That's a hard question to answer, because every fighting game series plays differently from others. Well, one thing is for certain. There is no block button. One must hold back to block. SF4 is very defensive, while SF5 is still an enigma. It's still in development phases and will take time for the game to be fleshed out after release in order to realize how the overall flow of the game will be. I'd say wait for SF5, or if you're curious as to how another fighting games plays out you can always purchase Super Turbo HD on the PSN store. It actually comes with information when a certain option is selected that explains how the basics of the game will play. This ranges from footsies to crossovers. It's quite helpful and I don't think SSF2T HD costs much these days on PSN.Hey all,
I have a quick question. I'm a long term MK fan, and been getting caught up in the SF5 hype lately.
I played ST4 but this was before I had a proper understanding of fighting games, so playing that was a big struggle.
I've got the itch to try ST5 when it launches, along with still playing MK, however my question is what are the big differences in gameplay between the series........
I've watched the Capcom Cup to get a feeling for high level gameplay, and it def looks dif to your standard MK match, for one it seems far more defensive.
So what does a player adapting from MK need to know and adapt too??
Thanks
This video and the Daigo parry will never get oldOne more side note... I've linked this here before, but its worth linking again.
Daigo vs Alex Valle at SCR 2010
This is one of the best examples of street fighter footsies around, and one of my favorite sets from the entire lifespan of sf4. Watch how carefully they each fight for space, neutral jumping so that they dont lose ground. Watch how they carefully attempt to move in and out of their perfect range for their crouch MK, and how they attempt to whiff punish each other with a sweep when they whiff a normal.
Anyways, this is an incredible example of intense street fighter styled footsies, and what makes the game such an awesome and intricate game of spacing. If this looks like it's up your alley, street fighter might be for you!
That's very much a good thing as far as I'm concerned.Aside from learning to use back to block, anyone moving into SFV needs to focus more on pure footsies. V is moving back towards what we would call "dark ages" Street Fighter - games like A2, CvS2, and 3rd Strike. There's going to be a much higher emphasis on pokes and footsies for footsies sake. Setting up footsies just to be rewarded with more footsies Short combos from single hit confirms. The changes to the engine in V remove alot of the vortex/set-play archetypes created in SFIV.
Just buy a used one, get another TV, and make a game room like the rest of us (never gonna) grow-ups.This kinda makes me want a ps4 for sfv but i got so many games for the xbox one that i cant see myself selling it.
No fearEveryone's points pretty much hit the nail on the head. If I had to add, I feel understanding the concept of walking forward is also essential as well. One of my favorite montages of Daigo really showing this concept:
Also the USF4 Primer series should be of good help. Some of the concepts may change in SFV however. Take a look at this vid about trip guarding:
Also another vid on whiff punishing and feints:
Just downloaded now!!! Loved your Jacqui guide by the wayDownload the free book, From Masher to Master. It's 131 pages of in-depth information, and it's 100% free. Here's the download link: https://www.dropbox.com/s/5axndoon7v0luj6/FightingGamePrimer.pdf?dl=0 (it takes a little while to load).