 1-frame block punish would be something like Reptile's elbow dash in MK9. That shit was punishable but you had to input your punishing move instantly to get it out.
As far as that Krushing Blow goes, I have literally no idea.Updated Sub-Zero:
https://i.imgur.com/x0rm3rq.png
That's all 7 so far.
If I am missing something or have typos, please let me know!
EDIT: I'm pretty sure that Sonya 333D4 Krushing Blow is actually the Air Control Amplify Krushing Blow... Please correct me if you know so I can update it.