King Checkmate
uɐlop sı ʎllɐnʇɔɐ
First, I must say that im a superman user myself. (I use 4 characters ATM,Bane,Doomsday,Superman,lobo)
And i think Superman's trait needs a little twich. Not in the form of a nerf but maybe balance.
Say more damage but more cool down time?More Duration and more cool down time?
The reason is , some characters , specially fatties (Bane, Grundy,Lex, Doomsday) are armor dependent and Superman's trait that has FREE armor breaking capabilities seems to be too much, rate of activation time wise.(Bane too, but its nowhere near ''FREE'')
The fact that Superman already can heavily zone these ''slow'' big hit-box characters is already a minus, but he also get his trait about 3-4 times PER ROUND making any armored approach attempt meaningless , and ultras, and pretty much everything for that matters.... I think this is way too much free armor breaking capabilities.
I don't mind more damage/Duration whatever on the trait but i think that the cool down is way off.
Superman already has all the tools he needs to stay S ''tier'' EVEN with a Trait balance.
And i think Superman's trait needs a little twich. Not in the form of a nerf but maybe balance.
Say more damage but more cool down time?More Duration and more cool down time?
The reason is , some characters , specially fatties (Bane, Grundy,Lex, Doomsday) are armor dependent and Superman's trait that has FREE armor breaking capabilities seems to be too much, rate of activation time wise.(Bane too, but its nowhere near ''FREE'')
The fact that Superman already can heavily zone these ''slow'' big hit-box characters is already a minus, but he also get his trait about 3-4 times PER ROUND making any armored approach attempt meaningless , and ultras, and pretty much everything for that matters.... I think this is way too much free armor breaking capabilities.
I don't mind more damage/Duration whatever on the trait but i think that the cool down is way off.
Superman already has all the tools he needs to stay S ''tier'' EVEN with a Trait balance.