What's new

Actual Glossary of TYM MKX Terms.

Hades

Apprentice
'I'm not downplaying'

Someone with a character that's guaranteed top 5 making claims that their character isn't broke as fuck
 

Matix218

Get over here!
"Sonic Fox"
The greatest player of all time period, probably will never lose another match.

"Perfect Legend"
The worst and most irrelevant player of all time. Probably will never win another match.
 

Matix218

Get over here!
"Dash Nerf"

A change to the gameplay of mk9 that caused you to be forced to complete your second dash if you cancelled the first dash with block. Also rendered Rain completely unviable.
 

Matix218

Get over here!
"Anti zoning zealot"

Anyone who even remotely questions characters with projectile properties that are completely brain dead and broken.
Also see "rushdown fool"
 

Matix218

Get over here!
"Ice clone"

The most controversial move in the mortal kombat scene. Multi part YouTube documentaries have been made about it. People who play against it complain about it constantly yet people who use it complain about how useless it is. Also this particular move does not function correctly in MKX.
 

Lovein60FPS

Low Tier Explorer
"Low Tier"
"I can't win with this character so no one else can"

"I Don't Know the MU"
I don't go into training mode at all
 

aieches

#freeHomelee2016
"Clone is OP"
when your jip >combo gets frozen when you have tried it 6 times in a row

"OP range"
when ever takeda lands a hit on you.. even in Ronin..

"no wake up"
when you start blocking after a few quan chi ex curb stomps

"dat ass"
takeda's..

"tea baggin"
this is the best way i know to act tough
 
Last edited:

Lovein60FPS

Low Tier Explorer
"Please put _____ in the game"
Put this character in the game so I can A. Never play them or B. Say they are broken on Release

"I think that _____ "
I watched a top player stream and that person said that...
 

Lovein60FPS

Low Tier Explorer
"MKX has Anti Airs"
Praying that your uppercut or D1 doesn't get beat by a jump in, or having an meter option that punishes it for 10%. In which your opponent just jumps again.